#pragma once #include "align_asset_macro.h" #define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel" static const ALIGN_ASSET(2) char gGraveyardKidSkel[] = dgGraveyardKidSkel; #define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL" static const ALIGN_ASSET(2) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL; #define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL" static const ALIGN_ASSET(2) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL; #define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL" static const ALIGN_ASSET(2) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL; #define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL" static const ALIGN_ASSET(2) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL; #define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL" static const ALIGN_ASSET(2) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL; #define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL" static const ALIGN_ASSET(2) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL; #define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL" static const ALIGN_ASSET(2) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL; #define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL" static const ALIGN_ASSET(2) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL; #define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL" static const ALIGN_ASSET(2) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL; #define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL" static const ALIGN_ASSET(2) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL; #define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL" static const ALIGN_ASSET(2) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL; #define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL" static const ALIGN_ASSET(2) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL; #define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL" static const ALIGN_ASSET(2) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL; #define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL" static const ALIGN_ASSET(2) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL; #define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL" static const ALIGN_ASSET(2) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL; #define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim" static const ALIGN_ASSET(2) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim; #define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim" static const ALIGN_ASSET(2) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim; #define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim" static const ALIGN_ASSET(2) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim; #define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim" static const ALIGN_ASSET(2) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim; #define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex" static const ALIGN_ASSET(2) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex; #define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex" static const ALIGN_ASSET(2) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex; #define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex" static const ALIGN_ASSET(2) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex; #define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT" static const ALIGN_ASSET(2) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT; #define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex" static const ALIGN_ASSET(2) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex; #define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex" static const ALIGN_ASSET(2) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex; #define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex" static const ALIGN_ASSET(2) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex; #define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex" static const ALIGN_ASSET(2) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex; #define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex" static const ALIGN_ASSET(2) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex; #define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex" static const ALIGN_ASSET(2) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex; #define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex" static const ALIGN_ASSET(2) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex; #define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex" static const ALIGN_ASSET(2) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex; #define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex" static const ALIGN_ASSET(2) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex; #define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex" static const ALIGN_ASSET(2) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex; #define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex" static const ALIGN_ASSET(2) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex; #define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex" static const ALIGN_ASSET(2) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;