#include "OTRGlobals.h" #include "OTRAudio.h" #include #include #include #include #include #include #include #include #include #include #include "z64animation.h" #include "z64bgcheck.h" #include "Enhancements/gameconsole.h" #include #include #ifdef _WIN32 #include #else #include #endif #include #include #include #include #define DRMP3_IMPLEMENTATION #include #define DRWAV_IMPLEMENTATION #include #include #include "Enhancements/controls/GameControlEditor.h" #include "Enhancements/cosmetics/CosmeticsEditor.h" #include "Enhancements/sfx-editor/SfxEditor.h" #include "Enhancements/debugconsole.h" #include "Enhancements/debugger/debugger.h" #include "Enhancements/randomizer/randomizer.h" #include "Enhancements/randomizer/randomizer_item_tracker.h" #include "Enhancements/randomizer/3drando/random.hpp" #include "Enhancements/n64_weird_frame_data.inc" #include "frame_interpolation.h" #include "variables.h" #include "macros.h" #include #include #include "Enhancements/custom-message/CustomMessageManager.h" #include #include #ifdef __APPLE__ #include #else #include #endif #ifdef __SWITCH__ #include #elif defined(__WIIU__) #include #endif #include #include "Enhancements/custom-message/CustomMessageTypes.h" #include #include "Enhancements/item-tables/ItemTableManager.h" #include "GameMenuBar.hpp" #ifdef ENABLE_CROWD_CONTROL #include "Enhancements/crowd-control/CrowdControl.h" CrowdControl* CrowdControl::Instance; #endif OTRGlobals* OTRGlobals::Instance; SaveManager* SaveManager::Instance; CustomMessageManager* CustomMessageManager::Instance; ItemTableManager* ItemTableManager::Instance; OTRGlobals::OTRGlobals() { std::vector OTRFiles; std::string mqPath = Ship::Window::GetPathRelativeToAppDirectory("oot-mq.otr"); if (std::filesystem::exists(mqPath)) { OTRFiles.push_back(mqPath); } std::string ootPath = Ship::Window::GetPathRelativeToAppDirectory("oot.otr"); if (std::filesystem::exists(ootPath)) { OTRFiles.push_back(ootPath); } std::string patchesPath = Ship::Window::GetPathRelativeToAppDirectory("mods"); if (patchesPath.length() > 0 && std::filesystem::exists(patchesPath)) { if (std::filesystem::is_directory(patchesPath)) { for (const auto& p : std::filesystem::recursive_directory_iterator(patchesPath)) { if (StringHelper::IEquals(p.path().extension().string(), ".otr")) { OTRFiles.push_back(p.path().generic_string()); } } } } std::unordered_set ValidHashes = { OOT_PAL_MQ, OOT_NTSC_JP_MQ, OOT_NTSC_US_MQ, OOT_PAL_GC_MQ_DBG, OOT_NTSC_10, OOT_NTSC_11, OOT_NTSC_12, OOT_PAL_10, OOT_PAL_11, OOT_NTSC_JP_GC_CE, OOT_NTSC_JP_GC, OOT_NTSC_US_GC, OOT_PAL_GC, OOT_PAL_GC_DBG1, OOT_PAL_GC_DBG2 }; context = Ship::Window::CreateInstance("Ship of Harkinian", OTRFiles); gSaveStateMgr = std::make_shared(); gRandomizer = std::make_shared(); hasMasterQuest = hasOriginal = false; auto versions = context->GetResourceManager()->GetGameVersions(); for (uint32_t version : versions) { if (!ValidHashes.contains(version)) { #if defined(__SWITCH__) SPDLOG_ERROR("Invalid OTR File!"); #elif defined(__WIIU__) Ship::WiiU::ThrowInvalidOTR(); #else SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Invalid OTR File", "Attempted to load an invalid OTR file. Try regenerating.", nullptr); SPDLOG_ERROR("Invalid OTR File!"); #endif exit(1); } switch (version) { case OOT_PAL_MQ: case OOT_NTSC_JP_MQ: case OOT_NTSC_US_MQ: case OOT_PAL_GC_MQ_DBG: hasMasterQuest = true; break; case OOT_NTSC_10: case OOT_NTSC_11: case OOT_NTSC_12: case OOT_PAL_10: case OOT_PAL_11: case OOT_NTSC_JP_GC_CE: case OOT_NTSC_JP_GC: case OOT_NTSC_US_GC: case OOT_PAL_GC: case OOT_PAL_GC_DBG1: case OOT_PAL_GC_DBG2: hasOriginal = true; break; default: break; } } } OTRGlobals::~OTRGlobals() { } bool OTRGlobals::HasMasterQuest() { return hasMasterQuest; } bool OTRGlobals::HasOriginal() { return hasOriginal; } struct ExtensionEntry { std::string path; std::string ext; }; extern uintptr_t clearMtx; extern "C" Mtx gMtxClear; extern "C" MtxF gMtxFClear; extern "C" void OTRMessage_Init(); extern "C" void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples); extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len); extern "C" int AudioPlayer_Buffered(void); extern "C" int AudioPlayer_GetDesiredBuffered(void); extern "C" void ResourceMgr_CacheDirectory(const char* resName); extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path); std::unordered_map ExtensionCache; void OTRAudio_Thread() { while (audio.running) { { std::unique_lock Lock(audio.mutex); while (!audio.processing && audio.running) { audio.cv_to_thread.wait(Lock); } if (!audio.running) { break; } } std::unique_lock Lock(audio.mutex); //AudioMgr_ThreadEntry(&gAudioMgr); // 528 and 544 relate to 60 fps at 32 kHz 32000/60 = 533.333.. // in an ideal world, one third of the calls should use num_samples=544 and two thirds num_samples=528 //#define SAMPLES_HIGH 560 //#define SAMPLES_LOW 528 // PAL values //#define SAMPLES_HIGH 656 //#define SAMPLES_LOW 624 // 44KHZ values #define SAMPLES_HIGH 752 #define SAMPLES_LOW 720 #define AUDIO_FRAMES_PER_UPDATE (R_UPDATE_RATE > 0 ? R_UPDATE_RATE : 1 ) #define NUM_AUDIO_CHANNELS 2 int samples_left = AudioPlayer_Buffered(); u32 num_audio_samples = samples_left < AudioPlayer_GetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW; // 3 is the maximum authentic frame divisor. s16 audio_buffer[SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3]; for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) { AudioMgr_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples); } AudioPlayer_Play((u8*)audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE)); audio.processing = false; audio.cv_from_thread.notify_one(); } } // C->C++ Bridge extern "C" void OTRAudio_Init() { // Precache all our samples, sequences, etc... ResourceMgr_CacheDirectory("audio"); if (!audio.running) { audio.running = true; audio.thread = std::thread(OTRAudio_Thread); } } extern "C" void OTRAudio_Exit() { // Tell the audio thread to stop { std::unique_lock Lock(audio.mutex); audio.running = false; } audio.cv_to_thread.notify_all(); // Wait until the audio thread quit audio.thread.join(); } extern "C" void VanillaItemTable_Init() { static GetItemEntry getItemTable[] = { GET_ITEM(ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_5), GET_ITEM(ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_5), GET_ITEM(ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_10), GET_ITEM(ITEM_BOW, OBJECT_GI_BOW, GID_BOW, 0x31, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOW), GET_ITEM(ITEM_SLINGSHOT, OBJECT_GI_PACHINKO, GID_SLINGSHOT, 0x30, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SLINGSHOT), GET_ITEM(ITEM_BOOMERANG, OBJECT_GI_BOOMERANG, GID_BOOMERANG, 0x35, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOMERANG), GET_ITEM(ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_1), GET_ITEM(ITEM_HOOKSHOT, OBJECT_GI_HOOKSHOT, GID_HOOKSHOT, 0x36, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_HOOKSHOT), GET_ITEM(ITEM_LONGSHOT, OBJECT_GI_HOOKSHOT, GID_LONGSHOT, 0x4F, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LONGSHOT), GET_ITEM(ITEM_LENS, OBJECT_GI_GLASSES, GID_LENS, 0x39, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LENS), GET_ITEM(ITEM_LETTER_ZELDA, OBJECT_GI_LETTER, GID_LETTER_ZELDA, 0x69, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LETTER_ZELDA), GET_ITEM(ITEM_OCARINA_TIME, OBJECT_GI_OCARINA, GID_OCARINA_TIME, 0x3A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_OCARINA_OOT), GET_ITEM(ITEM_HAMMER, OBJECT_GI_HAMMER, GID_HAMMER, 0x38, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_HAMMER), GET_ITEM(ITEM_COJIRO, OBJECT_GI_NIWATORI, GID_COJIRO, 0x02, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_COJIRO), GET_ITEM(ITEM_BOTTLE, OBJECT_GI_BOTTLE, GID_BOTTLE, 0x42, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOTTLE), GET_ITEM(ITEM_POTION_RED, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_RED), GET_ITEM(ITEM_POTION_GREEN, OBJECT_GI_LIQUID, GID_POTION_GREEN, 0x44, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_GREEN), GET_ITEM(ITEM_POTION_BLUE, OBJECT_GI_LIQUID, GID_POTION_BLUE, 0x45, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_BLUE), GET_ITEM(ITEM_FAIRY, OBJECT_GI_BOTTLE, GID_BOTTLE, 0x46, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_FAIRY), GET_ITEM(ITEM_MILK_BOTTLE, OBJECT_GI_MILK, GID_MILK, 0x98, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MILK_BOTTLE), GET_ITEM(ITEM_LETTER_RUTO, OBJECT_GI_BOTTLE_LETTER, GID_LETTER_RUTO, 0x99, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LETTER_RUTO), GET_ITEM(ITEM_BEAN, OBJECT_GI_BEAN, GID_BEAN, 0x48, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BEAN), GET_ITEM(ITEM_MASK_SKULL, OBJECT_GI_SKJ_MASK, GID_MASK_SKULL, 0x10, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_SKULL), GET_ITEM(ITEM_MASK_SPOOKY, OBJECT_GI_REDEAD_MASK, GID_MASK_SPOOKY, 0x11, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_SPOOKY), GET_ITEM(ITEM_CHICKEN, OBJECT_GI_NIWATORI, GID_CHICKEN, 0x48, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_CHICKEN), GET_ITEM(ITEM_MASK_KEATON, OBJECT_GI_KI_TAN_MASK, GID_MASK_KEATON, 0x12, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_KEATON), GET_ITEM(ITEM_MASK_BUNNY, OBJECT_GI_RABIT_MASK, GID_MASK_BUNNY, 0x13, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_BUNNY), GET_ITEM(ITEM_MASK_TRUTH, OBJECT_GI_TRUTH_MASK, GID_MASK_TRUTH, 0x17, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_TRUTH), GET_ITEM(ITEM_POCKET_EGG, OBJECT_GI_EGG, GID_EGG, 0x01, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_POCKET_EGG), GET_ITEM(ITEM_POCKET_CUCCO, OBJECT_GI_NIWATORI, GID_CHICKEN, 0x48, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_POCKET_CUCCO), GET_ITEM(ITEM_ODD_MUSHROOM, OBJECT_GI_MUSHROOM, GID_ODD_MUSHROOM, 0x03, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ODD_MUSHROOM), GET_ITEM(ITEM_ODD_POTION, OBJECT_GI_POWDER, GID_ODD_POTION, 0x04, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ODD_POTION), GET_ITEM(ITEM_SAW, OBJECT_GI_SAW, GID_SAW, 0x05, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SAW), GET_ITEM(ITEM_SWORD_BROKEN, OBJECT_GI_BROKENSWORD, GID_SWORD_BROKEN, 0x08, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_BROKEN), GET_ITEM(ITEM_PRESCRIPTION, OBJECT_GI_PRESCRIPTION, GID_PRESCRIPTION, 0x09, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_PRESCRIPTION), GET_ITEM(ITEM_FROG, OBJECT_GI_FROG, GID_FROG, 0x0D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_FROG), GET_ITEM(ITEM_EYEDROPS, OBJECT_GI_EYE_LOTION, GID_EYEDROPS, 0x0E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_EYEDROPS), GET_ITEM(ITEM_CLAIM_CHECK, OBJECT_GI_TICKETSTONE, GID_CLAIM_CHECK, 0x0A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_CLAIM_CHECK), GET_ITEM(ITEM_SWORD_KOKIRI, OBJECT_GI_SWORD_1, GID_SWORD_KOKIRI, 0xA4, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_KOKIRI), GET_ITEM(ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x4B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_KNIFE), GET_ITEM(ITEM_SHIELD_DEKU, OBJECT_GI_SHIELD_1, GID_SHIELD_DEKU, 0x4C, 0xA0, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_SHIELD_DEKU), GET_ITEM(ITEM_SHIELD_HYLIAN, OBJECT_GI_SHIELD_2, GID_SHIELD_HYLIAN, 0x4D, 0xA0, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_SHIELD_HYLIAN), GET_ITEM(ITEM_SHIELD_MIRROR, OBJECT_GI_SHIELD_3, GID_SHIELD_MIRROR, 0x4E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SHIELD_MIRROR), GET_ITEM(ITEM_TUNIC_GORON, OBJECT_GI_CLOTHES, GID_TUNIC_GORON, 0x50, 0xA0, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_TUNIC_GORON), GET_ITEM(ITEM_TUNIC_ZORA, OBJECT_GI_CLOTHES, GID_TUNIC_ZORA, 0x51, 0xA0, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_TUNIC_ZORA), GET_ITEM(ITEM_BOOTS_IRON, OBJECT_GI_BOOTS_2, GID_BOOTS_IRON, 0x53, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOTS_IRON), GET_ITEM(ITEM_BOOTS_HOVER, OBJECT_GI_HOVERBOOTS, GID_BOOTS_HOVER, 0x54, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOTS_HOVER), GET_ITEM(ITEM_QUIVER_40, OBJECT_GI_ARROWCASE, GID_QUIVER_40, 0x56, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_QUIVER_40), GET_ITEM(ITEM_QUIVER_50, OBJECT_GI_ARROWCASE, GID_QUIVER_50, 0x57, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_QUIVER_50), GET_ITEM(ITEM_BOMB_BAG_20, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_20, 0x58, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOMB_BAG_20), GET_ITEM(ITEM_BOMB_BAG_30, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_30, 0x59, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BOMB_BAG_30), GET_ITEM(ITEM_BOMB_BAG_40, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_40, 0x5A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BOMB_BAG_40), GET_ITEM(ITEM_GAUNTLETS_SILVER, OBJECT_GI_GLOVES, GID_GAUNTLETS_SILVER, 0x5B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GAUNTLETS_SILVER), GET_ITEM(ITEM_GAUNTLETS_GOLD, OBJECT_GI_GLOVES, GID_GAUNTLETS_GOLD, 0x5C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GAUNTLETS_GOLD), GET_ITEM(ITEM_SCALE_SILVER, OBJECT_GI_SCALE, GID_SCALE_SILVER, 0xCD, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SCALE_SILVER), GET_ITEM(ITEM_SCALE_GOLDEN, OBJECT_GI_SCALE, GID_SCALE_GOLDEN, 0xCE, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SCALE_GOLD), GET_ITEM(ITEM_STONE_OF_AGONY, OBJECT_GI_MAP, GID_STONE_OF_AGONY, 0x68, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_STONE_OF_AGONY), GET_ITEM(ITEM_GERUDO_CARD, OBJECT_GI_GERUDO, GID_GERUDO_CARD, 0x7B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GERUDO_CARD), GET_ITEM(ITEM_OCARINA_FAIRY, OBJECT_GI_OCARINA_0, GID_OCARINA_FAIRY, 0x4A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_OCARINA_FAIRY), GET_ITEM(ITEM_SEEDS, OBJECT_GI_SEED, GID_SEEDS, 0xDC, 0x50, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_SEEDS_5), GET_ITEM(ITEM_HEART_CONTAINER, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xC6, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_CONTAINER), GET_ITEM(ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xC2, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_PIECE), GET_ITEM(ITEM_KEY_BOSS, OBJECT_GI_BOSSKEY, GID_KEY_BOSS, 0xC7, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_BOSS_KEY, MOD_NONE, GI_KEY_BOSS), GET_ITEM(ITEM_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, 0x67, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_COMPASS), GET_ITEM(ITEM_DUNGEON_MAP, OBJECT_GI_MAP, GID_DUNGEON_MAP, 0x66, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_MAP), GET_ITEM(ITEM_KEY_SMALL, OBJECT_GI_KEY, GID_KEY_SMALL, 0x60, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY, MOD_NONE, GI_KEY_SMALL), GET_ITEM(ITEM_MAGIC_SMALL, OBJECT_GI_MAGICPOT, GID_MAGIC_SMALL, 0x52, 0x6F, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MAGIC_SMALL), GET_ITEM(ITEM_MAGIC_LARGE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0x52, 0x6E, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MAGIC_LARGE), GET_ITEM(ITEM_WALLET_ADULT, OBJECT_GI_PURSE, GID_WALLET_ADULT, 0x5E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WALLET_ADULT), GET_ITEM(ITEM_WALLET_GIANT, OBJECT_GI_PURSE, GID_WALLET_GIANT, 0x5F, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WALLET_GIANT), GET_ITEM(ITEM_WEIRD_EGG, OBJECT_GI_EGG, GID_EGG, 0x9A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WEIRD_EGG), GET_ITEM(ITEM_HEART, OBJECT_GI_HEART, GID_HEART, 0x55, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_HEART), GET_ITEM(ITEM_ARROWS_SMALL, OBJECT_GI_ARROW, GID_ARROWS_SMALL, 0xE6, 0x48, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_SMALL), GET_ITEM(ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_MEDIUM), GET_ITEM(ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_LARGE), GET_ITEM(ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0x6F, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_RUPEE_GREEN), GET_ITEM(ITEM_RUPEE_BLUE, OBJECT_GI_RUPY, GID_RUPEE_BLUE, 0xCC, 0x01, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_BLUE), GET_ITEM(ITEM_RUPEE_RED, OBJECT_GI_RUPY, GID_RUPEE_RED, 0xF0, 0x02, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_RED), GET_ITEM(ITEM_HEART_CONTAINER, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xC6, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_CONTAINER_2), GET_ITEM(ITEM_MILK, OBJECT_GI_MILK, GID_MILK, 0x98, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MILK), GET_ITEM(ITEM_MASK_GORON, OBJECT_GI_GOLONMASK, GID_MASK_GORON, 0x14, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_GORON), GET_ITEM(ITEM_MASK_ZORA, OBJECT_GI_ZORAMASK, GID_MASK_ZORA, 0x15, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_ZORA), GET_ITEM(ITEM_MASK_GERUDO, OBJECT_GI_GERUDOMASK, GID_MASK_GERUDO, 0x16, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_GERUDO), GET_ITEM(ITEM_BRACELET, OBJECT_GI_BRACELET, GID_BRACELET, 0x79, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BRACELET), GET_ITEM(ITEM_RUPEE_PURPLE, OBJECT_GI_RUPY, GID_RUPEE_PURPLE, 0xF1, 0x14, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_PURPLE), GET_ITEM(ITEM_RUPEE_GOLD, OBJECT_GI_RUPY, GID_RUPEE_GOLD, 0xF2, 0x13, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_RUPEE_GOLD), GET_ITEM(ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x0C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_BGS), GET_ITEM(ITEM_ARROW_FIRE, OBJECT_GI_M_ARROW, GID_ARROW_FIRE, 0x70, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_FIRE), GET_ITEM(ITEM_ARROW_ICE, OBJECT_GI_M_ARROW, GID_ARROW_ICE, 0x71, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_ICE), GET_ITEM(ITEM_ARROW_LIGHT, OBJECT_GI_M_ARROW, GID_ARROW_LIGHT, 0x72, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_LIGHT), GET_ITEM(ITEM_SKULL_TOKEN, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, 0xB4, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SKULLTULA_TOKEN, MOD_NONE, GI_SKULL_TOKEN), GET_ITEM(ITEM_DINS_FIRE, OBJECT_GI_GODDESS, GID_DINS_FIRE, 0xAD, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_DINS_FIRE), GET_ITEM(ITEM_FARORES_WIND, OBJECT_GI_GODDESS, GID_FARORES_WIND, 0xAE, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_FARORES_WIND), GET_ITEM(ITEM_NAYRUS_LOVE, OBJECT_GI_GODDESS, GID_NAYRUS_LOVE, 0xAF, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_NAYRUS_LOVE), GET_ITEM(ITEM_BULLET_BAG_30, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG, 0x07, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_30), GET_ITEM(ITEM_BULLET_BAG_40, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG, 0x07, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_40), GET_ITEM(ITEM_STICKS_5, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_5), GET_ITEM(ITEM_STICKS_10, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_10), GET_ITEM(ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_5_2), GET_ITEM(ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_10), GET_ITEM(ITEM_BOMB, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_1), GET_ITEM(ITEM_BOMBS_10, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_10), GET_ITEM(ITEM_BOMBS_20, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_20), GET_ITEM(ITEM_BOMBS_30, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_30), GET_ITEM(ITEM_SEEDS_30, OBJECT_GI_SEED, GID_SEEDS, 0xDC, 0x50, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_SEEDS_30), GET_ITEM(ITEM_BOMBCHUS_5, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_5), GET_ITEM(ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_20), GET_ITEM(ITEM_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_FISH), GET_ITEM(ITEM_BUG, OBJECT_GI_INSECT, GID_BUG, 0x7A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BUGS), GET_ITEM(ITEM_BLUE_FIRE, OBJECT_GI_FIRE, GID_BLUE_FIRE, 0x5D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BLUE_FIRE), GET_ITEM(ITEM_POE, OBJECT_GI_GHOST, GID_POE, 0x97, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POE), GET_ITEM(ITEM_BIG_POE, OBJECT_GI_GHOST, GID_BIG_POE, 0xF9, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BIG_POE), GET_ITEM(ITEM_KEY_SMALL, OBJECT_GI_KEY, GID_KEY_SMALL, 0xF3, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY, MOD_NONE, GI_DOOR_KEY), GET_ITEM(ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0xF4, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_RUPEE_GREEN_LOSE), GET_ITEM(ITEM_RUPEE_BLUE, OBJECT_GI_RUPY, GID_RUPEE_BLUE, 0xF5, 0x01, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_BLUE_LOSE), GET_ITEM(ITEM_RUPEE_RED, OBJECT_GI_RUPY, GID_RUPEE_RED, 0xF6, 0x02, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_RED_LOSE), GET_ITEM(ITEM_RUPEE_PURPLE, OBJECT_GI_RUPY, GID_RUPEE_PURPLE, 0xF7, 0x14, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_PURPLE_LOSE), GET_ITEM(ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xFA, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_PIECE_WIN), GET_ITEM(ITEM_STICK_UPGRADE_20, OBJECT_GI_STICK, GID_STICK, 0x90, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_STICK_UPGRADE_20), GET_ITEM(ITEM_STICK_UPGRADE_30, OBJECT_GI_STICK, GID_STICK, 0x91, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_STICK_UPGRADE_30), GET_ITEM(ITEM_NUT_UPGRADE_30, OBJECT_GI_NUTS, GID_NUTS, 0xA7, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_NUT_UPGRADE_30), GET_ITEM(ITEM_NUT_UPGRADE_40, OBJECT_GI_NUTS, GID_NUTS, 0xA8, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_NUT_UPGRADE_40), GET_ITEM(ITEM_BULLET_BAG_50, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG_50, 0x6C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_50), GET_ITEM_NONE, GET_ITEM_NONE, GET_ITEM_NONE // GI_MAX - if you need to add to this table insert it before this entry. }; ItemTableManager::Instance->AddItemTable(MOD_NONE); for (uint8_t i = 0; i < ARRAY_COUNT(getItemTable); i++) { // The vanilla item table array started with ITEM_BOMBS_5, // but the GetItemID enum started with GI_NONE. Then everywhere // that table was accessed used `GetItemID - 1`. This allows the // "first" item of the new map to start at 1, syncing it up with // the GetItemID values and removing the need for the `- 1` ItemTableManager::Instance->AddItemEntry(MOD_NONE, i+1, getItemTable[i]); } } extern "C" void OTRExtScanner() { auto lst = *OTRGlobals::Instance->context->GetResourceManager()->ListFiles("*.*").get(); for (auto& rPath : lst) { std::vector raw = StringHelper::Split(rPath, "."); std::string ext = raw[raw.size() - 1]; std::string nPath = rPath.substr(0, rPath.size() - (ext.size() + 1)); replace(nPath.begin(), nPath.end(), '\\', '/'); ExtensionCache[nPath] = { rPath, ext }; } } extern "C" void InitOTR() { #ifdef __SWITCH__ Ship::Switch::Init(Ship::PreInitPhase); #elif defined(__WIIU__) Ship::WiiU::Init(); #endif SohImGui::AddSetupHooksDelegate(GameMenuBar::SetupHooks); SohImGui::RegisterMenuDrawMethod(GameMenuBar::Draw); OTRGlobals::Instance = new OTRGlobals(); SaveManager::Instance = new SaveManager(); CustomMessageManager::Instance = new CustomMessageManager(); ItemTableManager::Instance = new ItemTableManager(); auto t = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("version"); if (!t->bHasLoadError) { Ship::BinaryReader reader(t->buffer.get(), t->dwBufferSize); Ship::Endianness endianness = (Ship::Endianness)reader.ReadUByte(); reader.SetEndianness(endianness); uint32_t gameVersion = reader.ReadUInt32(); OTRGlobals::Instance->context->GetResourceManager()->SetGameVersion(gameVersion); } clearMtx = (uintptr_t)&gMtxClear; OTRMessage_Init(); OTRAudio_Init(); InitCosmeticsEditor(); GameControlEditor::Init(); InitSfxEditor(); DebugConsole_Init(); Debug_Init(); Rando_Init(); InitItemTracker(); OTRExtScanner(); VanillaItemTable_Init(); #ifdef ENABLE_CROWD_CONTROL CrowdControl::Instance = new CrowdControl(); CrowdControl::Instance->Init(); #endif } extern "C" void DeinitOTR() { OTRAudio_Exit(); #ifdef ENABLE_CROWD_CONTROL CrowdControl::Instance->Shutdown(); #endif } #ifdef _WIN32 extern "C" uint64_t GetFrequency() { LARGE_INTEGER nFreq; QueryPerformanceFrequency(&nFreq); return nFreq.QuadPart; } extern "C" uint64_t GetPerfCounter() { LARGE_INTEGER ticks; QueryPerformanceCounter(&ticks); return ticks.QuadPart; } #else extern "C" uint64_t GetFrequency() { return 1000; // sec -> ms } extern "C" uint64_t GetPerfCounter() { struct timespec monotime; clock_gettime(CLOCK_MONOTONIC, &monotime); uint64_t remainingMs = (monotime.tv_nsec / 1000000); // in milliseconds return monotime.tv_sec * 1000 + remainingMs; } #endif // C->C++ Bridge extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) { OTRGlobals::Instance->context->MainLoop(run_one_game_iter); } extern "C" void Graph_StartFrame() { #ifndef __WIIU__ // Why -1? int32_t dwScancode = OTRGlobals::Instance->context->GetLastScancode(); OTRGlobals::Instance->context->SetLastScancode(-1); switch (dwScancode - 1) { case SDL_SCANCODE_F5: { const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); const SaveStateReturn stateReturn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE }); switch (stateReturn) { case SaveStateReturn::SUCCESS: SPDLOG_INFO("[SOH] Saved state to slot {}", slot); break; case SaveStateReturn::FAIL_WRONG_GAMESTATE: SPDLOG_ERROR("[SOH] Can not save a state outside of \"GamePlay\""); break; [[unlikely]] default: break; } break; } case SDL_SCANCODE_F6: { unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); slot++; if (slot > 5) { slot = 0; } OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot); SPDLOG_INFO("Set SaveState slot to {}.", slot); break; } case SDL_SCANCODE_F7: { const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot(); const SaveStateReturn stateReturn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD }); switch (stateReturn) { case SaveStateReturn::SUCCESS: SPDLOG_INFO("[SOH] Loaded state from slot {}", slot); break; case SaveStateReturn::FAIL_INVALID_SLOT: SPDLOG_ERROR("[SOH] Invalid State Slot Number {}", slot); break; case SaveStateReturn::FAIL_STATE_EMPTY: SPDLOG_ERROR("[SOH] State Slot {} is empty", slot); break; case SaveStateReturn::FAIL_WRONG_GAMESTATE: SPDLOG_ERROR("[SOH] Can not load a state outside of \"GamePlay\""); break; [[unlikely]] default: break; } break; } } #endif OTRGlobals::Instance->context->StartFrame(); } void RunCommands(Gfx* Commands, const std::vector>& mtx_replacements) { for (const auto& m : mtx_replacements) { gfx_run(Commands, m); gfx_end_frame(); } } // C->C++ Bridge extern "C" void Graph_ProcessGfxCommands(Gfx* commands) { { std::unique_lock Lock(audio.mutex); audio.processing = true; } audio.cv_to_thread.notify_one(); std::vector> mtx_replacements; int target_fps = CVar_GetS32("gInterpolationFPS", 20); static int last_fps; static int last_update_rate; static int time; int fps = target_fps; int original_fps = 60 / R_UPDATE_RATE; if (target_fps == 20 || original_fps > target_fps) { fps = original_fps; } if (last_fps != fps || last_update_rate != R_UPDATE_RATE) { time = 0; } // time_base = fps * original_fps (one second) int next_original_frame = fps; while (time + original_fps <= next_original_frame) { time += original_fps; if (time != next_original_frame) { mtx_replacements.push_back(FrameInterpolation_Interpolate((float)time / next_original_frame)); } else { mtx_replacements.emplace_back(); } } time -= fps; OTRGlobals::Instance->context->SetTargetFps(fps); int threshold = CVar_GetS32("gExtraLatencyThreshold", 80); OTRGlobals::Instance->context->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1); RunCommands(commands, mtx_replacements); last_fps = fps; last_update_rate = R_UPDATE_RATE; { std::unique_lock Lock(audio.mutex); while (audio.processing) { audio.cv_from_thread.wait(Lock); } } // OTRTODO: FIGURE OUT END FRAME POINT /* if (OTRGlobals::Instance->context->lastScancode != -1) OTRGlobals::Instance->context->lastScancode = -1;*/ } float divisor_num = 0.0f; extern "C" void OTRGetPixelDepthPrepare(float x, float y) { OTRGlobals::Instance->context->GetPixelDepthPrepare(x, y); } extern "C" uint16_t OTRGetPixelDepth(float x, float y) { return OTRGlobals::Instance->context->GetPixelDepth(x, y); } extern "C" uint32_t ResourceMgr_GetGameVersion() { return OTRGlobals::Instance->context->GetResourceManager()->GetGameVersion(); } uint32_t IsSceneMasterQuest(s16 sceneNum) { uint32_t value = 0; if (OTRGlobals::Instance->HasMasterQuest()) { if (!OTRGlobals::Instance->HasOriginal()) { value = 1; } else if (gSaveContext.isMasterQuest) { value = 1; } else { value = 0; if (gSaveContext.n64ddFlag) { if (!OTRGlobals::Instance->gRandomizer->masterQuestDungeons.empty()) { if (gPlayState != NULL && OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(sceneNum)) { value = 1; } } } } } return value; } uint32_t IsGameMasterQuest() { return gPlayState != NULL ? IsSceneMasterQuest(gPlayState->sceneNum) : 0; } extern "C" uint32_t ResourceMgr_GameHasMasterQuest() { return OTRGlobals::Instance->HasMasterQuest(); } extern "C" uint32_t ResourceMgr_GameHasOriginal() { return OTRGlobals::Instance->HasOriginal(); } extern "C" uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum) { return IsSceneMasterQuest(sceneNum); } extern "C" uint32_t ResourceMgr_IsGameMasterQuest() { return IsGameMasterQuest(); } extern "C" void ResourceMgr_CacheDirectory(const char* resName) { OTRGlobals::Instance->context->GetResourceManager()->CacheDirectory(resName); } extern "C" void ResourceMgr_DirtyDirectory(const char* resName) { OTRGlobals::Instance->context->GetResourceManager()->DirtyDirectory(resName); } extern "C" void ResourceMgr_InvalidateCache() { OTRGlobals::Instance->context->GetResourceManager()->InvalidateResourceCache(); } // OTRTODO: There is probably a more elegant way to go about this... extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize) { auto lst = OTRGlobals::Instance->context->GetResourceManager()->ListFiles(searchMask); char** result = (char**)malloc(lst->size() * sizeof(char*)); for (size_t i = 0; i < lst->size(); i++) { char* str = (char*)malloc(lst.get()[0][i].size() + 1); memcpy(str, lst.get()[0][i].data(), lst.get()[0][i].size()); str[lst.get()[0][i].size()] = '\0'; result[i] = str; } *resultSize = lst->size(); return result; } extern "C" void ResourceMgr_LoadFile(const char* resName) { OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName); } std::shared_ptr ResourceMgr_LoadResource(const char* path) { std::string Path = path; if (ResourceMgr_IsGameMasterQuest()) { size_t pos = 0; if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) { Path.replace(pos, 7, "/mq/"); } } return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(Path.c_str()); } extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) { return OTRGlobals::Instance->context->GetResourceManager()->LoadFile(resName)->buffer.get(); } extern "C" char* ResourceMgr_LoadFileFromDisk(const char* filePath) { FILE* file = fopen(filePath, "r"); fseek(file, 0, SEEK_END); int fSize = ftell(file); fseek(file, 0, SEEK_SET); char* data = (char*)malloc(fSize); fread(data, 1, fSize, file); fclose(file); return data; } extern "C" char* ResourceMgr_LoadJPEG(char* data, int dataSize) { static char* finalBuffer = 0; if (finalBuffer == 0) finalBuffer = (char*)malloc(dataSize); int w; int h; int comp; unsigned char* pixels = stbi_load_from_memory((const unsigned char*)data, 320 * 240 * 2, &w, &h, &comp, STBI_rgb_alpha); //unsigned char* pixels = stbi_load_from_memory((const unsigned char*)data, 480 * 240 * 2, &w, &h, &comp, STBI_rgb_alpha); int idx = 0; for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { uint16_t* bufferTest = (uint16_t*)finalBuffer; int pixelIdx = ((y * w) + x) * 4; uint8_t r = pixels[pixelIdx + 0] / 8; uint8_t g = pixels[pixelIdx + 1] / 8; uint8_t b = pixels[pixelIdx + 2] / 8; uint8_t alphaBit = pixels[pixelIdx + 3] != 0; uint16_t data = (r << 11) + (g << 6) + (b << 1) + alphaBit; finalBuffer[idx++] = (data & 0xFF00) >> 8; finalBuffer[idx++] = (data & 0x00FF); } } return (char*)finalBuffer; } extern "C" char* ResourceMgr_LoadTexByName(const char* texPath); extern "C" uint16_t ResourceMgr_LoadTexWidthByName(char* texPath); extern "C" uint16_t ResourceMgr_LoadTexHeightByName(char* texPath); extern "C" uint32_t ResourceMgr_LoadTexSizeByName(const char* texPath); extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) { auto res = ResourceMgr_LoadResource(filePath); if (res->resType == Ship::ResourceType::DisplayList) return (char*)&((std::static_pointer_cast(res))->instructions[0]); else if (res->resType == Ship::ResourceType::Array) return (char*)(std::static_pointer_cast(res))->vertices.data(); else { std::string Path = filePath; if (ResourceMgr_IsGameMasterQuest()) { size_t pos = 0; if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) { Path.replace(pos, 7, "/mq/"); } } return ResourceMgr_LoadTexByName(Path.c_str()); } } extern "C" Sprite* GetSeedTexture(uint8_t index) { return OTRGlobals::Instance->gRandomizer->GetSeedTexture(index); } extern "C" char* ResourceMgr_LoadPlayerAnimByName(const char* animPath) { auto anim = std::static_pointer_cast(ResourceMgr_LoadResource(animPath)); return (char*)&anim->limbRotData[0]; } extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path) { auto res = std::static_pointer_cast(ResourceMgr_LoadResource(path)); return (Gfx*)&res->instructions[0]; } typedef struct { int index; Gfx instruction; } GfxPatch; std::unordered_map> originalGfx; // Attention! This is primarily for cosmetics & bug fixes. For things like mods and model replacement you should be using OTRs // instead (When that is available). Index can be found using the commented out section below. extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction) { auto res = std::static_pointer_cast( OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path)); // Leaving this here for people attempting to find the correct Dlist index to patch /*if (strcmp("__OTR__objects/object_gi_longsword/gGiBiggoronSwordDL", path) == 0) { for (int i = 0; i < res->instructions.size(); i++) { Gfx* gfx = (Gfx*)&res->instructions[i]; // Log all commands // SPDLOG_INFO("index:{} command:{}", i, gfx->words.w0 >> 24); // Log only SetPrimColors if (gfx->words.w0 >> 24 == 250) { SPDLOG_INFO("index:{} r:{} g:{} b:{} a:{}", i, _SHIFTR(gfx->words.w1, 24, 8), _SHIFTR(gfx->words.w1, 16, 8), _SHIFTR(gfx->words.w1, 8, 8), _SHIFTR(gfx->words.w1, 0, 8)); } } }*/ Gfx* gfx = (Gfx*)&res->instructions[index]; if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) { originalGfx[path][patchName] = { index, *gfx }; } *gfx = instruction; } extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName) { if (originalGfx.contains(path) && originalGfx[path].contains(patchName)) { auto res = std::static_pointer_cast( OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path)); Gfx* gfx = (Gfx*)&res->instructions[originalGfx[path][patchName].index]; *gfx = originalGfx[path][patchName].instruction; originalGfx[path].erase(patchName); } } extern "C" char* ResourceMgr_LoadArrayByName(const char* path) { auto res = std::static_pointer_cast(ResourceMgr_LoadResource(path)); return (char*)res->scalars.data(); } extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) { auto res = std::static_pointer_cast(ResourceMgr_LoadResource(path)); if (res->cachedGameAsset != nullptr) return (char*)res->cachedGameAsset; else { Vec3s* data = (Vec3s*)malloc(sizeof(Vec3s) * res->scalars.size()); for (size_t i = 0; i < res->scalars.size(); i += 3) { data[(i / 3)].x = res->scalars[i + 0].s16; data[(i / 3)].y = res->scalars[i + 1].s16; data[(i / 3)].z = res->scalars[i + 2].s16; } res->cachedGameAsset = data; return (char*)data; } } extern "C" CollisionHeader* ResourceMgr_LoadColByName(const char* path) { auto colRes = std::static_pointer_cast(ResourceMgr_LoadResource(path)); if (colRes->cachedGameAsset != nullptr) return (CollisionHeader*)colRes->cachedGameAsset; CollisionHeader* colHeader = (CollisionHeader*)malloc(sizeof(CollisionHeader)); colHeader->minBounds.x = colRes->absMinX; colHeader->minBounds.y = colRes->absMinY; colHeader->minBounds.z = colRes->absMinZ; colHeader->maxBounds.x = colRes->absMaxX; colHeader->maxBounds.y = colRes->absMaxY; colHeader->maxBounds.z = colRes->absMaxZ; colHeader->vtxList = (Vec3s*)malloc(sizeof(Vec3s) * colRes->vertices.size()); colHeader->numVertices = colRes->vertices.size(); for (size_t i = 0; i < colRes->vertices.size(); i++) { colHeader->vtxList[i].x = colRes->vertices[i].x; colHeader->vtxList[i].y = colRes->vertices[i].y; colHeader->vtxList[i].z = colRes->vertices[i].z; } colHeader->polyList = (CollisionPoly*)malloc(sizeof(CollisionPoly) * colRes->polygons.size()); colHeader->numPolygons = colRes->polygons.size(); for (size_t i = 0; i < colRes->polygons.size(); i++) { colHeader->polyList[i].type = colRes->polygons[i].type; colHeader->polyList[i].flags_vIA = colRes->polygons[i].vtxA; colHeader->polyList[i].flags_vIB = colRes->polygons[i].vtxB; colHeader->polyList[i].vIC = colRes->polygons[i].vtxC; colHeader->polyList[i].normal.x = colRes->polygons[i].a; colHeader->polyList[i].normal.y = colRes->polygons[i].b; colHeader->polyList[i].normal.z = colRes->polygons[i].c; colHeader->polyList[i].dist = colRes->polygons[i].d; } colHeader->surfaceTypeList = (SurfaceType*)malloc(colRes->polygonTypes.size() * sizeof(SurfaceType)); for (size_t i = 0; i < colRes->polygonTypes.size(); i++) { colHeader->surfaceTypeList[i].data[0] = colRes->polygonTypes[i] >> 32; colHeader->surfaceTypeList[i].data[1] = colRes->polygonTypes[i] & 0xFFFFFFFF; } colHeader->cameraDataList = (CamData*)malloc(sizeof(CamData) * colRes->camData->entries.size()); for (size_t i = 0; i < colRes->camData->entries.size(); i++) { colHeader->cameraDataList[i].cameraSType = colRes->camData->entries[i]->cameraSType; colHeader->cameraDataList[i].numCameras = colRes->camData->entries[i]->numData; int idx = colRes->camData->entries[i]->cameraPosDataIdx; colHeader->cameraDataList[i].camPosData = (Vec3s*)malloc(sizeof(Vec3s)); if (colRes->camData->cameraPositionData.size() > 0) { colHeader->cameraDataList[i].camPosData->x = colRes->camData->cameraPositionData[idx]->x; colHeader->cameraDataList[i].camPosData->y = colRes->camData->cameraPositionData[idx]->y; colHeader->cameraDataList[i].camPosData->z = colRes->camData->cameraPositionData[idx]->z; } else { colHeader->cameraDataList[i].camPosData->x = 0; colHeader->cameraDataList[i].camPosData->y = 0; colHeader->cameraDataList[i].camPosData->z = 0; } } colHeader->numWaterBoxes = colRes->waterBoxes.size(); colHeader->waterBoxes = (WaterBox*)malloc(sizeof(WaterBox) * colHeader->numWaterBoxes); for (int i = 0; i < colHeader->numWaterBoxes; i++) { colHeader->waterBoxes[i].xLength = colRes->waterBoxes[i].xLength; colHeader->waterBoxes[i].ySurface = colRes->waterBoxes[i].ySurface; colHeader->waterBoxes[i].xMin = colRes->waterBoxes[i].xMin; colHeader->waterBoxes[i].zMin = colRes->waterBoxes[i].zMin; colHeader->waterBoxes[i].xLength = colRes->waterBoxes[i].xLength; colHeader->waterBoxes[i].zLength = colRes->waterBoxes[i].zLength; colHeader->waterBoxes[i].properties = colRes->waterBoxes[i].properties; } colRes->cachedGameAsset = colHeader; return (CollisionHeader*)colHeader; } extern "C" Vtx* ResourceMgr_LoadVtxByName(const char* path) { auto res = std::static_pointer_cast(ResourceMgr_LoadResource(path)); return (Vtx*)res->vertices.data(); } extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path) { auto file = std::static_pointer_cast(OTRGlobals::Instance->context->GetResourceManager() ->LoadResource(path)); SequenceData seqData; seqData.seqNumber = file->seqNumber; seqData.medium = file->medium; seqData.cachePolicy = file->cachePolicy; seqData.numFonts = file->fonts.size(); for (int i = 0; i < seqData.numFonts; i++) seqData.fonts[i] = file->fonts[i]; seqData.seqData = file->seqData.data(); seqData.seqDataSize = file->seqData.size(); return seqData; } std::map cachedCustomSFs; extern "C" SoundFontSample* ReadCustomSample(const char* path) { if (!ExtensionCache.contains(path)) return nullptr; ExtensionEntry entry = ExtensionCache[path]; auto sampleRaw = OTRGlobals::Instance->context->GetResourceManager()->LoadFile(entry.path); uint32_t* strem = (uint32_t*)sampleRaw->buffer.get(); uint8_t* strem2 = (uint8_t*)strem; SoundFontSample* sampleC = new SoundFontSample; if (entry.ext == "wav") { drwav_uint32 channels; drwav_uint32 sampleRate; drwav_uint64 totalPcm; drmp3_int16* pcmData = drwav_open_memory_and_read_pcm_frames_s16(strem2, sampleRaw->dwBufferSize, &channels, &sampleRate, &totalPcm, NULL); sampleC->size = totalPcm; sampleC->sampleAddr = (uint8_t*)pcmData; sampleC->codec = CODEC_S16; sampleC->loop = new AdpcmLoop; sampleC->loop->start = 0; sampleC->loop->end = sampleC->size - 1; sampleC->loop->count = 0; sampleC->sampleRateMagicValue = 'RIFF'; sampleC->sampleRate = sampleRate; cachedCustomSFs[path] = sampleC; return sampleC; } else if (entry.ext == "mp3") { drmp3_config mp3Info; drmp3_uint64 totalPcm; drmp3_int16* pcmData = drmp3_open_memory_and_read_pcm_frames_s16(strem2, sampleRaw->dwBufferSize, &mp3Info, &totalPcm, NULL); sampleC->size = totalPcm * mp3Info.channels * sizeof(short); sampleC->sampleAddr = (uint8_t*)pcmData; sampleC->codec = CODEC_S16; sampleC->loop = new AdpcmLoop; sampleC->loop->start = 0; sampleC->loop->end = sampleC->size; sampleC->loop->count = 0; sampleC->sampleRateMagicValue = 'RIFF'; sampleC->sampleRate = mp3Info.sampleRate; cachedCustomSFs[path] = sampleC; return sampleC; } return nullptr; } extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path) { if (std::string(path) == "") return nullptr; if (cachedCustomSFs.find(path) != cachedCustomSFs.end()) return cachedCustomSFs[path]; SoundFontSample* cSample = ReadCustomSample(path); if (cSample != nullptr) return cSample; auto sample = std::static_pointer_cast(ResourceMgr_LoadResource(path)); if (sample == nullptr) return NULL; if (sample->cachedGameAsset != nullptr) { SoundFontSample* sampleC = (SoundFontSample*)sample->cachedGameAsset; return (SoundFontSample*)sample->cachedGameAsset; } else { SoundFontSample* sampleC = new SoundFontSample; sampleC->sampleAddr = sample->data.data(); sampleC->size = sample->data.size(); sampleC->codec = sample->codec; sampleC->medium = sample->medium; sampleC->unk_bit26 = sample->unk_bit26; sampleC->unk_bit25 = sample->unk_bit25; sampleC->book = new AdpcmBook[sample->book.books.size() * sizeof(int16_t)]; sampleC->book->npredictors = sample->book.npredictors; sampleC->book->order = sample->book.order; for (size_t i = 0; i < sample->book.books.size(); i++) sampleC->book->book[i] = sample->book.books[i]; sampleC->loop = new AdpcmLoop; sampleC->loop->start = sample->loop.start; sampleC->loop->end = sample->loop.end; sampleC->loop->count = sample->loop.count; for (int i = 0; i < 16; i++) sampleC->loop->state[i] = 0; for (size_t i = 0; i < sample->loop.states.size(); i++) sampleC->loop->state[i] = sample->loop.states[i]; sample->cachedGameAsset = sampleC; return sampleC; } } extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path) { auto soundFont = std::static_pointer_cast(ResourceMgr_LoadResource(path)); if (soundFont == nullptr) return NULL; if (soundFont->cachedGameAsset != nullptr) { return (SoundFont*)soundFont->cachedGameAsset; } else { SoundFont* soundFontC = (SoundFont*)malloc(sizeof(SoundFont)); soundFontC->fntIndex = soundFont->id; soundFontC->numDrums = soundFont->drums.size(); soundFontC->numInstruments = soundFont->instruments.size(); soundFontC->numSfx = soundFont->soundEffects.size(); soundFontC->sampleBankId1 = soundFont->data1 >> 8; soundFontC->sampleBankId2 = soundFont->data1 & 0xFF; soundFontC->drums = (Drum**)malloc(sizeof(Drum*) * soundFont->drums.size()); for (size_t i = 0; i < soundFont->drums.size(); i++) { Drum* drum = (Drum*)malloc(sizeof(Drum)); drum->releaseRate = soundFont->drums[i].releaseRate; drum->pan = soundFont->drums[i].pan; drum->loaded = 0; if (soundFont->drums[i].env.size() == 0) drum->envelope = NULL; else { drum->envelope = (AdsrEnvelope*)malloc(sizeof(AdsrEnvelope) * soundFont->drums[i].env.size()); for (size_t k = 0; k < soundFont->drums[i].env.size(); k++) { drum->envelope[k].delay = BE16SWAP(soundFont->drums[i].env[k]->delay); drum->envelope[k].arg = BE16SWAP(soundFont->drums[i].env[k]->arg); } } drum->sound.sample = ResourceMgr_LoadAudioSample(soundFont->drums[i].sampleFileName.c_str()); drum->sound.tuning = soundFont->drums[i].tuning; soundFontC->drums[i] = drum; } soundFontC->instruments = (Instrument**)malloc(sizeof(Instrument*) * soundFont->instruments.size()); for (size_t i = 0; i < soundFont->instruments.size(); i++) { if (soundFont->instruments[i].isValidEntry) { Instrument* inst = (Instrument*)malloc(sizeof(Instrument)); inst->loaded = 0; inst->releaseRate = soundFont->instruments[i].releaseRate; inst->normalRangeLo = soundFont->instruments[i].normalRangeLo; inst->normalRangeHi = soundFont->instruments[i].normalRangeHi; if (soundFont->instruments[i].env.size() == 0) inst->envelope = NULL; else { inst->envelope = (AdsrEnvelope*)malloc(sizeof(AdsrEnvelope) * soundFont->instruments[i].env.size()); for (int k = 0; k < soundFont->instruments[i].env.size(); k++) { inst->envelope[k].delay = BE16SWAP(soundFont->instruments[i].env[k]->delay); inst->envelope[k].arg = BE16SWAP(soundFont->instruments[i].env[k]->arg); } } if (soundFont->instruments[i].lowNotesSound != nullptr) { inst->lowNotesSound.sample = ResourceMgr_LoadAudioSample(soundFont->instruments[i].lowNotesSound->sampleFileName.c_str()); inst->lowNotesSound.tuning = soundFont->instruments[i].lowNotesSound->tuning; } else { inst->lowNotesSound.sample = NULL; inst->lowNotesSound.tuning = 0; } if (soundFont->instruments[i].normalNotesSound != nullptr) { inst->normalNotesSound.sample = ResourceMgr_LoadAudioSample(soundFont->instruments[i].normalNotesSound->sampleFileName.c_str()); inst->normalNotesSound.tuning = soundFont->instruments[i].normalNotesSound->tuning; } else { inst->normalNotesSound.sample = NULL; inst->normalNotesSound.tuning = 0; } if (soundFont->instruments[i].highNotesSound != nullptr) { inst->highNotesSound.sample = ResourceMgr_LoadAudioSample(soundFont->instruments[i].highNotesSound->sampleFileName.c_str()); inst->highNotesSound.tuning = soundFont->instruments[i].highNotesSound->tuning; } else { inst->highNotesSound.sample = NULL; inst->highNotesSound.tuning = 0; } soundFontC->instruments[i] = inst; } else { soundFontC->instruments[i] = nullptr; } } soundFontC->soundEffects = (SoundFontSound*)malloc(sizeof(SoundFontSound) * soundFont->soundEffects.size()); for (size_t i = 0; i < soundFont->soundEffects.size(); i++) { soundFontC->soundEffects[i].sample = ResourceMgr_LoadAudioSample(soundFont->soundEffects[i]->sampleFileName.c_str()); soundFontC->soundEffects[i].tuning = soundFont->soundEffects[i]->tuning; } soundFont->cachedGameAsset = soundFontC; return soundFontC; } } extern "C" int ResourceMgr_OTRSigCheck(char* imgData) { uintptr_t i = (uintptr_t)(imgData); // if (i == 0xD9000000 || i == 0xE7000000 || (i & 1) == 1) if ((i & 1) == 1) return 0; // if ((i & 0xFF000000) != 0xAB000000 && (i & 0xFF000000) != 0xCD000000 && i != 0) { if (i != 0) { if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' && imgData[5] == '_' && imgData[6] == '_') return 1; } return 0; } extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path) { auto res = std::static_pointer_cast(ResourceMgr_LoadResource(path)); if (res->cachedGameAsset != nullptr) return (AnimationHeaderCommon*)res->cachedGameAsset; AnimationHeaderCommon* anim = nullptr; if (res->type == Ship::AnimationType::Normal) { AnimationHeader* animNormal = (AnimationHeader*)malloc(sizeof(AnimationHeader)); animNormal->common.frameCount = res->frameCount; animNormal->frameData = (int16_t*)malloc(res->rotationValues.size() * sizeof(int16_t)); for (size_t i = 0; i < res->rotationValues.size(); i++) animNormal->frameData[i] = res->rotationValues[i]; animNormal->jointIndices = (JointIndex*)malloc(res->rotationIndices.size() * sizeof(Vec3s)); for (size_t i = 0; i < res->rotationIndices.size(); i++) { animNormal->jointIndices[i].x = res->rotationIndices[i].x; animNormal->jointIndices[i].y = res->rotationIndices[i].y; animNormal->jointIndices[i].z = res->rotationIndices[i].z; } animNormal->staticIndexMax = res->limit; anim = (AnimationHeaderCommon*)animNormal; } else if (res->type == Ship::AnimationType::Curve) { TransformUpdateIndex* animCurve = (TransformUpdateIndex*)malloc(sizeof(TransformUpdateIndex)); animCurve->copyValues = (s16*)malloc(res->copyValuesArr.size() * sizeof(s16)); for (size_t i = 0; i < res->copyValuesArr.size(); i++) animCurve->copyValues[i] = res->copyValuesArr[i]; animCurve->transformData = (TransformData*)malloc(res->transformDataArr.size() * sizeof(TransformData)); for (size_t i = 0; i < res->transformDataArr.size(); i++) { animCurve->transformData[i].unk_00 = res->transformDataArr[i].unk_00; animCurve->transformData[i].unk_02 = res->transformDataArr[i].unk_02; animCurve->transformData[i].unk_04 = res->transformDataArr[i].unk_04; animCurve->transformData[i].unk_06 = res->transformDataArr[i].unk_06; animCurve->transformData[i].unk_08 = res->transformDataArr[i].unk_08; } animCurve->refIndex = (u8*)malloc(res->refIndexArr.size()); for (size_t i = 0; i < res->refIndexArr.size(); i++) animCurve->refIndex[i] = res->refIndexArr[i]; anim = (AnimationHeaderCommon*)animCurve; } else { LinkAnimationHeader* animLink = (LinkAnimationHeader*)malloc(sizeof(LinkAnimationHeader)); animLink->common.frameCount = res->frameCount; animLink->segment = (void*)res->segPtr; anim = (AnimationHeaderCommon*)animLink; } res->cachedGameAsset = anim; return anim; } extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path) { auto res = std::static_pointer_cast(ResourceMgr_LoadResource(path)); if (res->cachedGameAsset != nullptr) return (SkeletonHeader*)res->cachedGameAsset; SkeletonHeader* baseHeader = nullptr; if (res->type == Ship::SkeletonType::Normal) { baseHeader = (SkeletonHeader*)malloc(sizeof(SkeletonHeader)); } else if (res->type == Ship::SkeletonType::Curve) { SkelCurveLimbList* curve = (SkelCurveLimbList*)malloc(sizeof(SkelCurveLimbList)); curve->limbCount = res->limbCount; curve->limbs = (SkelCurveLimb**)malloc(res->limbCount * sizeof(SkelCurveLimb*)); baseHeader = (SkeletonHeader*)curve; } else { FlexSkeletonHeader* flex = (FlexSkeletonHeader*)malloc(sizeof(FlexSkeletonHeader)); flex->dListCount = res->dListCount; baseHeader = (SkeletonHeader*)flex; } if (res->type != Ship::SkeletonType::Curve) { baseHeader->limbCount = res->limbCount; baseHeader->segment = (void**)malloc(sizeof(StandardLimb*) * res->limbTable.size()); } for (size_t i = 0; i < res->limbTable.size(); i++) { std::string limbStr = res->limbTable[i]; auto limb = std::static_pointer_cast(ResourceMgr_LoadResource(limbStr.c_str())); if (limb->limbType == Ship::LimbType::LOD) { LodLimb* limbC = (LodLimb*)malloc(sizeof(LodLimb)); limbC->jointPos.x = limb->transX; limbC->jointPos.y = limb->transY; limbC->jointPos.z = limb->transZ; limbC->child = limb->childIndex; limbC->sibling = limb->siblingIndex; if (limb->dListPtr != "") { auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str()); limbC->dLists[0] = dList; } else { limbC->dLists[0] = nullptr; } if (limb->dList2Ptr != "") { auto dList = ResourceMgr_LoadGfxByName(limb->dList2Ptr.c_str()); limbC->dLists[1] = dList; } else { limbC->dLists[1] = nullptr; } baseHeader->segment[i] = limbC; } else if (limb->limbType == Ship::LimbType::Standard) { const auto limbC = new StandardLimb; limbC->jointPos.x = limb->transX; limbC->jointPos.y = limb->transY; limbC->jointPos.z = limb->transZ; limbC->child = limb->childIndex; limbC->sibling = limb->siblingIndex; limbC->dList = nullptr; if (!limb->dListPtr.empty()) { const auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str()); limbC->dList = dList; } baseHeader->segment[i] = limbC; } else if (limb->limbType == Ship::LimbType::Curve) { const auto limbC = new SkelCurveLimb; limbC->firstChildIdx = limb->childIndex; limbC->nextLimbIdx = limb->siblingIndex; limbC->dList[0] = nullptr; limbC->dList[1] = nullptr; if (!limb->dListPtr.empty()) { const auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str()); limbC->dList[0] = dList; } if (!limb->dList2Ptr.empty()) { const auto dList = ResourceMgr_LoadGfxByName(limb->dList2Ptr.c_str()); limbC->dList[1] = dList; } const auto curve = reinterpret_cast(baseHeader); curve->limbs[i] = limbC; } else if (limb->limbType == Ship::LimbType::Skin) { const auto limbC = new SkinLimb; limbC->jointPos.x = limb->transX; limbC->jointPos.y = limb->transY; limbC->jointPos.z = limb->transZ; limbC->child = limb->childIndex; limbC->sibling = limb->siblingIndex; if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_DList) limbC->segmentType = static_cast(limb->skinSegmentType); else if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_4) limbC->segmentType = 4; else if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_5) limbC->segmentType = 5; else limbC->segmentType = 0; if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_DList) limbC->segment = ResourceMgr_LoadGfxByName(limb->skinDList.c_str()); else if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_4) { const auto animData = new SkinAnimatedLimbData; const int skinDataSize = limb->skinData.size(); animData->totalVtxCount = limb->skinVtxCnt; animData->limbModifCount = skinDataSize; animData->limbModifications = new SkinLimbModif[animData->limbModifCount]; animData->dlist = ResourceMgr_LoadGfxByName(limb->skinDList2.c_str()); for (size_t i = 0; i < skinDataSize; i++) { animData->limbModifications[i].vtxCount = limb->skinData[i].unk_8_arr.size(); animData->limbModifications[i].transformCount = limb->skinData[i].unk_C_arr.size(); animData->limbModifications[i].unk_4 = limb->skinData[i].unk_4; animData->limbModifications[i].skinVertices = new SkinVertex[limb->skinData[i].unk_8_arr.size()]; for (int k = 0; k < limb->skinData[i].unk_8_arr.size(); k++) { animData->limbModifications[i].skinVertices[k].index = limb->skinData[i].unk_8_arr[k].unk_0; animData->limbModifications[i].skinVertices[k].s = limb->skinData[i].unk_8_arr[k].unk_2; animData->limbModifications[i].skinVertices[k].t = limb->skinData[i].unk_8_arr[k].unk_4; animData->limbModifications[i].skinVertices[k].normX = limb->skinData[i].unk_8_arr[k].unk_6; animData->limbModifications[i].skinVertices[k].normY = limb->skinData[i].unk_8_arr[k].unk_7; animData->limbModifications[i].skinVertices[k].normZ = limb->skinData[i].unk_8_arr[k].unk_8; animData->limbModifications[i].skinVertices[k].alpha = limb->skinData[i].unk_8_arr[k].unk_9; } animData->limbModifications[i].limbTransformations = new SkinTransformation[limb->skinData[i].unk_C_arr.size()]; for (int k = 0; k < limb->skinData[i].unk_C_arr.size(); k++) { animData->limbModifications[i].limbTransformations[k].limbIndex = limb->skinData[i].unk_C_arr[k].unk_0; animData->limbModifications[i].limbTransformations[k].x = limb->skinData[i].unk_C_arr[k].x; animData->limbModifications[i].limbTransformations[k].y = limb->skinData[i].unk_C_arr[k].y; animData->limbModifications[i].limbTransformations[k].z = limb->skinData[i].unk_C_arr[k].z; animData->limbModifications[i].limbTransformations[k].scale = limb->skinData[i].unk_C_arr[k].unk_8; } } limbC->segment = animData; //limbC->segment = nullptr; } /*if (limb->dListPtr != "") { auto dList = ResourceMgr_LoadGfxByName((char*)limb->dListPtr.c_str()); limbC->unk_8 = dList; } else { limbC->unk_8 = nullptr; }*/ baseHeader->segment[i] = limbC; } else { // OTRTODO: Print error here... } } res->cachedGameAsset = baseHeader; return baseHeader; } extern "C" s32* ResourceMgr_LoadCSByName(const char* path) { auto res = std::static_pointer_cast(ResourceMgr_LoadResource(path)); return (s32*)res->commands.data(); } std::filesystem::path GetSaveFile(std::shared_ptr Conf) { const std::string fileName = Conf->getString("Game.SaveName", Ship::Window::GetPathRelativeToAppDirectory("oot_save.sav")); std::filesystem::path saveFile = std::filesystem::absolute(fileName); if (!exists(saveFile.parent_path())) { create_directories(saveFile.parent_path()); } return saveFile; } std::filesystem::path GetSaveFile() { const std::shared_ptr pConf = OTRGlobals::Instance->context->GetConfig(); return GetSaveFile(pConf); } void OTRGlobals::CheckSaveFile(size_t sramSize) const { const std::shared_ptr pConf = Instance->context->GetConfig(); std::filesystem::path savePath = GetSaveFile(pConf); std::fstream saveFile(savePath, std::fstream::in | std::fstream::out | std::fstream::binary); if (saveFile.fail()) { saveFile.open(savePath, std::fstream::in | std::fstream::out | std::fstream::binary | std::fstream::app); for (int i = 0; i < sramSize; ++i) { saveFile.write("\0", 1); } } saveFile.close(); } extern "C" void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size) { OTRGlobals::Instance->context->ReadSaveFile(GetSaveFile(), addr, dramAddr, size); } extern "C" void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size) { OTRGlobals::Instance->context->WriteSaveFile(GetSaveFile(), addr, dramAddr, size); } std::wstring StringToU16(const std::string& s) { std::vector result; size_t i = 0; while (i < s.size()) { unsigned long uni; size_t nbytes; bool error = false; unsigned char c = s[i++]; if (c < 0x80) { // ascii uni = c; nbytes = 0; } else if (c <= 0xBF) { // assuming kata/hiragana delimiter nbytes = 0; uni = '\1'; } else if (c <= 0xDF) { uni = c & 0x1F; nbytes = 1; } else if (c <= 0xEF) { uni = c & 0x0F; nbytes = 2; } else if (c <= 0xF7) { uni = c & 0x07; nbytes = 3; } for (size_t j = 0; j < nbytes; ++j) { unsigned char c = s[i++]; uni <<= 6; uni += c & 0x3F; } if (uni != '\1') result.push_back(uni); } std::wstring utf16; for (size_t i = 0; i < result.size(); ++i) { unsigned long uni = result[i]; if (uni <= 0xFFFF) { utf16 += (wchar_t)uni; } else { uni -= 0x10000; utf16 += (wchar_t)((uni >> 10) + 0xD800); utf16 += (wchar_t)((uni & 0x3FF) + 0xDC00); } } return utf16; } int CopyStringToCharBuffer(const std::string& inputStr, char* buffer, const int maxBufferSize) { if (!inputStr.empty()) { // Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents negatives. memset(buffer, 0, std::max(0, maxBufferSize)); // Gaurentee that this value will be greater than 0, regardless of passed variables. const int copiedCharLen = std::min(std::max(0, maxBufferSize - 1), inputStr.length()); memcpy(buffer, inputStr.c_str(), copiedCharLen); return copiedCharLen; } return 0; } extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)) { const std::vector hira1 = { u'を', u'ぁ', u'ぃ', u'ぅ', u'ぇ', u'ぉ', u'ゃ', u'ゅ', u'ょ', u'っ', u'-', u'あ', u'い', u'う', u'え', u'お', u'か', u'き', u'く', u'け', u'こ', u'さ', u'し', u'す', u'せ', u'そ', }; const std::vector hira2 = { u'た', u'ち', u'つ', u'て', u'と', u'な', u'に', u'ぬ', u'ね', u'の', u'は', u'ひ', u'ふ', u'へ', u'ほ', u'ま', u'み', u'む', u'め', u'も', u'や', u'ゆ', u'よ', u'ら', u'り', u'る', u'れ', u'ろ', u'わ', u'ん', u'゛', u'゜', }; std::wstring wstr = StringToU16(str); for (const auto& c : wstr) { unsigned char convt = ' '; if (c < 0x80) { printImpl(printer, c); } else if (c >= u'。' && c <= u'゚') { // katakana printImpl(printer, c - 0xFEC0); } else { auto it = std::find(hira1.begin(), hira1.end(), c); if (it != hira1.end()) { // hiragana block 1 printImpl(printer, 0x88 + std::distance(hira1.begin(), it)); } auto it2 = std::find(hira2.begin(), hira2.end(), c); if (it2 != hira2.end()) { // hiragana block 2 printImpl(printer, 0xe0 + std::distance(hira2.begin(), it2)); } } } } extern "C" uint32_t OTRGetCurrentWidth() { return OTRGlobals::Instance->context->GetCurrentWidth(); } extern "C" uint32_t OTRGetCurrentHeight() { return OTRGlobals::Instance->context->GetCurrentHeight(); } extern "C" void OTRControllerCallback(ControllerCallback* controller) { auto controlDeck = Ship::Window::GetInstance()->GetControlDeck(); for (int i = 0; i < controlDeck->GetNumVirtualDevices(); ++i) { auto physicalDevice = controlDeck->GetPhysicalDeviceFromVirtualSlot(i); physicalDevice->WriteToSource(i, controller); } } extern "C" float OTRGetAspectRatio() { return gfx_current_dimensions.aspect_ratio; } extern "C" float OTRGetDimensionFromLeftEdge(float v) { return (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * OTRGetAspectRatio() + (v)); } extern "C" float OTRGetDimensionFromRightEdge(float v) { return (SCREEN_WIDTH / 2 + SCREEN_HEIGHT / 2 * OTRGetAspectRatio() - (SCREEN_WIDTH - v)); } f32 floorf(f32 x); f32 ceilf(f32 x); extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) { return ((int)floorf(OTRGetDimensionFromLeftEdge(v))); } extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) { return ((int)ceilf(OTRGetDimensionFromRightEdge(v))); } extern "C" bool AudioPlayer_Init(void) { if (OTRGlobals::Instance->context->GetAudioPlayer() != nullptr) { return OTRGlobals::Instance->context->GetAudioPlayer()->Init(); } return false; } extern "C" int AudioPlayer_Buffered(void) { if (OTRGlobals::Instance->context->GetAudioPlayer() != nullptr) { return OTRGlobals::Instance->context->GetAudioPlayer()->Buffered(); } } extern "C" int AudioPlayer_GetDesiredBuffered(void) { if (OTRGlobals::Instance->context->GetAudioPlayer() != nullptr) { return OTRGlobals::Instance->context->GetAudioPlayer()->GetDesiredBuffered(); } } extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len) { if (OTRGlobals::Instance->context->GetAudioPlayer() != nullptr) { OTRGlobals::Instance->context->GetAudioPlayer()->Play(buf, len); } } extern "C" int Controller_ShouldRumble(size_t i) { auto controlDeck = Ship::Window::GetInstance()->GetControlDeck(); for (int i = 0; i < controlDeck->GetNumVirtualDevices(); ++i) { auto physicalDevice = controlDeck->GetPhysicalDeviceFromVirtualSlot(i); if (physicalDevice->CanRumble()) { return 1; } } return 0; } extern "C" void Controller_BlockGameInput() { auto controlDeck = Ship::Window::GetInstance()->GetControlDeck(); controlDeck->BlockGameInput(); } extern "C" void Controller_UnblockGameInput() { auto controlDeck = Ship::Window::GetInstance()->GetControlDeck(); controlDeck->UnblockGameInput(); } extern "C" void Hooks_ExecuteAudioInit() { Ship::ExecuteHooks(); } extern "C" void* getN64WeirdFrame(s32 i) { char* weirdFrameBytes = reinterpret_cast(n64WeirdFrames); return &weirdFrameBytes[i + sizeof(n64WeirdFrames)]; } extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize) { std::string postfix; if (gSaveContext.language == LANGUAGE_FRA) { postfix = "\x04\x1A\x08" "Désirez-vous l'équiper maintenant?" "\x09&&" "\x1B%g" "Oui" "&" "Non" "%w\x02"; } else if (gSaveContext.language == LANGUAGE_GER) { postfix = "\x04\x1A\x08" "Möchtest Du es jetzt ausrüsten?" "\x09&&" "\x1B%g" "Ja!" "&" "Nein!" "%w\x02"; } else { postfix = "\x04\x1A\x08" "Would you like to equip it now?" "\x09&&" "\x1B%g" "Yes" "&" "No" "%w\x02"; } CustomMessageManager::Instance->FormatCustomMessage(postfix); std::string str; std::string FixedBaseStr(src); int RemoveControlChar = FixedBaseStr.find_first_of("\x02"); if (RemoveControlChar != std::string::npos) { FixedBaseStr = FixedBaseStr.substr(0, RemoveControlChar); } str = FixedBaseStr + postfix; if (!str.empty()) { memset(buffer, 0, maxBufferSize); const int copiedCharLen = std::min(maxBufferSize - 1, str.length()); memcpy(buffer, str.c_str(), copiedCharLen); return copiedCharLen; } return 0; } extern "C" void Randomizer_LoadSettings(const char* spoilerFileName) { OTRGlobals::Instance->gRandomizer->LoadRandomizerSettings(spoilerFileName); } extern "C" void Randomizer_LoadHintLocations(const char* spoilerFileName) { OTRGlobals::Instance->gRandomizer->LoadHintLocations(spoilerFileName); } extern "C" void Randomizer_LoadMerchantMessages(const char* spoilerFileName) { OTRGlobals::Instance->gRandomizer->LoadMerchantMessages(spoilerFileName); } extern "C" void Randomizer_LoadRequiredTrials(const char* spoilerFileName) { OTRGlobals::Instance->gRandomizer->LoadRequiredTrials(spoilerFileName); } extern "C" void Randomizer_LoadMasterQuestDungeons(const char* spoilerFileName) { OTRGlobals::Instance->gRandomizer->LoadMasterQuestDungeons(spoilerFileName); } extern "C" void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent) { OTRGlobals::Instance->gRandomizer->LoadItemLocations(spoilerFileName, silent); } extern "C" bool Randomizer_IsTrialRequired(RandomizerInf trial) { return OTRGlobals::Instance->gRandomizer->IsTrialRequired(trial); } extern "C" u32 SpoilerFileExists(const char* spoilerFileName) { return OTRGlobals::Instance->gRandomizer->SpoilerFileExists(spoilerFileName); } extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey) { return OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(randoSettingKey); } extern "C" RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams) { return OTRGlobals::Instance->gRandomizer->GetCheckFromActor(actorId, sceneNum, actorParams); } extern "C" ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData) { return OTRGlobals::Instance->gRandomizer->IdentifyScrub(sceneNum, actorParams, respawnData); } extern "C" ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex) { return OTRGlobals::Instance->gRandomizer->IdentifyShopItem(sceneNum, slotIndex); } extern "C" CowIdentity Randomizer_IdentifyCow(s32 sceneNum, s32 posX, s32 posZ) { return OTRGlobals::Instance->gRandomizer->IdentifyCow(sceneNum, posX, posZ); } extern "C" GetItemEntry ItemTable_Retrieve(int16_t getItemID) { GetItemEntry giEntry = ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, getItemID); return giEntry; } extern "C" GetItemEntry ItemTable_RetrieveEntry(s16 tableID, s16 getItemID) { return ItemTableManager::Instance->RetrieveItemEntry(tableID, getItemID); } extern "C" GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId) { return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, sceneNum, actorParams, ogId); } extern "C" GetItemEntry Randomizer_GetItemFromActorWithoutObtainabilityCheck(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId) { return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, sceneNum, actorParams, ogId, false); } extern "C" GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId) { return OTRGlobals::Instance->gRandomizer->GetItemFromKnownCheck(randomizerCheck, ogId); } extern "C" GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId) { return OTRGlobals::Instance->gRandomizer->GetItemFromKnownCheck(randomizerCheck, ogId, false); } extern "C" ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck) { return OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck); } extern "C" CustomMessageEntry Randomizer_GetCustomGetItemMessage(Player* player) { s16 giid; if (player->getItemEntry.objectId != OBJECT_INVALID) { giid = player->getItemEntry.getItemId; } else { giid = player->getItemId; } const CustomMessageEntry getItemText = CustomMessageManager::Instance->RetrieveMessage(Randomizer::getItemMessageTableID, giid); return getItemText; } extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; uint16_t textId = msgCtx->textId; Font* font = &msgCtx->font; char* buffer = font->msgBuf; const int maxBufferSize = sizeof(font->msgBuf); CustomMessageEntry messageEntry; if (gSaveContext.n64ddFlag) { if (textId == TEXT_RANDOMIZER_CUSTOM_ITEM) { Player* player = GET_PLAYER(play); if (player->getItemEntry.getItemId == RG_ICE_TRAP) { u16 iceTrapTextId = Random(0, NUM_ICE_TRAP_MESSAGES); messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, iceTrapTextId); } else if (player->getItemEntry.getItemId >= RG_DEKU_TREE_MAP && player->getItemEntry.getItemId <= RG_ICE_CAVERN_MAP) { messageEntry = OTRGlobals::Instance->gRandomizer->GetMapGetItemMessageWithHint(player->getItemEntry); } else { messageEntry = Randomizer_GetCustomGetItemMessage(player); } } else if (textId == TEXT_RANDOMIZER_GOSSIP_STONE_HINTS && Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) != 0 && (Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 1 || (Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 2 && Player_GetMask(play) == PLAYER_MASK_TRUTH) || (Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 3 && CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) { s16 actorParams = msgCtx->talkActor->params; // if we're in a generic grotto if (play->sceneNum == 62 && actorParams == 14360) { // look for the chest in the actorlist to determine // which grotto we're in int numOfActorLists = sizeof(play->actorCtx.actorLists) / sizeof(play->actorCtx.actorLists[0]); for (int i = 0; i < numOfActorLists; i++) { if (play->actorCtx.actorLists[i].length) { if (play->actorCtx.actorLists[i].head->id == 10) { // set the params for the hint check to be negative chest params actorParams = 0 - play->actorCtx.actorLists[i].head->params; } } } } RandomizerCheck hintCheck = Randomizer_GetCheckFromActor(msgCtx->talkActor->id, play->sceneNum, actorParams); messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, hintCheck); } else if (textId == TEXT_ALTAR_CHILD || textId == TEXT_ALTAR_ADULT) { // rando hints at altar messageEntry = (LINK_IS_ADULT) ? CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_ADULT) : CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_CHILD); } else if (textId == TEXT_GANONDORF) { if (INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF_NOHINT); } else { messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF); } // textId: TEXT_SCRUB_RANDOM + (randomizerInf - RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT) } else if (textId >= TEXT_SCRUB_RANDOM && textId <= TEXT_SCRUB_RANDOM + NUM_SCRUBS) { RandomizerInf randoInf = (RandomizerInf)((textId - TEXT_SCRUB_RANDOM) + RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT); messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SCRUB_RANDOM, Player_GetMask(play) != PLAYER_MASK_TRUTH); // Shop items each have two message entries, second one offset by NUM_SHOP_ITEMS // textId: TEXT_SHOP_ITEM_RANDOM + (randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1) // textId: TEXT_SHOP_ITEM_RANDOM + ((randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1) + NUM_SHOP_ITEMS) } else if (textId >= TEXT_SHOP_ITEM_RANDOM && textId <= TEXT_SHOP_ITEM_RANDOM + (NUM_SHOP_ITEMS * 2)) { if (textId < TEXT_SHOP_ITEM_RANDOM + NUM_SHOP_ITEMS) { RandomizerInf randoInf = (RandomizerInf)((textId - TEXT_SHOP_ITEM_RANDOM) + RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1); messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SHOP_ITEM_RANDOM); } else { RandomizerInf randoInf = (RandomizerInf)((textId - (TEXT_SHOP_ITEM_RANDOM + NUM_SHOP_ITEMS)) + RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1); messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SHOP_ITEM_RANDOM_CONFIRM); } } else if (CVar_GetS32("gRandomizeRupeeNames", 0) && (textId == TEXT_BLUE_RUPEE || textId == TEXT_RED_RUPEE || textId == TEXT_PURPLE_RUPEE || textId == TEXT_HUGE_RUPEE)) { messageEntry = Randomizer::GetRupeeMessage(textId); // In rando, replace Navi's general overworld hints with rando-related gameplay tips } else if (CVar_GetS32("gRandoRelevantNavi", 1) && textId >= 0x0140 && textId <= 0x015F) { u16 naviTextId = Random(0, NUM_NAVI_MESSAGES); messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId); } else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN); } else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) && (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId); } } if (textId == TEXT_GS_NO_FREEZE || textId == TEXT_GS_FREEZE) { if (CVar_GetS32("gInjectItemCounts", 0) != 0) { // The freeze text cannot be manually dismissed and must be auto-dismissed. // This is fine and even wanted when skull tokens are not shuffled, but when // when they are shuffled we don't want to be able to manually dismiss the box. // Otherwise if we get a token from a chest or an NPC we get stuck in the ItemGet // animation until the text box auto-dismisses. // RANDOTODO: Implement a way to determine if an item came from a skulltula and // inject the auto-dismiss control code if it did. if (CVar_GetS32("gSkulltulaFreeze", 0) != 0 && !(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_TOKENS) > 0)) { textId = TEXT_GS_NO_FREEZE; } else { textId = TEXT_GS_FREEZE; } messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId); CustomMessageManager::ReplaceStringInMessage(messageEntry, "{{gsCount}}", std::to_string(gSaveContext.inventory.gsTokens + 1)); } } if (textId == TEXT_HEART_CONTAINER && CVar_GetS32("gInjectItemCounts", 0)) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_CONTAINER); CustomMessageManager::ReplaceStringInMessage(messageEntry, "{{heartContainerCount}}", std::to_string(gSaveContext.sohStats.heartContainers + 1)); } if (textId == TEXT_HEART_PIECE && CVar_GetS32("gInjectItemCounts", 0)) { messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_PIECE); CustomMessageManager::ReplaceStringInMessage(messageEntry, "{{heartPieceCount}}", std::to_string(gSaveContext.sohStats.heartPieces + 1)); } if (messageEntry.textBoxType != -1) { font->charTexBuf[0] = (messageEntry.textBoxType << 4) | messageEntry.textBoxPos; switch (gSaveContext.language) { case LANGUAGE_FRA: return msgCtx->msgLength = font->msgLength = CopyStringToCharBuffer(messageEntry.french, buffer, maxBufferSize); case LANGUAGE_GER: return msgCtx->msgLength = font->msgLength = CopyStringToCharBuffer(messageEntry.german, buffer, maxBufferSize); case LANGUAGE_ENG: default: return msgCtx->msgLength = font->msgLength = CopyStringToCharBuffer(messageEntry.english, buffer, maxBufferSize); } } return false; } extern "C" void Overlay_DisplayText(float duration, const char* text) { SohImGui::GetGameOverlay()->TextDrawNotification(duration, true, text); }