#pragma once #include "align_asset_macro.h" #define dobject_sb_Anim_00004C "__OTR__objects/object_sb/object_sb_Anim_00004C" static const ALIGN_ASSET(2) char object_sb_Anim_00004C[] = dobject_sb_Anim_00004C; #define dobject_sb_Anim_0000B4 "__OTR__objects/object_sb/object_sb_Anim_0000B4" static const ALIGN_ASSET(2) char object_sb_Anim_0000B4[] = dobject_sb_Anim_0000B4; #define dobject_sb_Anim_000124 "__OTR__objects/object_sb/object_sb_Anim_000124" static const ALIGN_ASSET(2) char object_sb_Anim_000124[] = dobject_sb_Anim_000124; #define dobject_sb_Anim_000194 "__OTR__objects/object_sb/object_sb_Anim_000194" static const ALIGN_ASSET(2) char object_sb_Anim_000194[] = dobject_sb_Anim_000194; #define dobject_sb_Blob_0001A4 "__OTR__objects/object_sb/object_sb_Blob_0001A4" static const ALIGN_ASSET(2) char object_sb_Blob_0001A4[] = dobject_sb_Blob_0001A4; #define dobject_sb_Blob_000840 "__OTR__objects/object_sb/object_sb_Blob_000840" static const ALIGN_ASSET(2) char object_sb_Blob_000840[] = dobject_sb_Blob_000840; #define dobject_sb_DL_000D80 "__OTR__objects/object_sb/object_sb_DL_000D80" static const ALIGN_ASSET(2) char object_sb_DL_000D80[] = dobject_sb_DL_000D80; #define dobject_sb_DL_000E70 "__OTR__objects/object_sb/object_sb_DL_000E70" static const ALIGN_ASSET(2) char object_sb_DL_000E70[] = dobject_sb_DL_000E70; #define dobject_sb_Tex_001020 "__OTR__objects/object_sb/object_sb_Tex_001020" static const ALIGN_ASSET(2) char object_sb_Tex_001020[] = dobject_sb_Tex_001020; #define dobject_sb_Tex_001820 "__OTR__objects/object_sb/object_sb_Tex_001820" static const ALIGN_ASSET(2) char object_sb_Tex_001820[] = dobject_sb_Tex_001820; #define dobject_sb_Tex_001920 "__OTR__objects/object_sb/object_sb_Tex_001920" static const ALIGN_ASSET(2) char object_sb_Tex_001920[] = dobject_sb_Tex_001920; #define dobject_sb_Tex_0019A0 "__OTR__objects/object_sb/object_sb_Tex_0019A0" static const ALIGN_ASSET(2) char object_sb_Tex_0019A0[] = dobject_sb_Tex_0019A0; #define dobject_sb_Tex_001A20 "__OTR__objects/object_sb/object_sb_Tex_001A20" static const ALIGN_ASSET(2) char object_sb_Tex_001A20[] = dobject_sb_Tex_001A20; #define dobject_sb_DL_0025B0 "__OTR__objects/object_sb/object_sb_DL_0025B0" static const ALIGN_ASSET(2) char object_sb_DL_0025B0[] = dobject_sb_DL_0025B0; #define dobject_sb_DL_002858 "__OTR__objects/object_sb/object_sb_DL_002858" static const ALIGN_ASSET(2) char object_sb_DL_002858[] = dobject_sb_DL_002858; #define dobject_sb_Tex_002AF0 "__OTR__objects/object_sb/object_sb_Tex_002AF0" static const ALIGN_ASSET(2) char object_sb_Tex_002AF0[] = dobject_sb_Tex_002AF0; #define dobject_sb_Skel_002BF0 "__OTR__objects/object_sb/object_sb_Skel_002BF0" static const ALIGN_ASSET(2) char object_sb_Skel_002BF0[] = dobject_sb_Skel_002BF0; #define dobject_sb_Anim_002C8C "__OTR__objects/object_sb/object_sb_Anim_002C8C" static const ALIGN_ASSET(2) char object_sb_Anim_002C8C[] = dobject_sb_Anim_002C8C;