#pragma once #include "align_asset_macro.h" #define dHIDAN_room_1DL_000DC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_000DC8" static const ALIGN_ASSET(2) char HIDAN_room_1DL_000DC8[] = dHIDAN_room_1DL_000DC8; #define dHIDAN_room_1Tex_009130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_009130" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_009130[] = dHIDAN_room_1Tex_009130; #define dHIDAN_room_1Tex_00B530 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00B530" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00B530[] = dHIDAN_room_1Tex_00B530; #define dHIDAN_room_1Tex_008730 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_008730" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_008730[] = dHIDAN_room_1Tex_008730; #define dHIDAN_room_1Tex_00A530 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00A530" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00A530[] = dHIDAN_room_1Tex_00A530; #define dHIDAN_room_1DL_002500 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_002500" static const ALIGN_ASSET(2) char HIDAN_room_1DL_002500[] = dHIDAN_room_1DL_002500; #define dHIDAN_room_1Tex_009930 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_009930" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_009930[] = dHIDAN_room_1Tex_009930; #define dHIDAN_room_1Tex_00A130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00A130" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00A130[] = dHIDAN_room_1Tex_00A130; #define dHIDAN_room_1Tex_00BD30 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00BD30" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00BD30[] = dHIDAN_room_1Tex_00BD30; #define dHIDAN_room_1DL_006BF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_006BF8" static const ALIGN_ASSET(2) char HIDAN_room_1DL_006BF8[] = dHIDAN_room_1DL_006BF8; #define dHIDAN_room_1Tex_008930 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_008930" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_008930[] = dHIDAN_room_1Tex_008930; #define dHIDAN_room_1DL_0057B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_0057B0" static const ALIGN_ASSET(2) char HIDAN_room_1DL_0057B0[] = dHIDAN_room_1DL_0057B0; #define dHIDAN_room_1DL_004068 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_004068" static const ALIGN_ASSET(2) char HIDAN_room_1DL_004068[] = dHIDAN_room_1DL_004068; #define dHIDAN_room_1DL_0002D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_0002D0" static const ALIGN_ASSET(2) char HIDAN_room_1DL_0002D0[] = dHIDAN_room_1DL_0002D0; #define dHIDAN_room_1Tex_00C130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00C130" static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00C130[] = dHIDAN_room_1Tex_00C130; #define dHIDAN_room_1DL_008448 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_008448" static const ALIGN_ASSET(2) char HIDAN_room_1DL_008448[] = dHIDAN_room_1DL_008448;