#pragma once #include "align_asset_macro.h" #define dgChildZeldaSkel "__OTR__objects/object_zl4/gChildZeldaSkel" static const ALIGN_ASSET(2) char gChildZeldaSkel[] = dgChildZeldaSkel; #define dgChildZeldaAnim_000654 "__OTR__objects/object_zl4/gChildZeldaAnim_000654" static const ALIGN_ASSET(2) char gChildZeldaAnim_000654[] = dgChildZeldaAnim_000654; #define dgChildZeldaAnim_00E5C8 "__OTR__objects/object_zl4/gChildZeldaAnim_00E5C8" static const ALIGN_ASSET(2) char gChildZeldaAnim_00E5C8[] = dgChildZeldaAnim_00E5C8; #define dgChildZeldaAnim_00EBC4 "__OTR__objects/object_zl4/gChildZeldaAnim_00EBC4" static const ALIGN_ASSET(2) char gChildZeldaAnim_00EBC4[] = dgChildZeldaAnim_00EBC4; #define dgChildZeldaAnim_010DF8 "__OTR__objects/object_zl4/gChildZeldaAnim_010DF8" static const ALIGN_ASSET(2) char gChildZeldaAnim_010DF8[] = dgChildZeldaAnim_010DF8; #define dgChildZeldaAnim_011248 "__OTR__objects/object_zl4/gChildZeldaAnim_011248" static const ALIGN_ASSET(2) char gChildZeldaAnim_011248[] = dgChildZeldaAnim_011248; #define dgChildZeldaAnim_011698 "__OTR__objects/object_zl4/gChildZeldaAnim_011698" static const ALIGN_ASSET(2) char gChildZeldaAnim_011698[] = dgChildZeldaAnim_011698; #define dgChildZeldaAnim_011B34 "__OTR__objects/object_zl4/gChildZeldaAnim_011B34" static const ALIGN_ASSET(2) char gChildZeldaAnim_011B34[] = dgChildZeldaAnim_011B34; #define dgChildZeldaAnim_0125E4 "__OTR__objects/object_zl4/gChildZeldaAnim_0125E4" static const ALIGN_ASSET(2) char gChildZeldaAnim_0125E4[] = dgChildZeldaAnim_0125E4; #define dgChildZeldaAnim_012E58 "__OTR__objects/object_zl4/gChildZeldaAnim_012E58" static const ALIGN_ASSET(2) char gChildZeldaAnim_012E58[] = dgChildZeldaAnim_012E58; #define dgChildZeldaAnim_013280 "__OTR__objects/object_zl4/gChildZeldaAnim_013280" static const ALIGN_ASSET(2) char gChildZeldaAnim_013280[] = dgChildZeldaAnim_013280; #define dgChildZeldaAnim_013628 "__OTR__objects/object_zl4/gChildZeldaAnim_013628" static const ALIGN_ASSET(2) char gChildZeldaAnim_013628[] = dgChildZeldaAnim_013628; #define dgChildZeldaAnim_013A50 "__OTR__objects/object_zl4/gChildZeldaAnim_013A50" static const ALIGN_ASSET(2) char gChildZeldaAnim_013A50[] = dgChildZeldaAnim_013A50; #define dgChildZeldaAnim_013EA0 "__OTR__objects/object_zl4/gChildZeldaAnim_013EA0" static const ALIGN_ASSET(2) char gChildZeldaAnim_013EA0[] = dgChildZeldaAnim_013EA0; #define dgChildZeldaAnim_015F14 "__OTR__objects/object_zl4/gChildZeldaAnim_015F14" static const ALIGN_ASSET(2) char gChildZeldaAnim_015F14[] = dgChildZeldaAnim_015F14; #define dgChildZeldaAnim_01726C "__OTR__objects/object_zl4/gChildZeldaAnim_01726C" static const ALIGN_ASSET(2) char gChildZeldaAnim_01726C[] = dgChildZeldaAnim_01726C; #define dgChildZeldaAnim_017818 "__OTR__objects/object_zl4/gChildZeldaAnim_017818" static const ALIGN_ASSET(2) char gChildZeldaAnim_017818[] = dgChildZeldaAnim_017818; #define dgChildZeldaAnim_0169B4 "__OTR__objects/object_zl4/gChildZeldaAnim_0169B4" static const ALIGN_ASSET(2) char gChildZeldaAnim_0169B4[] = dgChildZeldaAnim_0169B4; #define dgChildZeldaAnim_016D08 "__OTR__objects/object_zl4/gChildZeldaAnim_016D08" static const ALIGN_ASSET(2) char gChildZeldaAnim_016D08[] = dgChildZeldaAnim_016D08; #define dgChildZeldaAnim_01805C "__OTR__objects/object_zl4/gChildZeldaAnim_01805C" static const ALIGN_ASSET(2) char gChildZeldaAnim_01805C[] = dgChildZeldaAnim_01805C; #define dgChildZeldaAnim_018898 "__OTR__objects/object_zl4/gChildZeldaAnim_018898" static const ALIGN_ASSET(2) char gChildZeldaAnim_018898[] = dgChildZeldaAnim_018898; #define dgChildZeldaAnim_01910C "__OTR__objects/object_zl4/gChildZeldaAnim_01910C" static const ALIGN_ASSET(2) char gChildZeldaAnim_01910C[] = dgChildZeldaAnim_01910C; #define dgChildZeldaAnim_019600 "__OTR__objects/object_zl4/gChildZeldaAnim_019600" static const ALIGN_ASSET(2) char gChildZeldaAnim_019600[] = dgChildZeldaAnim_019600; #define dgChildZeldaAnim_01991C "__OTR__objects/object_zl4/gChildZeldaAnim_01991C" static const ALIGN_ASSET(2) char gChildZeldaAnim_01991C[] = dgChildZeldaAnim_01991C; #define dgChildZeldaAnim_01A2FC "__OTR__objects/object_zl4/gChildZeldaAnim_01A2FC" static const ALIGN_ASSET(2) char gChildZeldaAnim_01A2FC[] = dgChildZeldaAnim_01A2FC; #define dgChildZeldaAnim_01AAE0 "__OTR__objects/object_zl4/gChildZeldaAnim_01AAE0" static const ALIGN_ASSET(2) char gChildZeldaAnim_01AAE0[] = dgChildZeldaAnim_01AAE0; #define dgChildZeldaAnim_01AE88 "__OTR__objects/object_zl4/gChildZeldaAnim_01AE88" static const ALIGN_ASSET(2) char gChildZeldaAnim_01AE88[] = dgChildZeldaAnim_01AE88; #define dgChildZeldaAnim_01B874 "__OTR__objects/object_zl4/gChildZeldaAnim_01B874" static const ALIGN_ASSET(2) char gChildZeldaAnim_01B874[] = dgChildZeldaAnim_01B874; #define dgChildZeldaAnim_01BCF0 "__OTR__objects/object_zl4/gChildZeldaAnim_01BCF0" static const ALIGN_ASSET(2) char gChildZeldaAnim_01BCF0[] = dgChildZeldaAnim_01BCF0; #define dgChildZeldaAnim_01CE08 "__OTR__objects/object_zl4/gChildZeldaAnim_01CE08" static const ALIGN_ASSET(2) char gChildZeldaAnim_01CE08[] = dgChildZeldaAnim_01CE08; #define dgChildZeldaAnim_01C494 "__OTR__objects/object_zl4/gChildZeldaAnim_01C494" static const ALIGN_ASSET(2) char gChildZeldaAnim_01C494[] = dgChildZeldaAnim_01C494; #define dgChildZeldaAnim_01C7B0 "__OTR__objects/object_zl4/gChildZeldaAnim_01C7B0" static const ALIGN_ASSET(2) char gChildZeldaAnim_01C7B0[] = dgChildZeldaAnim_01C7B0; #define dgChildZeldaAnim_00F0A4 "__OTR__objects/object_zl4/gChildZeldaAnim_00F0A4" static const ALIGN_ASSET(2) char gChildZeldaAnim_00F0A4[] = dgChildZeldaAnim_00F0A4; #define dgChildZeldaAnim_00F894 "__OTR__objects/object_zl4/gChildZeldaAnim_00F894" static const ALIGN_ASSET(2) char gChildZeldaAnim_00F894[] = dgChildZeldaAnim_00F894; #define dgChildZeldaMouthNeutralTex "__OTR__objects/object_zl4/gChildZeldaMouthNeutralTex" static const ALIGN_ASSET(2) char gChildZeldaMouthNeutralTex[] = dgChildZeldaMouthNeutralTex; #define dgChildZeldaMouthHappyTex "__OTR__objects/object_zl4/gChildZeldaMouthHappyTex" static const ALIGN_ASSET(2) char gChildZeldaMouthHappyTex[] = dgChildZeldaMouthHappyTex; #define dgChildZeldaMouthWorriedTex "__OTR__objects/object_zl4/gChildZeldaMouthWorriedTex" static const ALIGN_ASSET(2) char gChildZeldaMouthWorriedTex[] = dgChildZeldaMouthWorriedTex; #define dgChildZeldaMouthSurprisedTex "__OTR__objects/object_zl4/gChildZeldaMouthSurprisedTex" static const ALIGN_ASSET(2) char gChildZeldaMouthSurprisedTex[] = dgChildZeldaMouthSurprisedTex; #define dgChildZeldaEyeOpenTex "__OTR__objects/object_zl4/gChildZeldaEyeOpenTex" static const ALIGN_ASSET(2) char gChildZeldaEyeOpenTex[] = dgChildZeldaEyeOpenTex; #define dgChildZeldaEyeBlinkTex "__OTR__objects/object_zl4/gChildZeldaEyeBlinkTex" static const ALIGN_ASSET(2) char gChildZeldaEyeBlinkTex[] = dgChildZeldaEyeBlinkTex; #define dgChildZeldaEyeShutTex "__OTR__objects/object_zl4/gChildZeldaEyeShutTex" static const ALIGN_ASSET(2) char gChildZeldaEyeShutTex[] = dgChildZeldaEyeShutTex; #define dgChildZeldaEyeWideTex "__OTR__objects/object_zl4/gChildZeldaEyeWideTex" static const ALIGN_ASSET(2) char gChildZeldaEyeWideTex[] = dgChildZeldaEyeWideTex; #define dgChildZeldaEyeSquintTex "__OTR__objects/object_zl4/gChildZeldaEyeSquintTex" static const ALIGN_ASSET(2) char gChildZeldaEyeSquintTex[] = dgChildZeldaEyeSquintTex; #define dgChildZeldaEyeOutTex "__OTR__objects/object_zl4/gChildZeldaEyeOutTex" static const ALIGN_ASSET(2) char gChildZeldaEyeOutTex[] = dgChildZeldaEyeOutTex; #define dgChildZeldaEyeInTex "__OTR__objects/object_zl4/gChildZeldaEyeInTex" static const ALIGN_ASSET(2) char gChildZeldaEyeInTex[] = dgChildZeldaEyeInTex; #define dgChildZeldaCutsceneDressDL "__OTR__objects/object_zl4/gChildZeldaCutsceneDressDL" static const ALIGN_ASSET(2) char gChildZeldaCutsceneDressDL[] = dgChildZeldaCutsceneDressDL; #define dgChildZeldaOcarinaOfTimeDL "__OTR__objects/object_zl4/gChildZeldaOcarinaOfTimeDL" static const ALIGN_ASSET(2) char gChildZeldaOcarinaOfTimeDL[] = dgChildZeldaOcarinaOfTimeDL; #define dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0[] = dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0; #define dgChildZeldaSkelLimbsLimb_00DF40DL_00D728 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF40DL_00D728" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF40DL_00D728[] = dgChildZeldaSkelLimbsLimb_00DF40DL_00D728; #define dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF4CDL_00D778" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF4CDL_00D778[] = dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778; #define dgChildZeldaSkelLimbsLimb_00DF58DL_00D598 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF58DL_00D598" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF58DL_00D598[] = dgChildZeldaSkelLimbsLimb_00DF58DL_00D598; #define dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8[] = dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8; #define dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8[] = dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8; #define dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0[] = dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0; #define dgChildZeldaSkelLimbsLimb_00DF88DL_00D460 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF88DL_00D460" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF88DL_00D460[] = dgChildZeldaSkelLimbsLimb_00DF88DL_00D460; #define dgChildZeldaSkelLimbsLimb_00DF94DL_00A630 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF94DL_00A630" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF94DL_00A630[] = dgChildZeldaSkelLimbsLimb_00DF94DL_00A630; #define dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70[] = dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70; #define dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0[] = dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0; #define dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFB8DL_00C230" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFB8DL_00C230[] = dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230; #define dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8[] = dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8; #define dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40[] = dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40; #define dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90[] = dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90; #define dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8" static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8[] = dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8; #define dobject_zl4TLUT_000670 "__OTR__objects/object_zl4/object_zl4TLUT_000670" static const ALIGN_ASSET(2) char object_zl4TLUT_000670[] = dobject_zl4TLUT_000670; #define dobject_zl4Tex_0017B0 "__OTR__objects/object_zl4/object_zl4Tex_0017B0" static const ALIGN_ASSET(2) char object_zl4Tex_0017B0[] = dobject_zl4Tex_0017B0; #define dobject_zl4Tex_0016B0 "__OTR__objects/object_zl4/object_zl4Tex_0016B0" static const ALIGN_ASSET(2) char object_zl4Tex_0016B0[] = dobject_zl4Tex_0016B0; #define dobject_zl4Tex_001BF0 "__OTR__objects/object_zl4/object_zl4Tex_001BF0" static const ALIGN_ASSET(2) char object_zl4Tex_001BF0[] = dobject_zl4Tex_001BF0; #define dobject_zl4Tex_001CF0 "__OTR__objects/object_zl4/object_zl4Tex_001CF0" static const ALIGN_ASSET(2) char object_zl4Tex_001CF0[] = dobject_zl4Tex_001CF0; #define dobject_zl4Tex_001DF0 "__OTR__objects/object_zl4/object_zl4Tex_001DF0" static const ALIGN_ASSET(2) char object_zl4Tex_001DF0[] = dobject_zl4Tex_001DF0; #define dobject_zl4Tex_00D8B8 "__OTR__objects/object_zl4/object_zl4Tex_00D8B8" static const ALIGN_ASSET(2) char object_zl4Tex_00D8B8[] = dobject_zl4Tex_00D8B8; #define dobject_zl4Tex_000C70 "__OTR__objects/object_zl4/object_zl4Tex_000C70" static const ALIGN_ASSET(2) char object_zl4Tex_000C70[] = dobject_zl4Tex_000C70; #define dobject_zl4Tex_000CB0 "__OTR__objects/object_zl4/object_zl4Tex_000CB0" static const ALIGN_ASSET(2) char object_zl4Tex_000CB0[] = dobject_zl4Tex_000CB0; #define dobject_zl4Tex_000DB0 "__OTR__objects/object_zl4/object_zl4Tex_000DB0" static const ALIGN_ASSET(2) char object_zl4Tex_000DB0[] = dobject_zl4Tex_000DB0; #define dobject_zl4Tex_0017F0 "__OTR__objects/object_zl4/object_zl4Tex_0017F0" static const ALIGN_ASSET(2) char object_zl4Tex_0017F0[] = dobject_zl4Tex_0017F0; #define dobject_zl4Tex_0015B0 "__OTR__objects/object_zl4/object_zl4Tex_0015B0" static const ALIGN_ASSET(2) char object_zl4Tex_0015B0[] = dobject_zl4Tex_0015B0; #define dobject_zl4Tex_001630 "__OTR__objects/object_zl4/object_zl4Tex_001630" static const ALIGN_ASSET(2) char object_zl4Tex_001630[] = dobject_zl4Tex_001630; #define dobject_zl4Tex_0028F0 "__OTR__objects/object_zl4/object_zl4Tex_0028F0" static const ALIGN_ASSET(2) char object_zl4Tex_0028F0[] = dobject_zl4Tex_0028F0; #define dobject_zl4Tex_0059F0 "__OTR__objects/object_zl4/object_zl4Tex_0059F0" static const ALIGN_ASSET(2) char object_zl4Tex_0059F0[] = dobject_zl4Tex_0059F0; #define dobject_zl4Tex_005CB0 "__OTR__objects/object_zl4/object_zl4Tex_005CB0" static const ALIGN_ASSET(2) char object_zl4Tex_005CB0[] = dobject_zl4Tex_005CB0; #define dobject_zl4Tex_005DB0 "__OTR__objects/object_zl4/object_zl4Tex_005DB0" static const ALIGN_ASSET(2) char object_zl4Tex_005DB0[] = dobject_zl4Tex_005DB0; #define dobject_zl4Tex_005A70 "__OTR__objects/object_zl4/object_zl4Tex_005A70" static const ALIGN_ASSET(2) char object_zl4Tex_005A70[] = dobject_zl4Tex_005A70; #define dobject_zl4Tex_005C70 "__OTR__objects/object_zl4/object_zl4Tex_005C70" static const ALIGN_ASSET(2) char object_zl4Tex_005C70[] = dobject_zl4Tex_005C70; #define dobject_zl4Tex_0058F0 "__OTR__objects/object_zl4/object_zl4Tex_0058F0" static const ALIGN_ASSET(2) char object_zl4Tex_0058F0[] = dobject_zl4Tex_0058F0; #define dobject_zl4Tex_0056F0 "__OTR__objects/object_zl4/object_zl4Tex_0056F0" static const ALIGN_ASSET(2) char object_zl4Tex_0056F0[] = dobject_zl4Tex_0056F0; #define dobject_zl4Tex_001E30 "__OTR__objects/object_zl4/object_zl4Tex_001E30" static const ALIGN_ASSET(2) char object_zl4Tex_001E30[] = dobject_zl4Tex_001E30; #define dobject_zl4Tex_002230 "__OTR__objects/object_zl4/object_zl4Tex_002230" static const ALIGN_ASSET(2) char object_zl4Tex_002230[] = dobject_zl4Tex_002230; #define dobject_zl4Tex_002270 "__OTR__objects/object_zl4/object_zl4Tex_002270" static const ALIGN_ASSET(2) char object_zl4Tex_002270[] = dobject_zl4Tex_002270; #define dobject_zl4Tex_0022F0 "__OTR__objects/object_zl4/object_zl4Tex_0022F0" static const ALIGN_ASSET(2) char object_zl4Tex_0022F0[] = dobject_zl4Tex_0022F0; #define dobject_zl4Tex_0024F0 "__OTR__objects/object_zl4/object_zl4Tex_0024F0" static const ALIGN_ASSET(2) char object_zl4Tex_0024F0[] = dobject_zl4Tex_0024F0; #define dobject_zl4Tex_0026F0 "__OTR__objects/object_zl4/object_zl4Tex_0026F0" static const ALIGN_ASSET(2) char object_zl4Tex_0026F0[] = dobject_zl4Tex_0026F0; #define dobject_zl4Tex_002970 "__OTR__objects/object_zl4/object_zl4Tex_002970" static const ALIGN_ASSET(2) char object_zl4Tex_002970[] = dobject_zl4Tex_002970; #define dobject_zl4Tex_0029F0 "__OTR__objects/object_zl4/object_zl4Tex_0029F0" static const ALIGN_ASSET(2) char object_zl4Tex_0029F0[] = dobject_zl4Tex_0029F0; #define dobject_zl4TLUT_000870 "__OTR__objects/object_zl4/object_zl4TLUT_000870" static const ALIGN_ASSET(2) char object_zl4TLUT_000870[] = dobject_zl4TLUT_000870; #define dobject_zl4TLUT_000A70 "__OTR__objects/object_zl4/object_zl4TLUT_000A70" static const ALIGN_ASSET(2) char object_zl4TLUT_000A70[] = dobject_zl4TLUT_000A70;