#ifndef TEXTURES_VR_FINE0_PAL_STATIC_H #define TEXTURES_VR_FINE0_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgSunriseSkyboxTLUT "__OTR__textures/vr_fine0_pal_static/gSunriseSkyboxTLUT" static const ALIGN_ASSET(2) char gSunriseSkyboxTLUT[] = dgSunriseSkyboxTLUT; #endif // TEXTURES_VR_FINE0_PAL_STATIC_H