#ifndef Z_EN_TG_H #define Z_EN_TG_H #include "ultra64.h" #include "global.h" struct EnTg; typedef void (*EnTgActionFunc)(struct EnTg*, GlobalContext*); typedef struct EnTg { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnTgActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ s16 isTalking; /* 0x01E2 */ char unk_1E2[0x26]; /* 0x0208 */ u8 nextDialogue; } EnTg; // size = 0x020C #endif