#ifndef Z_ITEM_OCARINA_H #define Z_ITEM_OCARINA_H #include "ultra64.h" #include "global.h" struct ItemOcarina; typedef void (*ItemOcarinaActionFunc)(struct ItemOcarina*, GlobalContext*); typedef struct ItemOcarina { /* 0x0000 */ Actor actor; /* 0x014C */ ItemOcarinaActionFunc actionFunc; /* 0x0150 */ s16 spinRotOffset; } ItemOcarina; // size = 0x0154 #endif