#ifndef Z_ARROW_ICE_H #define Z_ARROW_ICE_H #include "ultra64.h" #include "global.h" struct ArrowIce; typedef void (*ArrowIceActionFunc)(struct ArrowIce*, GlobalContext*); typedef struct ArrowIce { /* 0x0000 */ Actor actor; /* 0x014C */ s16 radius; /* 0x014E */ u16 timer; /* 0x0150 */ u8 alpha; /* 0x0154 */ Vec3f unkPos; /* 0x0160 */ f32 unk_160; /* 0x0164 */ f32 unk_164; /* 0x0168 */ ArrowIceActionFunc actionFunc; } ArrowIce; // size = 0x016C #endif