#pragma once #include "align_asset_macro.h" #define djyasinboss_room_0DL_0007B0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0DL_0007B0" static const ALIGN_ASSET(2) char jyasinboss_room_0DL_0007B0[] = djyasinboss_room_0DL_0007B0; #define djyasinboss_room_0Tex_0007C8 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0Tex_0007C8" static const ALIGN_ASSET(2) char jyasinboss_room_0Tex_0007C8[] = djyasinboss_room_0Tex_0007C8; #define djyasinboss_room_0Set_000080DL_0007B0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0Set_000080DL_0007B0" static const ALIGN_ASSET(2) char jyasinboss_room_0Set_000080DL_0007B0[] = djyasinboss_room_0Set_000080DL_0007B0; #define djyasinboss_room_0Set_0000C0DL_0007B0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0Set_0000C0DL_0007B0" static const ALIGN_ASSET(2) char jyasinboss_room_0Set_0000C0DL_0007B0[] = djyasinboss_room_0Set_0000C0DL_0007B0; #define djyasinboss_room_0Set_000100DL_0007B0 "__OTR__scenes/nonmq/jyasinboss_scene/jyasinboss_room_0Set_000100DL_0007B0" static const ALIGN_ASSET(2) char jyasinboss_room_0Set_000100DL_0007B0[] = djyasinboss_room_0Set_000100DL_0007B0;