#pragma once #include "align_asset_macro.h" #define dgSpiritTempleDayEntranceTex "__OTR__scenes/nonmq/jyasinzou_scene/gSpiritTempleDayEntranceTex" static const ALIGN_ASSET(2) char gSpiritTempleDayEntranceTex[] = dgSpiritTempleDayEntranceTex; #define dgSpiritTempleNightEntranceTex "__OTR__scenes/nonmq/jyasinzou_scene/gSpiritTempleNightEntranceTex" static const ALIGN_ASSET(2) char gSpiritTempleNightEntranceTex[] = dgSpiritTempleNightEntranceTex; #define djyasinzou_sceneCollisionHeader_01680C "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneCollisionHeader_01680C" static const ALIGN_ASSET(2) char jyasinzou_sceneCollisionHeader_01680C[] = djyasinzou_sceneCollisionHeader_01680C; #define djyasinzou_sceneTLUT_017BE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017BE0" static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017BE0[] = djyasinzou_sceneTLUT_017BE0; #define djyasinzou_sceneTLUT_018000 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_018000" static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_018000[] = djyasinzou_sceneTLUT_018000; #define djyasinzou_sceneTex_019320 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_019320" static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019320[] = djyasinzou_sceneTex_019320; #define djyasinzou_sceneTex_018820 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_018820" static const ALIGN_ASSET(2) char jyasinzou_sceneTex_018820[] = djyasinzou_sceneTex_018820; #define djyasinzou_sceneTLUT_017DE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017DE0" static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017DE0[] = djyasinzou_sceneTLUT_017DE0; #define djyasinzou_sceneTLUT_017FE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017FE0" static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017FE0[] = djyasinzou_sceneTLUT_017FE0; #define djyasinzou_sceneTex_019120 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_019120" static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019120[] = djyasinzou_sceneTex_019120;