#pragma once #include "align_asset_macro.h" #define dgNabooruSkel "__OTR__objects/object_nb/gNabooruSkel" static const ALIGN_ASSET(2) char gNabooruSkel[] = dgNabooruSkel; #define dgNabooruHeadMouthOpenDL "__OTR__objects/object_nb/gNabooruHeadMouthOpenDL" static const ALIGN_ASSET(2) char gNabooruHeadMouthOpenDL[] = dgNabooruHeadMouthOpenDL; #define dgNabooruLeftThighDL "__OTR__objects/object_nb/gNabooruLeftThighDL" static const ALIGN_ASSET(2) char gNabooruLeftThighDL[] = dgNabooruLeftThighDL; #define dgNabooruLeftShinDL "__OTR__objects/object_nb/gNabooruLeftShinDL" static const ALIGN_ASSET(2) char gNabooruLeftShinDL[] = dgNabooruLeftShinDL; #define dgNabooruLeftFootDL "__OTR__objects/object_nb/gNabooruLeftFootDL" static const ALIGN_ASSET(2) char gNabooruLeftFootDL[] = dgNabooruLeftFootDL; #define dgNabooruRightThighDL "__OTR__objects/object_nb/gNabooruRightThighDL" static const ALIGN_ASSET(2) char gNabooruRightThighDL[] = dgNabooruRightThighDL; #define dgNabooruRightShinDL "__OTR__objects/object_nb/gNabooruRightShinDL" static const ALIGN_ASSET(2) char gNabooruRightShinDL[] = dgNabooruRightShinDL; #define dgNabooruRightFootDL "__OTR__objects/object_nb/gNabooruRightFootDL" static const ALIGN_ASSET(2) char gNabooruRightFootDL[] = dgNabooruRightFootDL; #define dgNabooruTorsoDL "__OTR__objects/object_nb/gNabooruTorsoDL" static const ALIGN_ASSET(2) char gNabooruTorsoDL[] = dgNabooruTorsoDL; #define dgNabooruLeftUpperArmDL "__OTR__objects/object_nb/gNabooruLeftUpperArmDL" static const ALIGN_ASSET(2) char gNabooruLeftUpperArmDL[] = dgNabooruLeftUpperArmDL; #define dgNabooruLeftForearmDL "__OTR__objects/object_nb/gNabooruLeftForearmDL" static const ALIGN_ASSET(2) char gNabooruLeftForearmDL[] = dgNabooruLeftForearmDL; #define dgNabooruLeftHandDL "__OTR__objects/object_nb/gNabooruLeftHandDL" static const ALIGN_ASSET(2) char gNabooruLeftHandDL[] = dgNabooruLeftHandDL; #define dgNabooruRightUpperArmDL "__OTR__objects/object_nb/gNabooruRightUpperArmDL" static const ALIGN_ASSET(2) char gNabooruRightUpperArmDL[] = dgNabooruRightUpperArmDL; #define dgNabooruRightForearmDL "__OTR__objects/object_nb/gNabooruRightForearmDL" static const ALIGN_ASSET(2) char gNabooruRightForearmDL[] = dgNabooruRightForearmDL; #define dgNabooruRightHandDL "__OTR__objects/object_nb/gNabooruRightHandDL" static const ALIGN_ASSET(2) char gNabooruRightHandDL[] = dgNabooruRightHandDL; #define dgNabooruHeadMouthClosedDL "__OTR__objects/object_nb/gNabooruHeadMouthClosedDL" static const ALIGN_ASSET(2) char gNabooruHeadMouthClosedDL[] = dgNabooruHeadMouthClosedDL; #define dgNabooruBlankDL "__OTR__objects/object_nb/gNabooruBlankDL" static const ALIGN_ASSET(2) char gNabooruBlankDL[] = dgNabooruBlankDL; #define dgNabooruPonytailDL "__OTR__objects/object_nb/gNabooruPonytailDL" static const ALIGN_ASSET(2) char gNabooruPonytailDL[] = dgNabooruPonytailDL; #define dgNabooruWaistDL "__OTR__objects/object_nb/gNabooruWaistDL" static const ALIGN_ASSET(2) char gNabooruWaistDL[] = dgNabooruWaistDL; #define dgNabooru1TLUT "__OTR__objects/object_nb/gNabooru1TLUT" static const ALIGN_ASSET(2) char gNabooru1TLUT[] = dgNabooru1TLUT; #define dgNabooru2TLUT "__OTR__objects/object_nb/gNabooru2TLUT" static const ALIGN_ASSET(2) char gNabooru2TLUT[] = dgNabooru2TLUT; #define dgNabooru3TLUT "__OTR__objects/object_nb/gNabooru3TLUT" static const ALIGN_ASSET(2) char gNabooru3TLUT[] = dgNabooru3TLUT; #define dgNabooruClothesButtonsTex "__OTR__objects/object_nb/gNabooruClothesButtonsTex" static const ALIGN_ASSET(2) char gNabooruClothesButtonsTex[] = dgNabooruClothesButtonsTex; #define dgNabooruSkinGradient1Tex "__OTR__objects/object_nb/gNabooruSkinGradient1Tex" static const ALIGN_ASSET(2) char gNabooruSkinGradient1Tex[] = dgNabooruSkinGradient1Tex; #define dgNabooruNavelTex "__OTR__objects/object_nb/gNabooruNavelTex" static const ALIGN_ASSET(2) char gNabooruNavelTex[] = dgNabooruNavelTex; #define dgNabooruPendantJewelTex "__OTR__objects/object_nb/gNabooruPendantJewelTex" static const ALIGN_ASSET(2) char gNabooruPendantJewelTex[] = dgNabooruPendantJewelTex; #define dgNabooruCleavageTex "__OTR__objects/object_nb/gNabooruCleavageTex" static const ALIGN_ASSET(2) char gNabooruCleavageTex[] = dgNabooruCleavageTex; #define dgNabooruTopFabricPatternTex "__OTR__objects/object_nb/gNabooruTopFabricPatternTex" static const ALIGN_ASSET(2) char gNabooruTopFabricPatternTex[] = dgNabooruTopFabricPatternTex; #define dgNabooruAnkleBraceletTex "__OTR__objects/object_nb/gNabooruAnkleBraceletTex" static const ALIGN_ASSET(2) char gNabooruAnkleBraceletTex[] = dgNabooruAnkleBraceletTex; #define dgNabooruTrousersShadowTex "__OTR__objects/object_nb/gNabooruTrousersShadowTex" static const ALIGN_ASSET(2) char gNabooruTrousersShadowTex[] = dgNabooruTrousersShadowTex; #define dgNabooruTrousersFabricTex "__OTR__objects/object_nb/gNabooruTrousersFabricTex" static const ALIGN_ASSET(2) char gNabooruTrousersFabricTex[] = dgNabooruTrousersFabricTex; #define dgNabooruTrouserCuffPatternTex "__OTR__objects/object_nb/gNabooruTrouserCuffPatternTex" static const ALIGN_ASSET(2) char gNabooruTrouserCuffPatternTex[] = dgNabooruTrouserCuffPatternTex; #define dgNabooruBeltJewelTex "__OTR__objects/object_nb/gNabooruBeltJewelTex" static const ALIGN_ASSET(2) char gNabooruBeltJewelTex[] = dgNabooruBeltJewelTex; #define dgNabooruBeltTex "__OTR__objects/object_nb/gNabooruBeltTex" static const ALIGN_ASSET(2) char gNabooruBeltTex[] = dgNabooruBeltTex; #define dgNabooruSkinGradient2Tex "__OTR__objects/object_nb/gNabooruSkinGradient2Tex" static const ALIGN_ASSET(2) char gNabooruSkinGradient2Tex[] = dgNabooruSkinGradient2Tex; #define dgNabooruForeheadJewelSettingTopTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingTopTex" static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingTopTex[] = dgNabooruForeheadJewelSettingTopTex; #define dgNabooruForeheadJewelSettingBottomTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingBottomTex" static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingBottomTex[] = dgNabooruForeheadJewelSettingBottomTex; #define dgNabooruForeheadJewelSettingSideTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingSideTex" static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingSideTex[] = dgNabooruForeheadJewelSettingSideTex; #define dgNabooruHairTex "__OTR__objects/object_nb/gNabooruHairTex" static const ALIGN_ASSET(2) char gNabooruHairTex[] = dgNabooruHairTex; #define dgNabooruForeheadJewelTex "__OTR__objects/object_nb/gNabooruForeheadJewelTex" static const ALIGN_ASSET(2) char gNabooruForeheadJewelTex[] = dgNabooruForeheadJewelTex; #define dgNabooruEarTex "__OTR__objects/object_nb/gNabooruEarTex" static const ALIGN_ASSET(2) char gNabooruEarTex[] = dgNabooruEarTex; #define dgNabooruFingersBackSideTex "__OTR__objects/object_nb/gNabooruFingersBackSideTex" static const ALIGN_ASSET(2) char gNabooruFingersBackSideTex[] = dgNabooruFingersBackSideTex; #define dgNabooruEarringsNecklaceArmletTex "__OTR__objects/object_nb/gNabooruEarringsNecklaceArmletTex" static const ALIGN_ASSET(2) char gNabooruEarringsNecklaceArmletTex[] = dgNabooruEarringsNecklaceArmletTex; #define dgNabooruPonytailCuffJewelTex "__OTR__objects/object_nb/gNabooruPonytailCuffJewelTex" static const ALIGN_ASSET(2) char gNabooruPonytailCuffJewelTex[] = dgNabooruPonytailCuffJewelTex; #define dgNabooruGloveHandBackTex "__OTR__objects/object_nb/gNabooruGloveHandBackTex" static const ALIGN_ASSET(2) char gNabooruGloveHandBackTex[] = dgNabooruGloveHandBackTex; #define dgNabooruGloveHandPalmTex "__OTR__objects/object_nb/gNabooruGloveHandPalmTex" static const ALIGN_ASSET(2) char gNabooruGloveHandPalmTex[] = dgNabooruGloveHandPalmTex; #define dgNabooruShoeUpperMouthTex "__OTR__objects/object_nb/gNabooruShoeUpperMouthTex" static const ALIGN_ASSET(2) char gNabooruShoeUpperMouthTex[] = dgNabooruShoeUpperMouthTex; #define dgNabooruShoeSoleTex "__OTR__objects/object_nb/gNabooruShoeSoleTex" static const ALIGN_ASSET(2) char gNabooruShoeSoleTex[] = dgNabooruShoeSoleTex; #define dgNabooruTopOfFootTex "__OTR__objects/object_nb/gNabooruTopOfFootTex" static const ALIGN_ASSET(2) char gNabooruTopOfFootTex[] = dgNabooruTopOfFootTex; #define dgNabooruFingersPalmSideTex "__OTR__objects/object_nb/gNabooruFingersPalmSideTex" static const ALIGN_ASSET(2) char gNabooruFingersPalmSideTex[] = dgNabooruFingersPalmSideTex; #define dgNabooruLipsTex "__OTR__objects/object_nb/gNabooruLipsTex" static const ALIGN_ASSET(2) char gNabooruLipsTex[] = dgNabooruLipsTex; #define dgNabooruEyeOpenTex "__OTR__objects/object_nb/gNabooruEyeOpenTex" static const ALIGN_ASSET(2) char gNabooruEyeOpenTex[] = dgNabooruEyeOpenTex; #define dgNabooruEyeHalfTex "__OTR__objects/object_nb/gNabooruEyeHalfTex" static const ALIGN_ASSET(2) char gNabooruEyeHalfTex[] = dgNabooruEyeHalfTex; #define dgNabooruEyeClosedTex "__OTR__objects/object_nb/gNabooruEyeClosedTex" static const ALIGN_ASSET(2) char gNabooruEyeClosedTex[] = dgNabooruEyeClosedTex; #define dgNabooruEyeWideTex "__OTR__objects/object_nb/gNabooruEyeWideTex" static const ALIGN_ASSET(2) char gNabooruEyeWideTex[] = dgNabooruEyeWideTex; #define dgNabooruPuttingHandsTogetherCastingMagicAnim "__OTR__objects/object_nb/gNabooruPuttingHandsTogetherCastingMagicAnim" static const ALIGN_ASSET(2) char gNabooruPuttingHandsTogetherCastingMagicAnim[] = dgNabooruPuttingHandsTogetherCastingMagicAnim; #define dgNabooruSittingCrossLeggedAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedAnim" static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedAnim[] = dgNabooruSittingCrossLeggedAnim; #define dgNabooruTrappedInVortexRaisingArmAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexRaisingArmAnim" static const ALIGN_ASSET(2) char gNabooruTrappedInVortexRaisingArmAnim[] = dgNabooruTrappedInVortexRaisingArmAnim; #define dgNabooruSuckedByVortexAnim "__OTR__objects/object_nb/gNabooruSuckedByVortexAnim" static const ALIGN_ASSET(2) char gNabooruSuckedByVortexAnim[] = dgNabooruSuckedByVortexAnim; #define dgNabooruTrappedInVortexPushingGroundAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexPushingGroundAnim" static const ALIGN_ASSET(2) char gNabooruTrappedInVortexPushingGroundAnim[] = dgNabooruTrappedInVortexPushingGroundAnim; #define dgNabooruRaisingArmsGivingMedallionAnim "__OTR__objects/object_nb/gNabooruRaisingArmsGivingMedallionAnim" static const ALIGN_ASSET(2) char gNabooruRaisingArmsGivingMedallionAnim[] = dgNabooruRaisingArmsGivingMedallionAnim; #define dgNabooruArmsRaisedGivingMedallionAnim "__OTR__objects/object_nb/gNabooruArmsRaisedGivingMedallionAnim" static const ALIGN_ASSET(2) char gNabooruArmsRaisedGivingMedallionAnim[] = dgNabooruArmsRaisedGivingMedallionAnim; #define dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim "__OTR__objects/object_nb/gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim" static const ALIGN_ASSET(2) char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim; #define dgNabooruOnOneKneeLookingLeftAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingLeftAnim" static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingLeftAnim[] = dgNabooruOnOneKneeLookingLeftAnim; #define dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim "__OTR__objects/object_nb/gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim" static const ALIGN_ASSET(2) char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim; #define dgNabooruOnOneKneeLookingRightAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingRightAnim" static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingRightAnim[] = dgNabooruOnOneKneeLookingRightAnim; #define dgNabooruOnAllFoursAnim "__OTR__objects/object_nb/gNabooruOnAllFoursAnim" static const ALIGN_ASSET(2) char gNabooruOnAllFoursAnim[] = dgNabooruOnAllFoursAnim; #define dgNabooruStandingHandsOnHipsAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsAnim" static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsAnim[] = dgNabooruStandingHandsOnHipsAnim; #define dgNabooruStandingToWalkingTransitionAnim "__OTR__objects/object_nb/gNabooruStandingToWalkingTransitionAnim" static const ALIGN_ASSET(2) char gNabooruStandingToWalkingTransitionAnim[] = dgNabooruStandingToWalkingTransitionAnim; #define dgNabooruSittingCrossLeggedLookingUpRightAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedLookingUpRightAnim" static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedLookingUpRightAnim[] = dgNabooruSittingCrossLeggedLookingUpRightAnim; #define dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim" static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim; #define dgNabooruKneeingToRunningToHitAnim "__OTR__objects/object_nb/gNabooruKneeingToRunningToHitAnim" static const ALIGN_ASSET(2) char gNabooruKneeingToRunningToHitAnim[] = dgNabooruKneeingToRunningToHitAnim; #define dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim "__OTR__objects/object_nb/gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim" static const ALIGN_ASSET(2) char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim; #define dgNabooruKneeingAtCrawlspaceAnim "__OTR__objects/object_nb/gNabooruKneeingAtCrawlspaceAnim" static const ALIGN_ASSET(2) char gNabooruKneeingAtCrawlspaceAnim[] = dgNabooruKneeingAtCrawlspaceAnim; #define dgNabooruCollapseFromStandingToKneelingTransitionAnim "__OTR__objects/object_nb/gNabooruCollapseFromStandingToKneelingTransitionAnim" static const ALIGN_ASSET(2) char gNabooruCollapseFromStandingToKneelingTransitionAnim[] = dgNabooruCollapseFromStandingToKneelingTransitionAnim; #define dgNabooruWalkingAnim "__OTR__objects/object_nb/gNabooruWalkingAnim" static const ALIGN_ASSET(2) char gNabooruWalkingAnim[] = dgNabooruWalkingAnim; #define dgNabooruStandingHandsOnHipsChamberOfSagesAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsChamberOfSagesAnim" static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] = dgNabooruStandingHandsOnHipsChamberOfSagesAnim; #define dgNabooruUnusedVtx_00EFF8 "__OTR__objects/object_nb/gNabooruUnusedVtx_00EFF8" static const ALIGN_ASSET(2) char gNabooruUnusedVtx_00EFF8[] = dgNabooruUnusedVtx_00EFF8;