/* * File: z_en_mm.c * Overlay: ovl_En_Mm * Description: Running Man (adult) */ #include "z_en_mm2.h" #include "vt.h" #include "objects/object_mm/object_mm.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4) typedef enum { /* 0 */ RM2_ANIM_RUN, /* 1 */ RM2_ANIM_SIT, /* 2 */ RM2_ANIM_SIT_WAIT, /* 3 */ RM2_ANIM_STAND, /* 4 */ RM2_ANIM_SPRINT, /* 5 */ RM2_ANIM_EXCITED, // plays when talking to him with bunny hood on /* 6 */ RM2_ANIM_HAPPY // plays when you sell him the bunny hood } RunningManAnimIndex; typedef enum { /* 0 */ RM2_MOUTH_CLOSED, /* 1 */ RM2_MOUTH_OPEN } RunningManMouthTex; void EnMm2_Init(Actor* thisx, GlobalContext* globalCtx); void EnMm2_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnMm2_Update(Actor* thisx, GlobalContext* globalCtx); void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx); void func_80AAF3C0(EnMm2* this, GlobalContext* globalCtx); void func_80AAF57C(EnMm2* this, GlobalContext* globalCtx); void func_80AAF668(EnMm2* this, GlobalContext* globalCtx); s32 EnMm2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx); void EnMm2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx); const ActorInit En_Mm2_InitVars = { ACTOR_EN_MM2, ACTORCAT_NPC, FLAGS, OBJECT_MM, sizeof(EnMm2), (ActorFunc)EnMm2_Init, (ActorFunc)EnMm2_Destroy, (ActorFunc)EnMm2_Update, (ActorFunc)EnMm2_Draw, NULL, }; static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00000004, 0x00, 0x00 }, TOUCH_NONE, BUMP_ON, OCELEM_ON, }, { 18, 63, 0, { 0, 0, 0 } }, }; static AnimationSpeedInfo sAnimationInfo[] = { { &gRunningManRunAnim, 1.0f, ANIMMODE_LOOP, -7.0f }, { &gRunningManSitStandAnim, -1.0f, ANIMMODE_ONCE, -7.0f }, { &gRunningManSitWaitAnim, 1.0f, ANIMMODE_LOOP, -7.0f }, { &gRunningManSitStandAnim, 1.0f, ANIMMODE_ONCE, -7.0f }, { &gRunningManSprintAnim, 1.0f, ANIMMODE_LOOP, -7.0f }, { &gRunningManExcitedAnim, 1.0f, ANIMMODE_LOOP, -12.0f }, { &gRunningManHappyAnim, 1.0f, ANIMMODE_LOOP, -12.0f }, }; static InitChainEntry sInitChain[] = { ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_STOP), }; void EnMm2_ChangeAnim(EnMm2* this, s32 index, s32* currentIndex) { f32 phi_f0; if ((*currentIndex < 0) || (index == *currentIndex)) { phi_f0 = 0.0f; } else { phi_f0 = sAnimationInfo[index].morphFrames; } if (sAnimationInfo[index].playSpeed >= 0.0f) { Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, sAnimationInfo[index].playSpeed, 0.0f, (f32)Animation_GetLastFrame(sAnimationInfo[index].animation), sAnimationInfo[index].mode, phi_f0); } else { Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, sAnimationInfo[index].playSpeed, (f32)Animation_GetLastFrame(sAnimationInfo[index].animation), 0.0f, sAnimationInfo[index].mode, phi_f0); } *currentIndex = index; } void func_80AAEF70(EnMm2* this, GlobalContext* globalCtx) { if ((gSaveContext.eventChkInf[9] & 0xF) != 0xF) { this->actor.textId = 0x6086; } else if (gSaveContext.infTable[23] & 0x8000) { if (gSaveContext.eventInf[1] & 1) { this->actor.textId = 0x6082; } else if (gSaveContext.timer2State != 0) { this->actor.textId = 0x6076; } else if (HIGH_SCORE(HS_MARATHON) == 158) { this->actor.textId = 0x607E; } else { this->actor.textId = 0x6081; } } else if (gSaveContext.timer2State) { this->actor.textId = 0x6076; } else { this->actor.textId = 0x607D; gSaveContext.eventInf[1] &= ~1; HIGH_SCORE(HS_MARATHON) = 158; } } void EnMm2_Init(Actor* thisx, GlobalContext* globalCtx2) { EnMm2* this = (EnMm2*)thisx; GlobalContext* globalCtx = globalCtx2; Actor_ProcessInitChain(&this->actor, sInitChain); ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 21.0f); SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gRunningManSkel, NULL, this->jointTable, this->morphTable, 16); Animation_Change(&this->skelAnime, sAnimationInfo[RM2_ANIM_SIT_WAIT].animation, 1.0f, 0.0f, Animation_GetLastFrame(sAnimationInfo[RM2_ANIM_SIT_WAIT].animation), sAnimationInfo[RM2_ANIM_SIT_WAIT].mode, sAnimationInfo[RM2_ANIM_SIT_WAIT].morphFrames); this->previousAnimation = RM2_ANIM_SIT_WAIT; Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->mouthTexIndex = RM2_MOUTH_CLOSED; this->actor.targetMode = 6; this->unk_1F4 |= 1; this->actor.gravity = -1.0f; if (this->actor.params == 1) { this->actionFunc = func_80AAF668; } else { func_80AAEF70(this, globalCtx); this->actionFunc = func_80AAF57C; } if (!LINK_IS_ADULT) { Actor_Kill(&this->actor); } if (this->actor.params == 1) { if (!(gSaveContext.infTable[23] & 0x8000) || !(gSaveContext.eventInf[1] & 1)) { osSyncPrintf(VT_FGCOL(CYAN) " マラソン 開始されていない \n" VT_RST "\n"); Actor_Kill(&this->actor); } } } void EnMm2_Destroy(Actor* thisx, GlobalContext* globalCtx) { EnMm2* this = (EnMm2*)thisx; Collider_DestroyCylinder(globalCtx, &this->collider); } s32 func_80AAF224(EnMm2* this, GlobalContext* globalCtx, EnMm2ActionFunc actionFunc) { s16 yawDiff; if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) { this->actionFunc = actionFunc; return 1; } yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y; if ((ABS(yawDiff) <= 0x4300) && (this->actor.xzDistToPlayer < 100.0f)) { func_8002F2CC(&this->actor, globalCtx, 100.0f); } return 0; } void func_80AAF2BC(EnMm2* this, GlobalContext* globalCtx) { if (this->unk_1F6 > 60) { Actor_Kill(&this->actor); } SkelAnime_Update(&this->skelAnime); this->unk_1F6++; Math_SmoothStepToF(&this->actor.speedXZ, 10.0f, 0.6f, 2.0f, 0.0f); } void func_80AAF330(EnMm2* this, GlobalContext* globalCtx) { if (SkelAnime_Update(&this->skelAnime)) { this->actionFunc = func_80AAF2BC; EnMm2_ChangeAnim(this, RM2_ANIM_RUN, &this->previousAnimation); this->mouthTexIndex = RM2_MOUTH_OPEN; if (!(this->unk_1F4 & 2)) { Message_CloseTextbox(globalCtx); } gSaveContext.timer2State = 0; gSaveContext.eventInf[1] &= ~1; } } void func_80AAF3C0(EnMm2* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); switch (this->actor.textId) { case 0x607D: case 0x607E: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) { switch (globalCtx->msgCtx.choiceIndex) { case 0: Message_ContinueTextbox(globalCtx, 0x607F); this->actor.textId = 0x607F; gSaveContext.eventInf[1] |= 1; break; case 1: Message_ContinueTextbox(globalCtx, 0x6080); this->actor.textId = 0x6080; break; }; if (this->unk_1F4 & 4) { this->unk_1F4 &= ~4; HIGH_SCORE(HS_MARATHON) += 1; } } return; case 0x6081: if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { this->unk_1F4 |= 4; HIGH_SCORE(HS_MARATHON) -= 1; Message_ContinueTextbox(globalCtx, 0x607E); this->actor.textId = 0x607E; } return; } if (Actor_TextboxIsClosing(&this->actor, globalCtx)) { if (this->actor.textId == 0x607F) { func_80088AA0(0); this->actionFunc = func_80AAF57C; } else { this->actionFunc = func_80AAF57C; } this->actionFunc = func_80AAF57C; func_80AAEF70(this, globalCtx); } } void func_80AAF57C(EnMm2* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); func_80AAEF70(this, globalCtx); if ((func_80AAF224(this, globalCtx, func_80AAF3C0)) && (this->actor.textId == 0x607D)) { gSaveContext.infTable[23] |= 0x8000; } } void func_80AAF5EC(EnMm2* this, GlobalContext* globalCtx) { SkelAnime_Update(&this->skelAnime); if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) { this->unk_1F4 &= ~1; EnMm2_ChangeAnim(this, RM2_ANIM_STAND, &this->previousAnimation); this->actionFunc = func_80AAF330; } } void func_80AAF668(EnMm2* this, GlobalContext* globalCtx) { this->actor.world.rot.y = -0x3E80; this->actor.shape.rot.y = this->actor.world.rot.y; SkelAnime_Update(&this->skelAnime); if (((void)0, gSaveContext.timer2Value) < HIGH_SCORE(HS_MARATHON)) { this->actor.textId = 0x6085; } else { this->actor.textId = 0x6084; } if (func_80AAF224(this, globalCtx, func_80AAF5EC)) { this->unk_1F6 = 0; if (((void)0, gSaveContext.timer2Value) < HIGH_SCORE(HS_MARATHON)) { HIGH_SCORE(HS_MARATHON) = gSaveContext.timer2Value; } } else { LOG_HEX("((z_common_data.event_inf[1]) & (0x0001))", gSaveContext.eventInf[1] & 1); if (!(gSaveContext.eventInf[1] & 1)) { this->unk_1F4 |= 2; this->unk_1F4 &= ~1; EnMm2_ChangeAnim(this, RM2_ANIM_STAND, &this->previousAnimation); this->actionFunc = func_80AAF330; } } } void EnMm2_Update(Actor* thisx, GlobalContext* globalCtx) { EnMm2* this = (EnMm2*)thisx; s32 pad; if (this->unk_1F4 & 1) { func_80038290(globalCtx, &this->actor, &this->unk_1E8, &this->unk_1EE, this->actor.focus.pos); } else { Math_SmoothStepToS(&this->unk_1E8.x, 0, 6, 6200, 100); Math_SmoothStepToS(&this->unk_1E8.y, 0, 6, 6200, 100); Math_SmoothStepToS(&this->unk_1EE.x, 0, 6, 6200, 100); Math_SmoothStepToS(&this->unk_1EE.y, 0, 6, 6200, 100); } this->actionFunc(this, globalCtx); Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); Actor_MoveForward(&this->actor); Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4); } void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx) { static void* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex }; EnMm2* this = (EnMm2*)thisx; OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnMm2_OverrideLimbDraw, EnMm2_PostLimbDraw, this); CLOSE_DISPS(globalCtx->state.gfxCtx); } s32 EnMm2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { EnMm2* this = (EnMm2*)thisx; switch (limbIndex) { case 8: rot->x += this->unk_1EE.y; rot->y -= this->unk_1EE.x; break; case 15: rot->x += this->unk_1E8.y; rot->z += this->unk_1E8.x + 0xFA0; break; } return 0; } void EnMm2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { static Vec3f headOffset = { 200.0f, 800.0f, 0.0f }; EnMm2* this = (EnMm2*)thisx; if (limbIndex == 15) { Matrix_MultVec3f(&headOffset, &this->actor.focus.pos); } }