#ifndef Z_EN_DHA_H #define Z_EN_DHA_H #include "ultra64.h" #include "global.h" struct EnDha; typedef void (*EnDhaActionFunc)(struct EnDha*, GlobalContext*); typedef struct EnDha { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[4]; /* 0x01A8 */ Vec3s morphTable[4]; /* 0x01C0 */ u8 unk_1C0; /* 0x01C4 */ EnDhaActionFunc actionFunc; /* 0x01C8 */ s16 actionTimer; /* 0x01CA */ s16 timer; /* 0x01CC */ u8 unk_1CC; /* 0x01CE */ s16 limbAngleX[2]; /* 0x01D2 */ s16 limbAngleY; /* 0x01D4 */ Vec3s handAngle; /* 0x01DC */ Vec3f handPos[2]; /* 0x01F4 */ Vec3f armPos; /* 0x0200 */ ColliderJntSph collider; /* 0x0220 */ ColliderJntSphElement colliderItem[5]; } EnDha; // size = 0x0360 #endif