#ifndef OBJECTS_OBJECT_NY_H #define OBJECTS_OBJECT_NY_H 1 #include "align_asset_macro.h" #define dgEnNyRockBodyTex "__OTR__objects/object_ny/gEnNyRockBodyTex" static const ALIGN_ASSET(2) char gEnNyRockBodyTex[] = dgEnNyRockBodyTex; #define dgEnNySpikeTex "__OTR__objects/object_ny/gEnNySpikeTex" static const ALIGN_ASSET(2) char gEnNySpikeTex[] = dgEnNySpikeTex; #define dgEnNyMetalBodyTex "__OTR__objects/object_ny/gEnNyMetalBodyTex" static const ALIGN_ASSET(2) char gEnNyMetalBodyTex[] = dgEnNyMetalBodyTex; #define dgEnNyRockBodyDL "__OTR__objects/object_ny/gEnNyRockBodyDL" static const ALIGN_ASSET(2) char gEnNyRockBodyDL[] = dgEnNyRockBodyDL; #define dgEnNyMetalBodyDL "__OTR__objects/object_ny/gEnNyMetalBodyDL" static const ALIGN_ASSET(2) char gEnNyMetalBodyDL[] = dgEnNyMetalBodyDL; #define dgEnNySpikeDL "__OTR__objects/object_ny/gEnNySpikeDL" static const ALIGN_ASSET(2) char gEnNySpikeDL[] = dgEnNySpikeDL; #endif // OBJECTS_OBJECT_NY_H