#pragma once #include "keys.hpp" #include #include #include class ItemLocation; void AddItemToPool(std::vector& pool, const uint32_t item, size_t count = 1); uint32_t GetJunkItem(); void PlaceJunkInExcludedLocation(const uint32_t il); void GenerateItemPool(); void AddJunk(); extern std::vector ItemPool; extern std::vector IceTrapModels;