#include "z_boss_sst.h" static ColliderJntSphElementInit sJntSphItemsInitHand[11] = { { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 2, { { 2000, -1500, 250 }, 65 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 10, { { 0, 0, 0 }, 22 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 11, { { 500, 0, 0 }, 22 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 15, { { -250, -250, 0 }, 25 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 16, { { 500, -250, 0 }, 25 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 20, { { 250, -250, 0 }, 25 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 21, { { 500, -250, 0 }, 25 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 25, { { 0, 0, 0 }, 27 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 26, { { 750, 0, 0 }, 26 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 5, { { 750, -150, 0 }, 21 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 6, { { 750, 0, 0 }, 20 }, 100 }, }, }; static ColliderJntSphInit sJntSphInitHand = { { COLTYPE_HIT0, AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_JNTSPH, }, 11, sJntSphItemsInitHand, }; static ColliderJntSphElementInit sJntSphItemsInitHead[11] = { { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 7, { { 1500, 0, 0 }, 70 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 6, { { 0, 0, 0 }, 75 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 4, { { 5000, 0, 0 }, 120 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 3, { { -2500, 0, 0 }, 150 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 43, { { 1500, 0, 0 }, 80 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 43, { { 7500, 0, 0 }, 70 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 44, { { 3000, 0, 0 }, 60 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 40, { { 1500, 0, 0 }, 80 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 40, { { 7500, 0, 0 }, 70 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 41, { { 3000, 0, 0 }, 60 }, 100 }, }, { { ELEMTYPE_UNK1, { 0x20000000, 0x00, 0x30 }, { 0x00000080, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 8, { { 1500, 0, 0 }, 70 }, 100 }, }, }; static ColliderJntSphInit sJntSphInitHead = { { COLTYPE_HARD, AT_TYPE_ENEMY, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_JNTSPH, }, 11, sJntSphItemsInitHead, }; static ColliderCylinderInit sCylinderInitHead = { { COLTYPE_HIT0, AT_NONE, AC_NONE | AC_TYPE_PLAYER, OC1_NONE, OC2_TYPE_1, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_NONE, BUMP_ON, OCELEM_NONE, }, { 85, 100, -50, { 0, 0, 0 } }, }; static ColliderCylinderInit sCylinderInitHand = { { COLTYPE_NONE, AT_TYPE_ENEMY, AC_NONE, OC1_NONE, OC2_TYPE_1, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x20000000, 0x04, 0x10 }, { 0x00000000, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NONE, BUMP_NONE, OCELEM_NONE, }, { 85, 1, 0, { 0, 0, 0 } }, }; static CollisionCheckInfoInit sColChkInfoInit = { 36, 100, 100, 200 }; static DamageTable sDamageTable = { /* Deku nut */ DMG_ENTRY(0, 0x0), /* Deku stick */ DMG_ENTRY(2, 0x0), /* Slingshot */ DMG_ENTRY(1, 0x0), /* Explosive */ DMG_ENTRY(2, 0x0), /* Boomerang */ DMG_ENTRY(0, 0x0), /* Normal arrow */ DMG_ENTRY(2, 0x0), /* Hammer swing */ DMG_ENTRY(2, 0x0), /* Hookshot */ DMG_ENTRY(2, 0x0), /* Kokiri sword */ DMG_ENTRY(1, 0x0), /* Master sword */ DMG_ENTRY(2, 0x0), /* Giant's Knife */ DMG_ENTRY(4, 0x0), /* Fire arrow */ DMG_ENTRY(2, 0x0), /* Ice arrow */ DMG_ENTRY(4, 0x3), /* Light arrow */ DMG_ENTRY(2, 0x0), /* Unk arrow 1 */ DMG_ENTRY(4, 0x0), /* Unk arrow 2 */ DMG_ENTRY(2, 0x0), /* Unk arrow 3 */ DMG_ENTRY(2, 0x0), /* Fire magic */ DMG_ENTRY(0, 0x0), /* Ice magic */ DMG_ENTRY(4, 0x3), /* Light magic */ DMG_ENTRY(4, 0x4), /* Shield */ DMG_ENTRY(0, 0x0), /* Mirror Ray */ DMG_ENTRY(0, 0x0), /* Kokiri spin */ DMG_ENTRY(1, 0x0), /* Giant spin */ DMG_ENTRY(4, 0x0), /* Master spin */ DMG_ENTRY(2, 0x0), /* Kokiri jump */ DMG_ENTRY(2, 0x0), /* Giant jump */ DMG_ENTRY(8, 0x0), /* Master jump */ DMG_ENTRY(4, 0x0), /* Unknown 1 */ DMG_ENTRY(0, 0x0), /* Unblockable */ DMG_ENTRY(0, 0x0), /* Hammer jump */ DMG_ENTRY(4, 0x0), /* Unknown 2 */ DMG_ENTRY(0, 0x0), };