#ifndef OBJECTS_OBJECT_DNK_H #define OBJECTS_OBJECT_DNK_H 1 #include "align_asset_macro.h" #define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0" static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0; #define dobject_dnkTex_0023D0 "__OTR__objects/object_dnk/object_dnkTex_0023D0" static const ALIGN_ASSET(2) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0; #define dobject_dnkTex_002650 "__OTR__objects/object_dnk/object_dnkTex_002650" static const ALIGN_ASSET(2) char object_dnkTex_002650[] = dobject_dnkTex_002650; #define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0" static const ALIGN_ASSET(2) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0; #define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850" static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850; #define dgDntStageSkel "__OTR__objects/object_dnk/gDntStageSkel" static const ALIGN_ASSET(2) char gDntStageSkel[] = dgDntStageSkel; #define dgDntStageSpitAnim "__OTR__objects/object_dnk/gDntStageSpitAnim" static const ALIGN_ASSET(2) char gDntStageSpitAnim[] = dgDntStageSpitAnim; #define dgDntStageHideAnim "__OTR__objects/object_dnk/gDntStageHideAnim" static const ALIGN_ASSET(2) char gDntStageHideAnim[] = dgDntStageHideAnim; #define dgDntStageDanceAnim "__OTR__objects/object_dnk/gDntStageDanceAnim" static const ALIGN_ASSET(2) char gDntStageDanceAnim[] = dgDntStageDanceAnim; #define dgDntStageUnburrowAnim "__OTR__objects/object_dnk/gDntStageUnburrowAnim" static const ALIGN_ASSET(2) char gDntStageUnburrowAnim[] = dgDntStageUnburrowAnim; #define dgDntStageUpAnim "__OTR__objects/object_dnk/gDntStageUpAnim" static const ALIGN_ASSET(2) char gDntStageUpAnim[] = dgDntStageUpAnim; #define dgDntStageWalkAnim "__OTR__objects/object_dnk/gDntStageWalkAnim" static const ALIGN_ASSET(2) char gDntStageWalkAnim[] = dgDntStageWalkAnim; #define dgDntStageEyeOpenTex "__OTR__objects/object_dnk/gDntStageEyeOpenTex" static const ALIGN_ASSET(2) char gDntStageEyeOpenTex[] = dgDntStageEyeOpenTex; #define dgDntStageEyeHalfTex "__OTR__objects/object_dnk/gDntStageEyeHalfTex" static const ALIGN_ASSET(2) char gDntStageEyeHalfTex[] = dgDntStageEyeHalfTex; #define dgDntStageEyeShutTex "__OTR__objects/object_dnk/gDntStageEyeShutTex" static const ALIGN_ASSET(2) char gDntStageEyeShutTex[] = dgDntStageEyeShutTex; #define dgDntStageFlowerDL "__OTR__objects/object_dnk/gDntStageFlowerDL" static const ALIGN_ASSET(2) char gDntStageFlowerDL[] = dgDntStageFlowerDL; #define dgDntStageNutDL "__OTR__objects/object_dnk/gDntStageNutDL" static const ALIGN_ASSET(2) char gDntStageNutDL[] = dgDntStageNutDL; #define dgDntStageWaitAnim "__OTR__objects/object_dnk/gDntStageWaitAnim" static const ALIGN_ASSET(2) char gDntStageWaitAnim[] = dgDntStageWaitAnim; #define dgDntStageSkelLimbsLimb_002A50DL_0011E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A50DL_0011E0" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0; #define dgDntStageSkelLimbsLimb_002A5CDL_0013B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A5CDL_0013B0" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A5CDL_0013B0[] = dgDntStageSkelLimbsLimb_002A5CDL_0013B0; #define dgDntStageSkelLimbsLimb_002A68DL_0015E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A68DL_0015E0" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A68DL_0015E0[] = dgDntStageSkelLimbsLimb_002A68DL_0015E0; #define dgDntStageSkelLimbsLimb_002A74DL_001670 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A74DL_001670" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A74DL_001670[] = dgDntStageSkelLimbsLimb_002A74DL_001670; #define dgDntStageSkelLimbsLimb_002A80DL_0014B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A80DL_0014B0" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A80DL_0014B0[] = dgDntStageSkelLimbsLimb_002A80DL_0014B0; #define dgDntStageSkelLimbsLimb_002A8CDL_001548 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A8CDL_001548" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A8CDL_001548[] = dgDntStageSkelLimbsLimb_002A8CDL_001548; #define dgDntStageSkelLimbsLimb_002A98DL_001298 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A98DL_001298" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A98DL_001298[] = dgDntStageSkelLimbsLimb_002A98DL_001298; #define dgDntStageSkelLimbsLimb_002AA4DL_001150 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AA4DL_001150" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AA4DL_001150[] = dgDntStageSkelLimbsLimb_002AA4DL_001150; #define dgDntStageSkelLimbsLimb_002AB0DL_001700 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002AB0DL_001700" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDntStageSkelLimbsLimb_002AB0DL_001700; #define dgDntStageSkelLimbsLimb_002ABCDL_0017B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002ABCDL_0017B0" static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0; #endif // OBJECTS_OBJECT_DNK_H