/* * File: z_en_oe2.c * Overlay: ovl_En_Oe2 * Description: Blue Navi Target Spot */ #include "z_en_oe2.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3) void EnOE2_Init(Actor* thisx, GlobalContext* globalCtx); void EnOE2_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnOE2_Update(Actor* thisx, GlobalContext* globalCtx); void EnOE2_Draw(Actor* thisx, GlobalContext* globalCtx); void EnOE2_DoNothing(EnOE2* this, GlobalContext* globalCtx); const ActorInit En_OE2_InitVars = { ACTOR_EN_OE2, ACTORCAT_NPC, FLAGS, OBJECT_OE2, sizeof(EnOE2), (ActorFunc)EnOE2_Init, (ActorFunc)EnOE2_Destroy, (ActorFunc)EnOE2_Update, (ActorFunc)EnOE2_Draw, NULL, }; void EnOE2_SetupAction(EnOE2* this, EnOE2ActionFunc actionFunc) { this->actionFunc = actionFunc; } void EnOE2_Init(Actor* thisx, GlobalContext* globalCtx) { EnOE2* this = (EnOE2*)thisx; EnOE2_SetupAction(this, EnOE2_DoNothing); } void EnOE2_Destroy(Actor* thisx, GlobalContext* globalCtx) { } void EnOE2_DoNothing(EnOE2* this, GlobalContext* globalCtx) { } void EnOE2_Update(Actor* thisx, GlobalContext* globalCtx) { } void EnOE2_Draw(Actor* thisx, GlobalContext* globalCtx) { }