#ifndef GFX_ENHANCEMENT_H #define GFX_EHHANCEMENT_H #include "z64.h" typedef struct { void *tex; uint16_t width; uint16_t height; uint8_t im_fmt; uint8_t im_siz; } sprite_t; void sprite_load(sprite_t *sprite); void sprite_draw(sprite_t *sprite, int left, int top, int width, int height); #endif