#ifndef DUNGEONS_BDAN_ROOM_4_H #define DUNGEONS_BDAN_ROOM_4_H 1 #include "align_asset_macro.h" #define dbdan_room_4Tex_002B30 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_002B30" static const ALIGN_ASSET(2) char bdan_room_4Tex_002B30[] = dbdan_room_4Tex_002B30; #define dbdan_room_4Tex_002F30 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_002F30" static const ALIGN_ASSET(2) char bdan_room_4Tex_002F30[] = dbdan_room_4Tex_002F30; #define dbdan_room_4Tex_003730 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_003730" static const ALIGN_ASSET(2) char bdan_room_4Tex_003730[] = dbdan_room_4Tex_003730; #define dbdan_room_4DL_002B20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_002B20" static const ALIGN_ASSET(2) char bdan_room_4DL_002B20[] = dbdan_room_4DL_002B20; #define dbdan_room_4DL_0040F0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_0040F0" static const ALIGN_ASSET(2) char bdan_room_4DL_0040F0[] = dbdan_room_4DL_0040F0; #define dbdan_room_4Set_000170DL_002B20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Set_000170DL_002B20" static const ALIGN_ASSET(2) char bdan_room_4Set_000170DL_002B20[] = dbdan_room_4Set_000170DL_002B20; #define dbdan_room_4Set_000170DL_0040F0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Set_000170DL_0040F0" static const ALIGN_ASSET(2) char bdan_room_4Set_000170DL_0040F0[] = dbdan_room_4Set_000170DL_0040F0; #endif // DUNGEONS_BDAN_ROOM_4_H