#pragma once #include "align_asset_macro.h" #define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim" static const ALIGN_ASSET(2) char gGuayFlyAnim[] = dgGuayFlyAnim; #define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex" static const ALIGN_ASSET(2) char gGuayEyeTex[] = dgGuayEyeTex; #define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex" static const ALIGN_ASSET(2) char gGuayBodyTex[] = dgGuayBodyTex; #define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex" static const ALIGN_ASSET(2) char gGuayTailTex[] = dgGuayTailTex; #define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel" static const ALIGN_ASSET(2) char gGuaySkel[] = dgGuaySkel; #define dgGuaySkelLimbsLimb_00104CDL_000490 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00104CDL_000490" static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490; #define dgGuaySkelLimbsLimb_001058DL_0006B0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001058DL_0006B0" static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0; #define dgGuaySkelLimbsLimb_001064DL_0005E0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001064DL_0005E0" static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0; #define dgGuaySkelLimbsLimb_001070DL_000840 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001070DL_000840" static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840; #define dgGuaySkelLimbsLimb_00107CDL_000770 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00107CDL_000770" static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770; #define dgGuaySkelLimbsLimb_001088DL_0009A0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001088DL_0009A0" static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0; #define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900" static const ALIGN_ASSET(2) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;