#ifndef OBJECTS_OBJECT_BLKOBJ_H #define OBJECTS_OBJECT_BLKOBJ_H 1 #include "align_asset_macro.h" #define dobject_blkobjTex_008090 "__OTR__objects/object_blkobj/object_blkobjTex_008090" static const ALIGN_ASSET(2) char object_blkobjTex_008090[] = dobject_blkobjTex_008090; #define dobject_blkobjTex_008890 "__OTR__objects/object_blkobj/object_blkobjTex_008890" static const ALIGN_ASSET(2) char object_blkobjTex_008890[] = dobject_blkobjTex_008890; #define dobject_blkobjTex_009090 "__OTR__objects/object_blkobj/object_blkobjTex_009090" static const ALIGN_ASSET(2) char object_blkobjTex_009090[] = dobject_blkobjTex_009090; #define dobject_blkobjTex_009890 "__OTR__objects/object_blkobj/object_blkobjTex_009890" static const ALIGN_ASSET(2) char object_blkobjTex_009890[] = dobject_blkobjTex_009890; #define dobject_blkobjTex_00A090 "__OTR__objects/object_blkobj/object_blkobjTex_00A090" static const ALIGN_ASSET(2) char object_blkobjTex_00A090[] = dobject_blkobjTex_00A090; #define dobject_blkobjTex_00A890 "__OTR__objects/object_blkobj/object_blkobjTex_00A890" static const ALIGN_ASSET(2) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890; #define dobject_blkobjTex_00B090 "__OTR__objects/object_blkobj/object_blkobjTex_00B090" static const ALIGN_ASSET(2) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090; #define dobject_blkobjTex_00B890 "__OTR__objects/object_blkobj/object_blkobjTex_00B890" static const ALIGN_ASSET(2) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890; #define dobject_blkobjTex_00C090 "__OTR__objects/object_blkobj/object_blkobjTex_00C090" static const ALIGN_ASSET(2) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090; #define dobject_blkobjTex_00C890 "__OTR__objects/object_blkobj/object_blkobjTex_00C890" static const ALIGN_ASSET(2) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890; #define dobject_blkobjTex_00D090 "__OTR__objects/object_blkobj/object_blkobjTex_00D090" static const ALIGN_ASSET(2) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090; #define dobject_blkobjTex_00D890 "__OTR__objects/object_blkobj/object_blkobjTex_00D890" static const ALIGN_ASSET(2) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890; #define dobject_blkobjTex_00E090 "__OTR__objects/object_blkobj/object_blkobjTex_00E090" static const ALIGN_ASSET(2) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090; #define dobject_blkobjTex_00E890 "__OTR__objects/object_blkobj/object_blkobjTex_00E890" static const ALIGN_ASSET(2) char object_blkobjTex_00E890[] = dobject_blkobjTex_00E890; #define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890" static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890; #define dobject_blkobjTex_010090 "__OTR__objects/object_blkobj/object_blkobjTex_010090" static const ALIGN_ASSET(2) char object_blkobjTex_010090[] = dobject_blkobjTex_010090; #define dobject_blkobjTex_010890 "__OTR__objects/object_blkobj/object_blkobjTex_010890" static const ALIGN_ASSET(2) char object_blkobjTex_010890[] = dobject_blkobjTex_010890; #define dobject_blkobjTex_011090 "__OTR__objects/object_blkobj/object_blkobjTex_011090" static const ALIGN_ASSET(2) char object_blkobjTex_011090[] = dobject_blkobjTex_011090; #define dobject_blkobjTex_011890 "__OTR__objects/object_blkobj/object_blkobjTex_011890" static const ALIGN_ASSET(2) char object_blkobjTex_011890[] = dobject_blkobjTex_011890; #define dobject_blkobjTex_012090 "__OTR__objects/object_blkobj/object_blkobjTex_012090" static const ALIGN_ASSET(2) char object_blkobjTex_012090[] = dobject_blkobjTex_012090; #define dobject_blkobjTex_012890 "__OTR__objects/object_blkobj/object_blkobjTex_012890" static const ALIGN_ASSET(2) char object_blkobjTex_012890[] = dobject_blkobjTex_012890; #define dobject_blkobjTex_013090 "__OTR__objects/object_blkobj/object_blkobjTex_013090" static const ALIGN_ASSET(2) char object_blkobjTex_013090[] = dobject_blkobjTex_013090; #define dgIllusionRoomCol "__OTR__objects/object_blkobj/gIllusionRoomCol" static const ALIGN_ASSET(2) char gIllusionRoomCol[] = dgIllusionRoomCol; #define dgIllusionRoomNormalDL "__OTR__objects/object_blkobj/gIllusionRoomNormalDL" static const ALIGN_ASSET(2) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL; #define dgIllusionRoomIllusionDL "__OTR__objects/object_blkobj/gIllusionRoomIllusionDL" static const ALIGN_ASSET(2) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL; #define dgIllusionRoomTreeDL "__OTR__objects/object_blkobj/gIllusionRoomTreeDL" static const ALIGN_ASSET(2) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL; #endif // OBJECTS_OBJECT_BLKOBJ_H