#ifndef TEXTURES_VR_HOLY0_PAL_STATIC_H #define TEXTURES_VR_HOLY0_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgHoly0SkyboxTLUT "__OTR__textures/vr_holy0_pal_static/gHoly0SkyboxTLUT" static const ALIGN_ASSET(2) char gHoly0SkyboxTLUT[] = dgHoly0SkyboxTLUT; #endif // TEXTURES_VR_HOLY0_PAL_STATIC_H