#pragma once #include "align_asset_macro.h" #define dgPhantomGanonSkel "__OTR__objects/object_gnd/gPhantomGanonSkel" static const ALIGN_ASSET(2) char gPhantomGanonSkel[] = dgPhantomGanonSkel; #define dgPhantomGanonRideAnim "__OTR__objects/object_gnd/gPhantomGanonRideAnim" static const ALIGN_ASSET(2) char gPhantomGanonRideAnim[] = dgPhantomGanonRideAnim; #define dgPhantomGanonMaskOnAnim "__OTR__objects/object_gnd/gPhantomGanonMaskOnAnim" static const ALIGN_ASSET(2) char gPhantomGanonMaskOnAnim[] = dgPhantomGanonMaskOnAnim; #define dgPhantomGanonRidePoseAnim "__OTR__objects/object_gnd/gPhantomGanonRidePoseAnim" static const ALIGN_ASSET(2) char gPhantomGanonRidePoseAnim[] = dgPhantomGanonRidePoseAnim; #define dgPhantomGanonHorseRearingAnim "__OTR__objects/object_gnd/gPhantomGanonHorseRearingAnim" static const ALIGN_ASSET(2) char gPhantomGanonHorseRearingAnim[] = dgPhantomGanonHorseRearingAnim; #define dgPhantomGanonRideSpearRaiseAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearRaiseAnim" static const ALIGN_ASSET(2) char gPhantomGanonRideSpearRaiseAnim[] = dgPhantomGanonRideSpearRaiseAnim; #define dgPhantomGanonRideSpearStrikeAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearStrikeAnim" static const ALIGN_ASSET(2) char gPhantomGanonRideSpearStrikeAnim[] = dgPhantomGanonRideSpearStrikeAnim; #define dgPhantomGanonRideSpearResetAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearResetAnim" static const ALIGN_ASSET(2) char gPhantomGanonRideSpearResetAnim[] = dgPhantomGanonRideSpearResetAnim; #define dgPhantomGanonNeutralAnim "__OTR__objects/object_gnd/gPhantomGanonNeutralAnim" static const ALIGN_ASSET(2) char gPhantomGanonNeutralAnim[] = dgPhantomGanonNeutralAnim; #define dgPhantomGanonThrowAnim "__OTR__objects/object_gnd/gPhantomGanonThrowAnim" static const ALIGN_ASSET(2) char gPhantomGanonThrowAnim[] = dgPhantomGanonThrowAnim; #define dgPhantomGanonThrowEndAnim "__OTR__objects/object_gnd/gPhantomGanonThrowEndAnim" static const ALIGN_ASSET(2) char gPhantomGanonThrowEndAnim[] = dgPhantomGanonThrowEndAnim; #define dgPhantomGanonReturn1Anim "__OTR__objects/object_gnd/gPhantomGanonReturn1Anim" static const ALIGN_ASSET(2) char gPhantomGanonReturn1Anim[] = dgPhantomGanonReturn1Anim; #define dgPhantomGanonReturn2Anim "__OTR__objects/object_gnd/gPhantomGanonReturn2Anim" static const ALIGN_ASSET(2) char gPhantomGanonReturn2Anim[] = dgPhantomGanonReturn2Anim; #define dgPhantomGanonBlockAnim "__OTR__objects/object_gnd/gPhantomGanonBlockAnim" static const ALIGN_ASSET(2) char gPhantomGanonBlockAnim[] = dgPhantomGanonBlockAnim; #define dgPhantomGanonChargeWindupAnim "__OTR__objects/object_gnd/gPhantomGanonChargeWindupAnim" static const ALIGN_ASSET(2) char gPhantomGanonChargeWindupAnim[] = dgPhantomGanonChargeWindupAnim; #define dgPhantomGanonChargeStartAnim "__OTR__objects/object_gnd/gPhantomGanonChargeStartAnim" static const ALIGN_ASSET(2) char gPhantomGanonChargeStartAnim[] = dgPhantomGanonChargeStartAnim; #define dgPhantomGanonChargeAnim "__OTR__objects/object_gnd/gPhantomGanonChargeAnim" static const ALIGN_ASSET(2) char gPhantomGanonChargeAnim[] = dgPhantomGanonChargeAnim; #define dgPhantomGanonAirDamageAnim "__OTR__objects/object_gnd/gPhantomGanonAirDamageAnim" static const ALIGN_ASSET(2) char gPhantomGanonAirDamageAnim[] = dgPhantomGanonAirDamageAnim; #define dgPhantomGanonGroundDamageAnim "__OTR__objects/object_gnd/gPhantomGanonGroundDamageAnim" static const ALIGN_ASSET(2) char gPhantomGanonGroundDamageAnim[] = dgPhantomGanonGroundDamageAnim; #define dgPhantomGanonStunnedAnim "__OTR__objects/object_gnd/gPhantomGanonStunnedAnim" static const ALIGN_ASSET(2) char gPhantomGanonStunnedAnim[] = dgPhantomGanonStunnedAnim; #define dgPhantomGanonDeathBlowAnim "__OTR__objects/object_gnd/gPhantomGanonDeathBlowAnim" static const ALIGN_ASSET(2) char gPhantomGanonDeathBlowAnim[] = dgPhantomGanonDeathBlowAnim; #define dgPhantomGanonLimpAnim "__OTR__objects/object_gnd/gPhantomGanonLimpAnim" static const ALIGN_ASSET(2) char gPhantomGanonLimpAnim[] = dgPhantomGanonLimpAnim; #define dgPhantomGanonScreamAnim "__OTR__objects/object_gnd/gPhantomGanonScreamAnim" static const ALIGN_ASSET(2) char gPhantomGanonScreamAnim[] = dgPhantomGanonScreamAnim; #define dgPhantomGanonLastPoseAnim "__OTR__objects/object_gnd/gPhantomGanonLastPoseAnim" static const ALIGN_ASSET(2) char gPhantomGanonLastPoseAnim[] = dgPhantomGanonLastPoseAnim; #define dgPhantomGanonLimbTex_00B380 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B380" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B380[] = dgPhantomGanonLimbTex_00B380; #define dgPhantomGanonLimbTex_00A800 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A800" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A800[] = dgPhantomGanonLimbTex_00A800; #define dgPhantomGanonLimbTex_00AE80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AE80" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AE80[] = dgPhantomGanonLimbTex_00AE80; #define dgPhantomGanonLimbTex_00AF00 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AF00" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AF00[] = dgPhantomGanonLimbTex_00AF00; #define dgPhantomGanonLimbTex_00C180 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C180" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C180[] = dgPhantomGanonLimbTex_00C180; #define dgPhantomGanonLimbTex_00C400 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C400" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C400[] = dgPhantomGanonLimbTex_00C400; #define dgPhantomGanonLimbTex_00B980 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B980" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B980[] = dgPhantomGanonLimbTex_00B980; #define dgPhantomGanonLimbTex_00C480 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C480" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C480[] = dgPhantomGanonLimbTex_00C480; #define dgPhantomGanonLimbTex_00BC80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BC80" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BC80[] = dgPhantomGanonLimbTex_00BC80; #define dgPhantomGanonLimbTex_00BD80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BD80" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BD80[] = dgPhantomGanonLimbTex_00BD80; #define dgPhantomGanonLimbTex_00C080 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C080" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C080[] = dgPhantomGanonLimbTex_00C080; #define dgPhantomGanonLimbTex_00C200 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C200" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C200[] = dgPhantomGanonLimbTex_00C200; #define dgPhantomGanonLimbTex_00A000 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A000" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A000[] = dgPhantomGanonLimbTex_00A000; #define dgPhantomGanonLimbTex_00A200 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A200" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A200[] = dgPhantomGanonLimbTex_00A200; #define dgPhantomGanonLimbTex_00A400 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A400" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A400[] = dgPhantomGanonLimbTex_00A400; #define dgPhantomGanonLimbTex_00A600 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A600" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A600[] = dgPhantomGanonLimbTex_00A600; #define dgPhantomGanonLimbTex_00A880 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A880" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A880[] = dgPhantomGanonLimbTex_00A880; #define dgPhantomGanonLimbTex_00B780 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B780" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B780[] = dgPhantomGanonLimbTex_00B780; #define dgPhantomGanonLimbTex_00BA80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BA80" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BA80[] = dgPhantomGanonLimbTex_00BA80; #define dgPhantomGanonLimbTex_00BE80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BE80" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BE80[] = dgPhantomGanonLimbTex_00BE80; #define dgPhantomGanonLimbTex_00AA80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AA80" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AA80[] = dgPhantomGanonLimbTex_00AA80; #define dgPhantomGanonLimbTex_00AF80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AF80" static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AF80[] = dgPhantomGanonLimbTex_00AF80; #define dgPhantomGanonFaceDL "__OTR__objects/object_gnd/gPhantomGanonFaceDL" static const ALIGN_ASSET(2) char gPhantomGanonFaceDL[] = dgPhantomGanonFaceDL; #define dgPhantomGanonEyeTLUT "__OTR__objects/object_gnd/gPhantomGanonEyeTLUT" static const ALIGN_ASSET(2) char gPhantomGanonEyeTLUT[] = dgPhantomGanonEyeTLUT; #define dgPhantomGanonMouthTLUT "__OTR__objects/object_gnd/gPhantomGanonMouthTLUT" static const ALIGN_ASSET(2) char gPhantomGanonMouthTLUT[] = dgPhantomGanonMouthTLUT; #define dgPhantomGanonEyeTex "__OTR__objects/object_gnd/gPhantomGanonEyeTex" static const ALIGN_ASSET(2) char gPhantomGanonEyeTex[] = dgPhantomGanonEyeTex; #define dgPhantomGanonSmileTex "__OTR__objects/object_gnd/gPhantomGanonSmileTex" static const ALIGN_ASSET(2) char gPhantomGanonSmileTex[] = dgPhantomGanonSmileTex; #define dgPhantomGanonMouthTex "__OTR__objects/object_gnd/gPhantomGanonMouthTex" static const ALIGN_ASSET(2) char gPhantomGanonMouthTex[] = dgPhantomGanonMouthTex; #define dgPhantomGanonAnim_003854 "__OTR__objects/object_gnd/gPhantomGanonAnim_003854" static const ALIGN_ASSET(2) char gPhantomGanonAnim_003854[] = dgPhantomGanonAnim_003854; #define dgPhantomGanonAnim_00D398 "__OTR__objects/object_gnd/gPhantomGanonAnim_00D398" static const ALIGN_ASSET(2) char gPhantomGanonAnim_00D398[] = dgPhantomGanonAnim_00D398; #define dgPhantomGanonAnim_00CC84 "__OTR__objects/object_gnd/gPhantomGanonAnim_00CC84" static const ALIGN_ASSET(2) char gPhantomGanonAnim_00CC84[] = dgPhantomGanonAnim_00CC84; #define dgPhantomGanonAnim_012320 "__OTR__objects/object_gnd/gPhantomGanonAnim_012320" static const ALIGN_ASSET(2) char gPhantomGanonAnim_012320[] = dgPhantomGanonAnim_012320; #define dgPhantomGanonBarsDL "__OTR__objects/object_gnd/gPhantomGanonBarsDL" static const ALIGN_ASSET(2) char gPhantomGanonBarsDL[] = dgPhantomGanonBarsDL; #define dgPhantomGanonBarsCol "__OTR__objects/object_gnd/gPhantomGanonBarsCol" static const ALIGN_ASSET(2) char gPhantomGanonBarsCol[] = dgPhantomGanonBarsCol; #define dgPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0[] = dgPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0; #define dgPhantomGanonSkelLimbsLimb_00C5BCDL_008918 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5BCDL_008918" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5BCDL_008918[] = dgPhantomGanonSkelLimbsLimb_00C5BCDL_008918; #define dgPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0[] = dgPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0; #define dgPhantomGanonSkelLimbsLimb_00C5E0DL_009A80 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5E0DL_009A80" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5E0DL_009A80[] = dgPhantomGanonSkelLimbsLimb_00C5E0DL_009A80; #define dgPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8[] = dgPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8; #define dgPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8[] = dgPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8; #define dgPhantomGanonSkelLimbsLimb_00C610DL_009298 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C610DL_009298" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C610DL_009298[] = dgPhantomGanonSkelLimbsLimb_00C610DL_009298; #define dgPhantomGanonSkelLimbsLimb_00C61CDL_008BE0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C61CDL_008BE0" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C61CDL_008BE0[] = dgPhantomGanonSkelLimbsLimb_00C61CDL_008BE0; #define dgPhantomGanonSkelLimbsLimb_00C628DL_0080F8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C628DL_0080F8" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C628DL_0080F8[] = dgPhantomGanonSkelLimbsLimb_00C628DL_0080F8; #define dgPhantomGanonSkelLimbsLimb_00C640DL_009038 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C640DL_009038" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C640DL_009038[] = dgPhantomGanonSkelLimbsLimb_00C640DL_009038; #define dgPhantomGanonSkelLimbsLimb_00C658DL_009520 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C658DL_009520" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C658DL_009520[] = dgPhantomGanonSkelLimbsLimb_00C658DL_009520; #define dgPhantomGanonSkelLimbsLimb_00C664DL_009650 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C664DL_009650" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C664DL_009650[] = dgPhantomGanonSkelLimbsLimb_00C664DL_009650; #define dgPhantomGanonSkelLimbsLimb_00C670DL_009460 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C670DL_009460" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C670DL_009460[] = dgPhantomGanonSkelLimbsLimb_00C670DL_009460; #define dgPhantomGanonSkelLimbsLimb_00C688DL_009ED0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C688DL_009ED0" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C688DL_009ED0[] = dgPhantomGanonSkelLimbsLimb_00C688DL_009ED0; #define dgPhantomGanonSkelLimbsLimb_00C694DL_009D68 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C694DL_009D68" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C694DL_009D68[] = dgPhantomGanonSkelLimbsLimb_00C694DL_009D68; #define dgPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8" static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8[] = dgPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8; #define dobject_gndTex_012B50 "__OTR__objects/object_gnd/object_gndTex_012B50" static const ALIGN_ASSET(2) char object_gndTex_012B50[] = dobject_gndTex_012B50;