cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR) set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE) project(soh LANGUAGES C CXX) set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") if (CMAKE_SYSTEM_NAME STREQUAL "Darwin") enable_language(OBJCXX) set(CMAKE_OBJC_FLAGS "${CMAKE_OBJC_FLAGS} -fobjc-arc") set(CMAKE_OBJCXX_FLAGS "${CMAKE_OBJCXX_FLAGS} -fobjc-arc") endif() set (BUILD_UTILS OFF CACHE STRING "no utilities") set (BUILD_SHARED_LIBS OFF CACHE STRING "install/link shared instead of static libs") ################################################################################ # Set target arch type if empty. Visual studio solution generator provides it. ################################################################################ if (CMAKE_SYSTEM_NAME STREQUAL "Windows") if(NOT CMAKE_VS_PLATFORM_NAME) set(CMAKE_VS_PLATFORM_NAME "x64") endif() message("${CMAKE_VS_PLATFORM_NAME} architecture in use") if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64" OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")) message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!") endif() endif() ################################################################################ # Global configuration types ################################################################################ set(CMAKE_CONFIGURATION_TYPES "Debug" "Release" CACHE STRING "" FORCE ) ################################################################################ # Global compiler options ################################################################################ if(MSVC) # remove default flags provided with CMake for MSVC set(CMAKE_C_FLAGS "") set(CMAKE_C_FLAGS_DEBUG "") set(CMAKE_C_FLAGS_RELEASE "") set(CMAKE_CXX_FLAGS "") set(CMAKE_CXX_FLAGS_DEBUG "") set(CMAKE_CXX_FLAGS_RELEASE "") endif() ################################################################################ # 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Additional Global Settings(add specific info there) ################################################################################ include(CMake/GlobalSettingsInclude.cmake OPTIONAL) ################################################################################ # Use solution folders feature ################################################################################ set_property(GLOBAL PROPERTY USE_FOLDERS ON) ################################################################################ # Sub-projects ################################################################################ if (NOT TARGET libultraship) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship) endif() if (NOT TARGET ZAPDUtils) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils) endif() if (NOT TARGET ZAPDLib) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD) endif() set(PROJECT_NAME soh) ################################################################################ # Sources ################################################################################ configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_BINARY_DIR}/build.c @ONLY) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY) set(Header_Files "resource.h") source_group("headers" FILES ${Header_Files}) # include {{{ file(GLOB Header_Files__include "include/*.h" "include/*.inc") list(APPEND Header_Files__include ${CMAKE_CURRENT_SOURCE_DIR}/include/libc/stdarg.h) list(REMOVE_ITEM Header_Files__include ${CMAKE_CURRENT_SOURCE_DIR}/include/bgm.h) list(REMOVE_ITEM Header_Files__include ${CMAKE_CURRENT_SOURCE_DIR}/include/math_n64.h) list(REMOVE_ITEM Header_Files__include ${CMAKE_CURRENT_SOURCE_DIR}/include/stdbool_n64.h) list(REMOVE_ITEM Header_Files__include ${CMAKE_CURRENT_SOURCE_DIR}/include/stddef_n64.h) list(REMOVE_ITEM Header_Files__include ${CMAKE_CURRENT_SOURCE_DIR}/include/stdlib_n64.h) list(REMOVE_ITEM Header_Files__include ${CMAKE_CURRENT_SOURCE_DIR}/include/ultra64.h) source_group("include" FILES ${Header_Files__include}) # 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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/OTRGui/assets $/assets COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/soh/assets/xml $/assets/extractor/xmls COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/OTRExporter/assets $/Extract/assets ) endif() ################################################################################ # Dependencies ################################################################################ add_dependencies(${PROJECT_NAME} ZAPDUtils libultraship ) if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS") add_dependencies(${PROJECT_NAME} ZAPDLib ) endif() if (CMAKE_SYSTEM_NAME STREQUAL "Windows") if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") set(ADDITIONAL_LIBRARY_DEPENDENCIES "libultraship;" "ZAPDUtils;" "ZAPDLib;" "glu32;" "SDL2::SDL2;" "SDL2::SDL2main;" "$<$:SDL2_net::SDL2_net-static>" "glfw;" "winmm;" "imm32;" "version;" "setupapi" ) elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") set(ADDITIONAL_LIBRARY_DEPENDENCIES "libultraship;" "ZAPDUtils;" "ZAPDLib;" "glu32;" "SDL2::SDL2;" "SDL2::SDL2main;" "glfw;" "winmm;" "imm32;" "version;" "setupapi" ) endif() elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") find_package(SDL2) set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) set(ADDITIONAL_LIBRARY_DEPENDENCIES "libultraship;" "ZAPDUtils;" SDL2::SDL2 -lglad Threads::Threads ) elseif(CMAKE_SYSTEM_NAME STREQUAL "CafeOS") find_package(SDL2 REQUIRED) set(ADDITIONAL_LIBRARY_DEPENDENCIES "libultraship;" SDL2::SDL2-static "$<$:-Wl,--wrap=abort>" ) target_include_directories(${PROJECT_NAME} PRIVATE ${DEVKITPRO}/portlibs/wiiu/include/ ) else() find_package(SDL2) set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) set(ADDITIONAL_LIBRARY_DEPENDENCIES "libultraship;" "ZAPDUtils;" "ZAPDLib;" SDL2::SDL2 "$<$:SDL2_net::SDL2_net>" ${CMAKE_DL_LIBS} Threads::Threads ) endif() if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS") INSTALL(TARGETS soh DESTINATION . COMPONENT ship) endif() if (CMAKE_SYSTEM_NAME STREQUAL "Windows") INSTALL(FILES $ DESTINATION ./debug COMPONENT ship) endif() find_program(CURL NAMES curl DOC "Path to the curl program. Used to download files.") execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT) if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin") configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY) INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION ../Resources COMPONENT ship) elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS") INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship) endif() if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS") if (NOT TARGET pathconf) add_library(pathconf OBJECT platform/pathconf.c) endif() target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}" $ ) else() target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}") endif() if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch") nx_generate_nacp(Ship.nacp NAME "Ship of Harkinian" AUTHOR "${PROJECT_TEAM}" VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}" ) nx_create_nro(soh NACP Ship.nacp ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg ) INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/soh.nro DESTINATION . COMPONENT ship) elseif(CMAKE_SYSTEM_NAME MATCHES "CafeOS") wut_create_rpx(${PROJECT_NAME}) wut_create_wuhb(${PROJECT_NAME} NAME "Ship of Harkinian" SHORTNAME "SoH" AUTHOR "${PROJECT_TEAM}" ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg ) INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/soh.rpx ${CMAKE_CURRENT_BINARY_DIR}/soh.wuhb DESTINATION . COMPONENT ship) endif()