#pragma once #include "align_asset_macro.h" #define dgGohmaSkel "__OTR__objects/object_goma/gGohmaSkel" static const ALIGN_ASSET(2) char gGohmaSkel[] = dgGohmaSkel; #define dgGohmaBodyDL "__OTR__objects/object_goma/gGohmaBodyDL" static const ALIGN_ASSET(2) char gGohmaBodyDL[] = dgGohmaBodyDL; #define dgGohmaBodyShellDL "__OTR__objects/object_goma/gGohmaBodyShellDL" static const ALIGN_ASSET(2) char gGohmaBodyShellDL[] = dgGohmaBodyShellDL; #define dgGohmaEyeDL "__OTR__objects/object_goma/gGohmaEyeDL" static const ALIGN_ASSET(2) char gGohmaEyeDL[] = dgGohmaEyeDL; #define dgGohmaTail4DL "__OTR__objects/object_goma/gGohmaTail4DL" static const ALIGN_ASSET(2) char gGohmaTail4DL[] = dgGohmaTail4DL; #define dgGohmaTail3DL "__OTR__objects/object_goma/gGohmaTail3DL" static const ALIGN_ASSET(2) char gGohmaTail3DL[] = dgGohmaTail3DL; #define dgGohmaTail2DL "__OTR__objects/object_goma/gGohmaTail2DL" static const ALIGN_ASSET(2) char gGohmaTail2DL[] = dgGohmaTail2DL; #define dgGohmaTail1DL "__OTR__objects/object_goma/gGohmaTail1DL" static const ALIGN_ASSET(2) char gGohmaTail1DL[] = dgGohmaTail1DL; #define dgGohmaRightFeetBackDL "__OTR__objects/object_goma/gGohmaRightFeetBackDL" static const ALIGN_ASSET(2) char gGohmaRightFeetBackDL[] = dgGohmaRightFeetBackDL; #define dgGohmaRightFeetDL "__OTR__objects/object_goma/gGohmaRightFeetDL" static const ALIGN_ASSET(2) char gGohmaRightFeetDL[] = dgGohmaRightFeetDL; #define dgGohmaRightShinDL "__OTR__objects/object_goma/gGohmaRightShinDL" static const ALIGN_ASSET(2) char gGohmaRightShinDL[] = dgGohmaRightShinDL; #define dgGohmaRightKneeDL "__OTR__objects/object_goma/gGohmaRightKneeDL" static const ALIGN_ASSET(2) char gGohmaRightKneeDL[] = dgGohmaRightKneeDL; #define dgGohmaRightThighShellDL "__OTR__objects/object_goma/gGohmaRightThighShellDL" static const ALIGN_ASSET(2) char gGohmaRightThighShellDL[] = dgGohmaRightThighShellDL; #define dgGohmaRightThighDL "__OTR__objects/object_goma/gGohmaRightThighDL" static const ALIGN_ASSET(2) char gGohmaRightThighDL[] = dgGohmaRightThighDL; #define dgGohmaEyeLidBottomDL "__OTR__objects/object_goma/gGohmaEyeLidBottomDL" static const ALIGN_ASSET(2) char gGohmaEyeLidBottomDL[] = dgGohmaEyeLidBottomDL; #define dgGohmaEyeLidTopDL "__OTR__objects/object_goma/gGohmaEyeLidTopDL" static const ALIGN_ASSET(2) char gGohmaEyeLidTopDL[] = dgGohmaEyeLidTopDL; #define dgGohmaIrisDL "__OTR__objects/object_goma/gGohmaIrisDL" static const ALIGN_ASSET(2) char gGohmaIrisDL[] = dgGohmaIrisDL; #define dgGohmaMandiblesBodyDL "__OTR__objects/object_goma/gGohmaMandiblesBodyDL" static const ALIGN_ASSET(2) char gGohmaMandiblesBodyDL[] = dgGohmaMandiblesBodyDL; #define dgGohmaLeftMandibles2DL "__OTR__objects/object_goma/gGohmaLeftMandibles2DL" static const ALIGN_ASSET(2) char gGohmaLeftMandibles2DL[] = dgGohmaLeftMandibles2DL; #define dgGohmaLeftMandibles1DL "__OTR__objects/object_goma/gGohmaLeftMandibles1DL" static const ALIGN_ASSET(2) char gGohmaLeftMandibles1DL[] = dgGohmaLeftMandibles1DL; #define dgGohmaRightMandibles2DL "__OTR__objects/object_goma/gGohmaRightMandibles2DL" static const ALIGN_ASSET(2) char gGohmaRightMandibles2DL[] = dgGohmaRightMandibles2DL; #define dgGohmaRightMandibles1DL "__OTR__objects/object_goma/gGohmaRightMandibles1DL" static const ALIGN_ASSET(2) char gGohmaRightMandibles1DL[] = dgGohmaRightMandibles1DL; #define dgGohmaLeftAntennaClawDL "__OTR__objects/object_goma/gGohmaLeftAntennaClawDL" static const ALIGN_ASSET(2) char gGohmaLeftAntennaClawDL[] = dgGohmaLeftAntennaClawDL; #define dgGohmaLeftAntennaShellDL "__OTR__objects/object_goma/gGohmaLeftAntennaShellDL" static const ALIGN_ASSET(2) char gGohmaLeftAntennaShellDL[] = dgGohmaLeftAntennaShellDL; #define dgGohmaLeftAntennaBodyDL "__OTR__objects/object_goma/gGohmaLeftAntennaBodyDL" static const ALIGN_ASSET(2) char gGohmaLeftAntennaBodyDL[] = dgGohmaLeftAntennaBodyDL; #define dgGohmaRightAntennaClawDL "__OTR__objects/object_goma/gGohmaRightAntennaClawDL" static const ALIGN_ASSET(2) char gGohmaRightAntennaClawDL[] = dgGohmaRightAntennaClawDL; #define dgGohmaRightAntennaShellDL "__OTR__objects/object_goma/gGohmaRightAntennaShellDL" static const ALIGN_ASSET(2) char gGohmaRightAntennaShellDL[] = dgGohmaRightAntennaShellDL; #define dgGohmaRightAntennaBodyDL "__OTR__objects/object_goma/gGohmaRightAntennaBodyDL" static const ALIGN_ASSET(2) char gGohmaRightAntennaBodyDL[] = dgGohmaRightAntennaBodyDL; #define dgGohmaLeftFeetBackDL "__OTR__objects/object_goma/gGohmaLeftFeetBackDL" static const ALIGN_ASSET(2) char gGohmaLeftFeetBackDL[] = dgGohmaLeftFeetBackDL; #define dgGohmaLeftFeetDL "__OTR__objects/object_goma/gGohmaLeftFeetDL" static const ALIGN_ASSET(2) char gGohmaLeftFeetDL[] = dgGohmaLeftFeetDL; #define dgGohmaLeftShinDL "__OTR__objects/object_goma/gGohmaLeftShinDL" static const ALIGN_ASSET(2) char gGohmaLeftShinDL[] = dgGohmaLeftShinDL; #define dgGohmaLeftKneeDL "__OTR__objects/object_goma/gGohmaLeftKneeDL" static const ALIGN_ASSET(2) char gGohmaLeftKneeDL[] = dgGohmaLeftKneeDL; #define dgGohmaLeftThighShellDL "__OTR__objects/object_goma/gGohmaLeftThighShellDL" static const ALIGN_ASSET(2) char gGohmaLeftThighShellDL[] = dgGohmaLeftThighShellDL; #define dgGohmaLeftThighDL "__OTR__objects/object_goma/gGohmaLeftThighDL" static const ALIGN_ASSET(2) char gGohmaLeftThighDL[] = dgGohmaLeftThighDL; #define dgGohmaBodyShellBackDL "__OTR__objects/object_goma/gGohmaBodyShellBackDL" static const ALIGN_ASSET(2) char gGohmaBodyShellBackDL[] = dgGohmaBodyShellBackDL; #define dgGohmaStandAnim "__OTR__objects/object_goma/gGohmaStandAnim" static const ALIGN_ASSET(2) char gGohmaStandAnim[] = dgGohmaStandAnim; #define dgGohmaHangAnim "__OTR__objects/object_goma/gGohmaHangAnim" static const ALIGN_ASSET(2) char gGohmaHangAnim[] = dgGohmaHangAnim; #define dgGohmaWalkAnim "__OTR__objects/object_goma/gGohmaWalkAnim" static const ALIGN_ASSET(2) char gGohmaWalkAnim[] = dgGohmaWalkAnim; #define dgGohmaPrepareEggsAnim "__OTR__objects/object_goma/gGohmaPrepareEggsAnim" static const ALIGN_ASSET(2) char gGohmaPrepareEggsAnim[] = dgGohmaPrepareEggsAnim; #define dgGohmaAttackAnim "__OTR__objects/object_goma/gGohmaAttackAnim" static const ALIGN_ASSET(2) char gGohmaAttackAnim[] = dgGohmaAttackAnim; #define dgGohmaRestAfterAttackAnim "__OTR__objects/object_goma/gGohmaRestAfterAttackAnim" static const ALIGN_ASSET(2) char gGohmaRestAfterAttackAnim[] = dgGohmaRestAfterAttackAnim; #define dgGohmaRecoverAfterAttackAnim "__OTR__objects/object_goma/gGohmaRecoverAfterAttackAnim" static const ALIGN_ASSET(2) char gGohmaRecoverAfterAttackAnim[] = dgGohmaRecoverAfterAttackAnim; #define dgGohmaCrashAnim "__OTR__objects/object_goma/gGohmaCrashAnim" static const ALIGN_ASSET(2) char gGohmaCrashAnim[] = dgGohmaCrashAnim; #define dgGohmaLandAnim "__OTR__objects/object_goma/gGohmaLandAnim" static const ALIGN_ASSET(2) char gGohmaLandAnim[] = dgGohmaLandAnim; #define dgGohmaClimbAnim "__OTR__objects/object_goma/gGohmaClimbAnim" static const ALIGN_ASSET(2) char gGohmaClimbAnim[] = dgGohmaClimbAnim; #define dgGohmaDamageAnim "__OTR__objects/object_goma/gGohmaDamageAnim" static const ALIGN_ASSET(2) char gGohmaDamageAnim[] = dgGohmaDamageAnim; #define dgGohmaDeathAnim "__OTR__objects/object_goma/gGohmaDeathAnim" static const ALIGN_ASSET(2) char gGohmaDeathAnim[] = dgGohmaDeathAnim; #define dgGohmaPrepareAttackAnim "__OTR__objects/object_goma/gGohmaPrepareAttackAnim" static const ALIGN_ASSET(2) char gGohmaPrepareAttackAnim[] = dgGohmaPrepareAttackAnim; #define dgGohmaStunnedAnim "__OTR__objects/object_goma/gGohmaStunnedAnim" static const ALIGN_ASSET(2) char gGohmaStunnedAnim[] = dgGohmaStunnedAnim; #define dgGohmaInitialLandingAnim "__OTR__objects/object_goma/gGohmaInitialLandingAnim" static const ALIGN_ASSET(2) char gGohmaInitialLandingAnim[] = dgGohmaInitialLandingAnim; #define dgGohmaEyeRollAnim "__OTR__objects/object_goma/gGohmaEyeRollAnim" static const ALIGN_ASSET(2) char gGohmaEyeRollAnim[] = dgGohmaEyeRollAnim; #define dgGohmaLayEggsAnim "__OTR__objects/object_goma/gGohmaLayEggsAnim" static const ALIGN_ASSET(2) char gGohmaLayEggsAnim[] = dgGohmaLayEggsAnim; #define dgGohmaIdleCrouchedAnim "__OTR__objects/object_goma/gGohmaIdleCrouchedAnim" static const ALIGN_ASSET(2) char gGohmaIdleCrouchedAnim[] = dgGohmaIdleCrouchedAnim; #define dgGohmaWalkCrouchedAnim "__OTR__objects/object_goma/gGohmaWalkCrouchedAnim" static const ALIGN_ASSET(2) char gGohmaWalkCrouchedAnim[] = dgGohmaWalkCrouchedAnim; #define dgGohmaViolentAttackAnim "__OTR__objects/object_goma/gGohmaViolentAttackAnim" static const ALIGN_ASSET(2) char gGohmaViolentAttackAnim[] = dgGohmaViolentAttackAnim; #define dgGohmaBodyTex "__OTR__objects/object_goma/gGohmaBodyTex" static const ALIGN_ASSET(2) char gGohmaBodyTex[] = dgGohmaBodyTex; #define dgGohmaShellUndersideTex "__OTR__objects/object_goma/gGohmaShellUndersideTex" static const ALIGN_ASSET(2) char gGohmaShellUndersideTex[] = dgGohmaShellUndersideTex; #define dgGohmaDarkShellTex "__OTR__objects/object_goma/gGohmaDarkShellTex" static const ALIGN_ASSET(2) char gGohmaDarkShellTex[] = dgGohmaDarkShellTex; #define dgGohmaShellTex "__OTR__objects/object_goma/gGohmaShellTex" static const ALIGN_ASSET(2) char gGohmaShellTex[] = dgGohmaShellTex; #define dgGohmaEyeTex "__OTR__objects/object_goma/gGohmaEyeTex" static const ALIGN_ASSET(2) char gGohmaEyeTex[] = dgGohmaEyeTex; #define dgGohmaIrisTex "__OTR__objects/object_goma/gGohmaIrisTex" static const ALIGN_ASSET(2) char gGohmaIrisTex[] = dgGohmaIrisTex; #define dgGohmaTitleCardTex "__OTR__objects/object_goma/gGohmaTitleCardTex" static const ALIGN_ASSET(2) char gGohmaTitleCardTex[] = dgGohmaTitleCardTex; #define dgGohmaDoorDL "__OTR__objects/object_goma/gGohmaDoorDL" static const ALIGN_ASSET(2) char gGohmaDoorDL[] = dgGohmaDoorDL; #define dgGohmaDoorCol "__OTR__objects/object_goma/gGohmaDoorCol" static const ALIGN_ASSET(2) char gGohmaDoorCol[] = dgGohmaDoorCol; #define dgGohmaDoorTex "__OTR__objects/object_goma/gGohmaDoorTex" static const ALIGN_ASSET(2) char gGohmaDoorTex[] = dgGohmaDoorTex;