/* * File: z_bg_hidan_rock.c * Overlay: ovl_Bg_Hidan_Rock * Description: Stone blocks (Fire Temple) */ #include "z_bg_hidan_rock.h" #include "objects/object_hidan_objects/object_hidan_objects.h" #define FLAGS 0 void BgHidanRock_Init(Actor* thisx, GlobalContext* globalCtx); void BgHidanRock_Destroy(Actor* thisx, GlobalContext* globalCtx); void BgHidanRock_Update(Actor* thisx, GlobalContext* globalCtx); void BgHidanRock_Draw(Actor* thisx, GlobalContext* globalCtx); void BgHidanRock_Reset(void); void func_8088B24C(BgHidanRock* this); void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx); void func_8088B5F4(BgHidanRock* this, GlobalContext* globalCtx); void func_8088B634(BgHidanRock* this, GlobalContext* globalCtx); void func_8088B69C(BgHidanRock* this, GlobalContext* globalCtx); void func_8088B79C(BgHidanRock* this, GlobalContext* globalCtx); void func_8088B90C(BgHidanRock* this, GlobalContext* globalCtx); void func_8088B954(BgHidanRock* this, GlobalContext* globalCtx); void func_8088B990(BgHidanRock* this, GlobalContext* globalCtx); void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this); static Vec3f D_8088BF60 = { 3310.0f, 120.0f, 0.0f }; const ActorInit Bg_Hidan_Rock_InitVars = { ACTOR_BG_HIDAN_ROCK, ACTORCAT_BG, FLAGS, OBJECT_HIDAN_OBJECTS, sizeof(BgHidanRock), (ActorFunc)BgHidanRock_Init, (ActorFunc)BgHidanRock_Destroy, (ActorFunc)BgHidanRock_Update, (ActorFunc)BgHidanRock_Draw, (ActorResetFunc)BgHidanRock_Reset, }; static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, AT_ON | AT_TYPE_ENEMY, AC_NONE, OC1_NONE, OC2_TYPE_2, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x20000000, 0x01, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NONE, BUMP_NONE, OCELEM_NONE, }, { 45, 77, -40, { 3310, 120, 0 } }, }; static InitChainEntry sInitChain[] = { ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE), ICHAIN_F32_DIV1000(gravity, -600, ICHAIN_STOP), }; void BgHidanRock_Init(Actor* thisx, GlobalContext* globalCtx) { BgHidanRock* this = (BgHidanRock*)thisx; s32 pad; CollisionHeader* colHeader = NULL; Actor_ProcessInitChain(thisx, sInitChain); DynaPolyActor_Init(&this->dyna, DPM_PLAYER); this->type = thisx->params & 0xFF; this->unk_169 = 0; thisx->params = ((thisx->params) >> 8) & 0xFF; Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit); if (this->type == 0) { if (Flags_GetSwitch(globalCtx, thisx->params)) { Math_Vec3f_Copy(&thisx->home.pos, &D_8088BF60); Math_Vec3f_Copy(&thisx->world.pos, &D_8088BF60); this->timer = 60; this->actionFunc = func_8088B5F4; } else { this->actionFunc = func_8088B268; } thisx->flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5; CollisionHeader_GetVirtual(&gFireTempleStoneBlock1Col, &colHeader); } else { CollisionHeader_GetVirtual(&gFireTempleStoneBlock2Col, &colHeader); this->collider.dim.pos.x = thisx->home.pos.x; this->collider.dim.pos.y = thisx->home.pos.y; this->collider.dim.pos.z = thisx->home.pos.z; this->actionFunc = func_8088B634; } this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader); this->timer = 0; } void BgHidanRock_Destroy(Actor* thisx, GlobalContext* globalCtx) { BgHidanRock* this = (BgHidanRock*)thisx; DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); Collider_DestroyCylinder(globalCtx, &this->collider); Audio_StopSfxByPos(&this->unk_170); } void func_8088B24C(BgHidanRock* this) { this->dyna.actor.flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5; this->actionFunc = func_8088B990; } f32 D_8088BFC0 = 0.0f; void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) { f32 sp2C; s32 temp_v1; s32 frame; Player* player = GET_PLAYER(globalCtx); if (this->dyna.unk_150 != 0.0f) { if (this->timer == 0) { if (D_8088BFC0 == 0.0f) { if (this->dyna.unk_150 > 0.0f) { D_8088BFC0 += 0.01f; } else { D_8088BFC0 -= 0.01f; } } this->dyna.actor.speedXZ = this->dyna.actor.speedXZ + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f; this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 3.0f); if (D_8088BFC0 > 0.0f) { temp_v1 = Math_StepToF(&D_8088BFC0, 20.0f, this->dyna.actor.speedXZ); } else { temp_v1 = Math_StepToF(&D_8088BFC0, -20.0f, this->dyna.actor.speedXZ); } this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * D_8088BFC0) + this->dyna.actor.home.pos.x; this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.unk_158) * D_8088BFC0) + this->dyna.actor.home.pos.z; if (temp_v1) { player->stateFlags2 &= ~0x10; this->dyna.unk_150 = 0.0f; this->dyna.actor.home.pos.x = this->dyna.actor.world.pos.x; this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z; D_8088BFC0 = 0.0f; this->dyna.actor.speedXZ = 0.0f; this->timer = 5 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 5); } func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG); } else { player->stateFlags2 &= ~0x10; this->dyna.unk_150 = 0.0f; if (this->timer != 0) { this->timer--; } } } else { this->timer = 0; } sp2C = this->dyna.actor.world.pos.z - D_8088BF60.z; if (sp2C < 0.5f) { Flags_SetSwitch(globalCtx, this->dyna.actor.params); Math_Vec3f_Copy(&this->dyna.actor.home.pos, &D_8088BF60); this->dyna.actor.world.pos.x = D_8088BF60.x; this->dyna.actor.world.pos.z = D_8088BF60.z; this->dyna.actor.speedXZ = 0.0f; D_8088BFC0 = 0.0f; player->stateFlags2 &= ~0x10; this->actionFunc = func_8088B79C; } frame = globalCtx->gameplayFrames & 0xFF; if (globalCtx->gameplayFrames & 0x100) { this->unk_16C = 0.0f; } else if (frame < 128) { this->unk_16C = sinf(frame * (4 * 0.001f * M_PI)) * 19.625f; } else if (frame < 230) { this->unk_16C = 19.625f; } else { this->unk_16C -= 1.0f; this->unk_16C = CLAMP_MIN(this->unk_16C, 0.0f); } if (sp2C < 100.0f) { this->unk_16C = CLAMP_MAX(this->unk_16C, 6.125f); } } void func_8088B5F4(BgHidanRock* this, GlobalContext* globalCtx) { if (this->timer != 0) { this->timer--; } if (this->timer == 0) { func_8088B24C(this); } } void func_8088B634(BgHidanRock* this, GlobalContext* globalCtx) { if (func_8004356C(&this->dyna)) { this->timer = 20; this->dyna.actor.world.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x4000; this->actionFunc = func_8088B69C; } } void func_8088B69C(BgHidanRock* this, GlobalContext* globalCtx) { if (this->timer != 0) { this->timer--; } if (this->timer != 0) { this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x + 5.0f * Math_SinS(this->dyna.actor.world.rot.y + this->timer * 0x4000); this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z + 5.0f * Math_CosS(this->dyna.actor.world.rot.y + this->timer * 0x4000); } else { this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x; this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z; func_8088B24C(this); } if (!(this->timer % 4)) { func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 0xB4, 0x0A, 0x64); Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_SHAKE); } } void func_8088B79C(BgHidanRock* this, GlobalContext* globalCtx) { this->timer--; if (this->dyna.actor.bgCheckFlags & 2) { if (this->type == 0) { this->timer = 60; this->actionFunc = func_8088B5F4; } else { this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 15.0f; this->actionFunc = func_8088B90C; this->dyna.actor.flags &= ~(ACTOR_FLAG_4 | ACTOR_FLAG_5); } Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND); Audio_PlayActorSound2( &this->dyna.actor, SurfaceType_GetSfx(&globalCtx->colCtx, this->dyna.actor.floorPoly, this->dyna.actor.floorBgId) + 0x800); } this->unk_16C -= 0.5f; this->unk_16C = CLAMP_MIN(this->unk_16C, 0.0f); if (this->type == 0) { if (func_8004356C(&this->dyna)) { if (this->unk_169 == 0) { this->unk_169 = 3; } Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM); } else if (!func_8004356C(&this->dyna)) { if (this->unk_169 != 0) { Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0); } this->unk_169 = 0; } } } void func_8088B90C(BgHidanRock* this, GlobalContext* globalCtx) { if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 1.0f)) { this->actionFunc = func_8088B634; } } void func_8088B954(BgHidanRock* this, GlobalContext* globalCtx) { if (this->timer != 0) { this->timer--; } if (this->timer == 0) { this->actionFunc = func_8088B79C; this->dyna.actor.velocity.y = 0.0f; } } void func_8088B990(BgHidanRock* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); this->timer++; if (this->dyna.unk_150 != 0.0f) { this->dyna.actor.speedXZ = 0.0f; player->stateFlags2 &= ~0x10; } if ((this->type == 0 && (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 1820.0f, 0.25f, 20.0f, 0.5f) < 0.1f)) || ((this->type != 0) && (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 480.0, 0.25f, 20.0f, 0.5f) < 0.1f))) { if (this->type == 0) { Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND); } this->timer = 20; this->actionFunc = func_8088B954; } this->unk_16C = (this->dyna.actor.world.pos.y + 50.0f - this->dyna.actor.home.pos.y + 40.0f) / 80.0f; if (this->type == 0) { if (func_8004356C(&this->dyna)) { if (this->unk_169 == 0) { this->unk_169 = 3; } Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM); } else if (!func_8004356C(&this->dyna)) { if (this->unk_169 != 0) { Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0); } this->unk_169 = 0; } } } void BgHidanRock_Update(Actor* thisx, GlobalContext* globalCtx) { BgHidanRock* this = (BgHidanRock*)thisx; this->actionFunc(this, globalCtx); if (this->actionFunc == func_8088B79C) { Actor_MoveForward(&this->dyna.actor); Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 0.0f, 0.0f, 0.0f, 4); } if (this->unk_16C > 0.0f) { this->collider.dim.height = sCylinderInit.dim.height * this->unk_16C; CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } } static void* sVerticalFlamesTexs[] = { gFireTempleBigVerticalFlame0Tex, gFireTempleBigVerticalFlame1Tex, gFireTempleBigVerticalFlame2Tex, gFireTempleBigVerticalFlame3Tex, gFireTempleBigVerticalFlame4Tex, gFireTempleBigVerticalFlame5Tex, gFireTempleBigVerticalFlame6Tex, gFireTempleBigVerticalFlame7Tex, }; void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this) { s32 pad; OPEN_DISPS(globalCtx->state.gfxCtx); POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x01, 255, 255, 0, 150); gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255); if (this->type == 0) { Matrix_Translate(D_8088BF60.x, D_8088BF60.y - 40.0f, D_8088BF60.z, MTXMODE_NEW); } else { Matrix_Translate(this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.y - 40.0f, this->dyna.actor.home.pos.z, MTXMODE_NEW); } Matrix_RotateZYX(0, Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000, 0, MTXMODE_APPLY); Matrix_Translate(-10.5f, 0.0f, 0.0f, MTXMODE_APPLY); Matrix_Scale(6.0f, this->unk_16C, 6.0f, MTXMODE_APPLY); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sVerticalFlamesTexs[globalCtx->gameplayFrames & 7])); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFireTempleBigVerticalFlameDL); CLOSE_DISPS(globalCtx->state.gfxCtx); } void BgHidanRock_Draw(Actor* thisx, GlobalContext* globalCtx) { BgHidanRock* this = (BgHidanRock*)thisx; s32 pad; if (this->type == 0) { Gfx_DrawDListOpa(globalCtx, gFireTempleStoneBlock1DL); } else { Gfx_DrawDListOpa(globalCtx, gFireTempleStoneBlock2DL); } if (this->unk_16C > 0.0f) { if (this->type == 0) { SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &D_8088BF60, &this->unk_170); } else { SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &this->dyna.actor.home.pos, &this->unk_170); } func_80078914(&this->unk_170, NA_SE_EV_FIRE_PILLAR - SFX_FLAG); func_8088BC40(globalCtx, this); } } void BgHidanRock_Reset(void) { D_8088BFC0 = 0; }