#ifndef DUNGEONS_JYASINZOU_ROOM_3_H #define DUNGEONS_JYASINZOU_ROOM_3_H 1 #include "align_asset_macro.h" #define djyasinzou_room_3Tex_001FC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_001FC8" static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_001FC8[] = djyasinzou_room_3Tex_001FC8; #define djyasinzou_room_3Tex_0023C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_0023C8" static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_0023C8[] = djyasinzou_room_3Tex_0023C8; #define djyasinzou_room_3Tex_002BC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_002BC8" static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_002BC8[] = djyasinzou_room_3Tex_002BC8; #define djyasinzou_room_3Tex_0033C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_0033C8" static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_0033C8[] = djyasinzou_room_3Tex_0033C8; #define djyasinzou_room_3DL_001588 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001588" static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001588[] = djyasinzou_room_3DL_001588; #define djyasinzou_room_3DL_001B98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001B98" static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001B98[] = djyasinzou_room_3DL_001B98; #define djyasinzou_room_3DL_000A70 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_000A70" static const ALIGN_ASSET(2) char jyasinzou_room_3DL_000A70[] = djyasinzou_room_3DL_000A70; #define djyasinzou_room_3DL_001150 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001150" static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001150[] = djyasinzou_room_3DL_001150; #endif // DUNGEONS_JYASINZOU_ROOM_3_H