#ifndef Z_EN_MS_H #define Z_EN_MS_H #include "ultra64.h" #include "global.h" struct EnMs; typedef void (*EnMsActionFunc)(struct EnMs*, GlobalContext*); typedef struct EnMs { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[9]; /* 0x01C6 */ Vec3s morphTable[9]; /* 0x01FC */ EnMsActionFunc actionFunc; /* 0x0200 */ ColliderCylinder collider; /* 0x024C */ s16 activeTimer; } EnMs; // size = 0x0250 #endif