#pragma once #include "align_asset_macro.h" #define dHAKAdan_room_8DL_000E70 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_000E70" static const ALIGN_ASSET(2) char HAKAdan_room_8DL_000E70[] = dHAKAdan_room_8DL_000E70; #define dHAKAdan_room_8Tex_004C98 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004C98" static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004C98[] = dHAKAdan_room_8Tex_004C98; #define dHAKAdan_room_8Tex_003098 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_003098" static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_003098[] = dHAKAdan_room_8Tex_003098; #define dHAKAdan_room_8DL_002418 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_002418" static const ALIGN_ASSET(2) char HAKAdan_room_8DL_002418[] = dHAKAdan_room_8DL_002418; #define dHAKAdan_room_8DL_002CC8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_002CC8" static const ALIGN_ASSET(2) char HAKAdan_room_8DL_002CC8[] = dHAKAdan_room_8DL_002CC8; #define dHAKAdan_room_8Tex_004A98 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004A98" static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004A98[] = dHAKAdan_room_8Tex_004A98; #define dHAKAdan_room_8Tex_003298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_003298" static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_003298[] = dHAKAdan_room_8Tex_003298; #define dHAKAdan_room_8DL_001CE8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_001CE8" static const ALIGN_ASSET(2) char HAKAdan_room_8DL_001CE8[] = dHAKAdan_room_8DL_001CE8; #define dHAKAdan_room_8Tex_004298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004298" static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004298[] = dHAKAdan_room_8Tex_004298;