#ifndef DUNGEONS_HIDAN_ROOM_4_H #define DUNGEONS_HIDAN_ROOM_4_H 1 #include "align_asset_macro.h" #define dHIDAN_room_4DL_000470 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_000470" static const ALIGN_ASSET(2) char HIDAN_room_4DL_000470[] = dHIDAN_room_4DL_000470; #define dHIDAN_room_4Tex_0066F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0066F0" static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0066F0[] = dHIDAN_room_4Tex_0066F0; #define dHIDAN_room_4DL_001A10 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_001A10" static const ALIGN_ASSET(2) char HIDAN_room_4DL_001A10[] = dHIDAN_room_4DL_001A10; #define dHIDAN_room_4Tex_006CF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_006CF0" static const ALIGN_ASSET(2) char HIDAN_room_4Tex_006CF0[] = dHIDAN_room_4Tex_006CF0; #define dHIDAN_room_4Tex_0068F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0068F0" static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0068F0[] = dHIDAN_room_4Tex_0068F0; #define dHIDAN_room_4Tex_0062F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0062F0" static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0062F0[] = dHIDAN_room_4Tex_0062F0; #define dHIDAN_room_4DL_0028B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_0028B8" static const ALIGN_ASSET(2) char HIDAN_room_4DL_0028B8[] = dHIDAN_room_4DL_0028B8; #define dHIDAN_room_4Tex_0052F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0052F0" static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0052F0[] = dHIDAN_room_4Tex_0052F0; #define dHIDAN_room_4DL_003060 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_003060" static const ALIGN_ASSET(2) char HIDAN_room_4DL_003060[] = dHIDAN_room_4DL_003060; #define dHIDAN_room_4DL_003C08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_003C08" static const ALIGN_ASSET(2) char HIDAN_room_4DL_003C08[] = dHIDAN_room_4DL_003C08; #define dHIDAN_room_4Tex_0050F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0050F0" static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0050F0[] = dHIDAN_room_4Tex_0050F0; #define dHIDAN_room_4Tex_005AF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_005AF0" static const ALIGN_ASSET(2) char HIDAN_room_4Tex_005AF0[] = dHIDAN_room_4Tex_005AF0; #define dHIDAN_room_4DL_004758 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_004758" static const ALIGN_ASSET(2) char HIDAN_room_4DL_004758[] = dHIDAN_room_4DL_004758; #define dHIDAN_room_4DL_004DA0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4DL_004DA0" static const ALIGN_ASSET(2) char HIDAN_room_4DL_004DA0[] = dHIDAN_room_4DL_004DA0; #define dHIDAN_room_4Tex_0070F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_4Tex_0070F0" static const ALIGN_ASSET(2) char HIDAN_room_4Tex_0070F0[] = dHIDAN_room_4Tex_0070F0; #endif // DUNGEONS_HIDAN_ROOM_4_H