#ifndef DUNGEONS_HIDAN_ROOM_3_H #define DUNGEONS_HIDAN_ROOM_3_H 1 #include "align_asset_macro.h" #define dHIDAN_room_3Tex_001AC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_001AC8" static const ALIGN_ASSET(2) char HIDAN_room_3Tex_001AC8[] = dHIDAN_room_3Tex_001AC8; #define dHIDAN_room_3Tex_001EC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_001EC8" static const ALIGN_ASSET(2) char HIDAN_room_3Tex_001EC8[] = dHIDAN_room_3Tex_001EC8; #define dHIDAN_room_3Tex_0022C8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_0022C8" static const ALIGN_ASSET(2) char HIDAN_room_3Tex_0022C8[] = dHIDAN_room_3Tex_0022C8; #define dHIDAN_room_3DL_000980 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_000980" static const ALIGN_ASSET(2) char HIDAN_room_3DL_000980[] = dHIDAN_room_3DL_000980; #define dHIDAN_room_3DL_0014A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_0014A0" static const ALIGN_ASSET(2) char HIDAN_room_3DL_0014A0[] = dHIDAN_room_3DL_0014A0; #define dHIDAN_room_3DL_001840 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_001840" static const ALIGN_ASSET(2) char HIDAN_room_3DL_001840[] = dHIDAN_room_3DL_001840; #endif // DUNGEONS_HIDAN_ROOM_3_H