#ifndef DUNGEONS_HIDAN_ROOM_7_H #define DUNGEONS_HIDAN_ROOM_7_H 1 #include "align_asset_macro.h" #define dHIDAN_room_7DL_000C80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7DL_000C80" static const ALIGN_ASSET(2) char HIDAN_room_7DL_000C80[] = dHIDAN_room_7DL_000C80; #define dHIDAN_room_7Tex_002648 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_002648" static const ALIGN_ASSET(2) char HIDAN_room_7Tex_002648[] = dHIDAN_room_7Tex_002648; #define dHIDAN_room_7Tex_002A48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_002A48" static const ALIGN_ASSET(2) char HIDAN_room_7Tex_002A48[] = dHIDAN_room_7Tex_002A48; #define dHIDAN_room_7DL_001948 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7DL_001948" static const ALIGN_ASSET(2) char HIDAN_room_7DL_001948[] = dHIDAN_room_7DL_001948; #define dHIDAN_room_7Tex_001E48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_001E48" static const ALIGN_ASSET(2) char HIDAN_room_7Tex_001E48[] = dHIDAN_room_7Tex_001E48; #define dHIDAN_room_7Tex_001C48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_001C48" static const ALIGN_ASSET(2) char HIDAN_room_7Tex_001C48[] = dHIDAN_room_7Tex_001C48; #endif // DUNGEONS_HIDAN_ROOM_7_H