#pragma once #include "align_asset_macro.h" #define dgBeamosSkel "__OTR__objects/object_vm/gBeamosSkel" static const ALIGN_ASSET(2) char gBeamosSkel[] = dgBeamosSkel; #define dgBeamosTopEyelidDL "__OTR__objects/object_vm/gBeamosTopEyelidDL" static const ALIGN_ASSET(2) char gBeamosTopEyelidDL[] = dgBeamosTopEyelidDL; #define dgBeamosBottomEyelidDL "__OTR__objects/object_vm/gBeamosBottomEyelidDL" static const ALIGN_ASSET(2) char gBeamosBottomEyelidDL[] = dgBeamosBottomEyelidDL; #define dgBeamosEyeDL "__OTR__objects/object_vm/gBeamosEyeDL" static const ALIGN_ASSET(2) char gBeamosEyeDL[] = dgBeamosEyeDL; #define dgBeamosBodyDL "__OTR__objects/object_vm/gBeamosBodyDL" static const ALIGN_ASSET(2) char gBeamosBodyDL[] = dgBeamosBodyDL; #define dgBeamosBodyGradientTex "__OTR__objects/object_vm/gBeamosBodyGradientTex" static const ALIGN_ASSET(2) char gBeamosBodyGradientTex[] = dgBeamosBodyGradientTex; #define dgBeamosGrayMetalTex "__OTR__objects/object_vm/gBeamosGrayMetalTex" static const ALIGN_ASSET(2) char gBeamosGrayMetalTex[] = dgBeamosGrayMetalTex; #define dgBeamosBoltAndMetalTex "__OTR__objects/object_vm/gBeamosBoltAndMetalTex" static const ALIGN_ASSET(2) char gBeamosBoltAndMetalTex[] = dgBeamosBoltAndMetalTex; #define dgBeamosTex_2D40 "__OTR__objects/object_vm/gBeamosTex_2D40" static const ALIGN_ASSET(2) char gBeamosTex_2D40[] = dgBeamosTex_2D40; #define dgBeamosEyeOutlineTex "__OTR__objects/object_vm/gBeamosEyeOutlineTex" static const ALIGN_ASSET(2) char gBeamosEyeOutlineTex[] = dgBeamosEyeOutlineTex; #define dgBeamosEyeTex "__OTR__objects/object_vm/gBeamosEyeTex" static const ALIGN_ASSET(2) char gBeamosEyeTex[] = dgBeamosEyeTex; #define dgBeamosBodyTex "__OTR__objects/object_vm/gBeamosBodyTex" static const ALIGN_ASSET(2) char gBeamosBodyTex[] = dgBeamosBodyTex; #define dgBeamosLaserTex "__OTR__objects/object_vm/gBeamosLaserTex" static const ALIGN_ASSET(2) char gBeamosLaserTex[] = dgBeamosLaserTex; #define dgBeamosTeethTex "__OTR__objects/object_vm/gBeamosTeethTex" static const ALIGN_ASSET(2) char gBeamosTeethTex[] = dgBeamosTeethTex; #define dgBeamosAnim "__OTR__objects/object_vm/gBeamosAnim" static const ALIGN_ASSET(2) char gBeamosAnim[] = dgBeamosAnim; #define dgBeamosLaserDL "__OTR__objects/object_vm/gBeamosLaserDL" static const ALIGN_ASSET(2) char gBeamosLaserDL[] = dgBeamosLaserDL;