/* * File: z_en_ma3.c * Overlay: En_Ma3 * Description: Adult Malon (Ranch) */ #include "z_en_ma3.h" #include "objects/object_ma2/object_ma2.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5) void EnMa3_Init(Actor* thisx, GlobalContext* globalCtx); void EnMa3_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnMa3_Update(Actor* thisx, GlobalContext* globalCtx); void EnMa3_Draw(Actor* thisx, GlobalContext* globalCtx); u16 func_80AA2AA0(GlobalContext* globalCtx, Actor* this); s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* this); void func_80AA2E54(EnMa3* this, GlobalContext* globalCtx); s32 func_80AA2EC8(EnMa3* this, GlobalContext* globalCtx); s32 func_80AA2F28(EnMa3* this); void EnMa3_UpdateEyes(EnMa3* this); void func_80AA3200(EnMa3* this, GlobalContext* globalCtx); const ActorInit En_Ma3_InitVars = { ACTOR_EN_MA3, ACTORCAT_NPC, FLAGS, OBJECT_MA2, sizeof(EnMa3), (ActorFunc)EnMa3_Init, (ActorFunc)EnMa3_Destroy, (ActorFunc)EnMa3_Update, (ActorFunc)EnMa3_Draw, NULL, }; static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 18, 46, 0, { 0, 0, 0 } }, }; static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; typedef enum { /* 0 */ ENMA3_ANIM_0, /* 1 */ ENMA3_ANIM_1, /* 2 */ ENMA3_ANIM_2, /* 3 */ ENMA3_ANIM_3, /* 4 */ ENMA3_ANIM_4 } EnMa3Animation; static AnimationFrameCountInfo sAnimationInfo[] = { { &gMalonAdultIdleAnim, 1.0f, ANIMMODE_LOOP, 0.0f }, { &gMalonAdultIdleAnim, 1.0f, ANIMMODE_LOOP, -10.0f }, { &gMalonAdultStandStillAnim, 1.0f, ANIMMODE_LOOP, 0.0f }, { &gMalonAdultSingAnim, 1.0f, ANIMMODE_LOOP, 0.0f }, { &gMalonAdultSingAnim, 1.0f, ANIMMODE_LOOP, -10.0f }, }; u16 func_80AA2AA0(GlobalContext* globalCtx, Actor* thisx) { Player* player = GET_PLAYER(globalCtx); s16* timer1ValuePtr; // weirdness with this necessary to match if (!(gSaveContext.infTable[11] & 0x100)) { return 0x2000; } timer1ValuePtr = &gSaveContext.timer1Value; if (gSaveContext.eventInf[0] & 0x400) { gSaveContext.timer1Value = gSaveContext.timer1Value; thisx->flags |= ACTOR_FLAG_16; if (gSaveContext.timer1Value >= 0xD3) { return 0x208E; } if ((HIGH_SCORE(HS_HORSE_RACE) == 0) || (HIGH_SCORE(HS_HORSE_RACE) >= 0xB4)) { HIGH_SCORE(HS_HORSE_RACE) = 0xB4; gSaveContext.timer1Value = *timer1ValuePtr; } if (!(gSaveContext.eventChkInf[1] & 0x4000) && (gSaveContext.timer1Value < 0x32)) { return 0x208F; } else if (gSaveContext.timer1Value < HIGH_SCORE(HS_HORSE_RACE)) { return 0x2012; } else { return 0x2004; } } if ((!(player->stateFlags1 & 0x800000)) && (Actor_FindNearby(globalCtx, thisx, ACTOR_EN_HORSE, 1, 1200.0f) == NULL)) { return 0x2001; } if (!(gSaveContext.infTable[11] & 0x200)) { return 0x2002; } else { return 0x2003; } } s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* thisx) { s16 ret = 1; switch (Message_GetState(&globalCtx->msgCtx)) { case TEXT_STATE_EVENT: if (Message_ShouldAdvance(globalCtx)) { globalCtx->nextEntranceIndex = 0x157; gSaveContext.nextCutsceneIndex = 0xFFF0; globalCtx->fadeTransition = 0x26; globalCtx->sceneLoadFlag = 0x14; gSaveContext.eventInf[0] |= 0x400; gSaveContext.timer1State = 0xF; } break; case TEXT_STATE_CHOICE: if (Message_ShouldAdvance(globalCtx)) { gSaveContext.infTable[11] |= 0x200; if (globalCtx->msgCtx.choiceIndex == 0) { if (gSaveContext.eventChkInf[1] & 0x4000) { Message_ContinueTextbox(globalCtx, 0x2091); } else if (HIGH_SCORE(HS_HORSE_RACE) == 0) { Message_ContinueTextbox(globalCtx, 0x2092); } else { Message_ContinueTextbox(globalCtx, 0x2090); } } } break; case TEXT_STATE_CLOSING: switch (thisx->textId) { case 0x2000: gSaveContext.infTable[11] |= 0x100; ret = 0; break; case 0x208F: gSaveContext.eventChkInf[1] |= 0x4000; case 0x2004: case 0x2012: if (HIGH_SCORE(HS_HORSE_RACE) > gSaveContext.timer1Value) { HIGH_SCORE(HS_HORSE_RACE) = gSaveContext.timer1Value; } case 0x208E: gSaveContext.eventInf[0] &= ~0x400; thisx->flags &= ~ACTOR_FLAG_16; ret = 0; gSaveContext.timer1State = 0xA; break; case 0x2002: gSaveContext.infTable[11] |= 0x200; case 0x2003: if (!(gSaveContext.eventInf[0] & 0x400)) { ret = 0; } break; default: ret = 0; } break; case TEXT_STATE_NONE: case TEXT_STATE_DONE_HAS_NEXT: case TEXT_STATE_DONE_FADING: case TEXT_STATE_DONE: case TEXT_STATE_SONG_DEMO_DONE: case TEXT_STATE_8: case TEXT_STATE_9: break; } return ret; } void func_80AA2E54(EnMa3* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); s16 phi_a3; if ((this->unk_1E0.unk_00 == 0) && (this->skelAnime.animation == &gMalonAdultSingAnim)) { phi_a3 = 1; } else { phi_a3 = 0; } this->unk_1E0.unk_18 = player->actor.world.pos; this->unk_1E0.unk_14 = 0.0f; func_80034A14(&this->actor, &this->unk_1E0, 0, phi_a3); } s32 func_80AA2EC8(EnMa3* this, GlobalContext* globalCtx) { if (LINK_IS_CHILD) { return 2; } if (!(gSaveContext.eventChkInf[1] & 0x100)) { return 2; } if (gSaveContext.eventInf[0] & 0x400) { return 1; } return 0; } s32 func_80AA2F28(EnMa3* this) { if (this->skelAnime.animation != &gMalonAdultSingAnim) { return 0; } if (this->unk_1E0.unk_00 != 0) { return 0; } this->blinkTimer = 0; if (this->eyeIndex != 2) { return 0; } this->mouthIndex = 2; return 1; } void EnMa3_UpdateEyes(EnMa3* this) { if ((!func_80AA2F28(this)) && (DECR(this->blinkTimer) == 0)) { this->eyeIndex += 1; if (this->eyeIndex >= 3) { this->blinkTimer = Rand_S16Offset(30, 30); this->eyeIndex = 0; } } } void EnMa3_ChangeAnim(EnMa3* this, s32 index) { f32 frameCount = Animation_GetLastFrame(sAnimationInfo[index].animation); Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, 1.0f, 0.0f, frameCount, sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames); } void EnMa3_Init(Actor* thisx, GlobalContext* globalCtx) { EnMa3* this = (EnMa3*)thisx; s32 pad; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 18.0f); SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gMalonAdultSkel, NULL, NULL, NULL, 0); Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit); switch (func_80AA2EC8(this, globalCtx)) { case 0: EnMa3_ChangeAnim(this, ENMA3_ANIM_0); this->actionFunc = func_80AA3200; break; case 1: EnMa3_ChangeAnim(this, ENMA3_ANIM_0); this->actionFunc = func_80AA3200; break; case 2: Actor_Kill(&this->actor); return; } Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4); Actor_SetScale(&this->actor, 0.01f); this->unk_1E0.unk_00 = (u16)0; } void EnMa3_Destroy(Actor* thisx, GlobalContext* globalCtx) { EnMa3* this = (EnMa3*)thisx; SkelAnime_Free(&this->skelAnime, globalCtx); Collider_DestroyCylinder(globalCtx, &this->collider); } void func_80AA3200(EnMa3* this, GlobalContext* globalCtx) { if (this->unk_1E0.unk_00 == 2) { this->actor.flags &= ~ACTOR_FLAG_16; this->unk_1E0.unk_00 = 0; } } void EnMa3_Update(Actor* thisx, GlobalContext* globalCtx) { EnMa3* this = (EnMa3*)thisx; s32 pad; Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); SkelAnime_Update(&this->skelAnime); EnMa3_UpdateEyes(this); this->actionFunc(this, globalCtx); func_80AA2E54(this, globalCtx); func_800343CC(globalCtx, &this->actor, &this->unk_1E0.unk_00, (f32)this->collider.dim.radius + 150.0f, func_80AA2AA0, func_80AA2BD4); if (this->unk_1E0.unk_00 == 0) { if (this->unk_20A != 0) { func_800F6584(0); this->unk_20A = 0; } } else if (this->unk_20A == 0) { func_800F6584(1); this->unk_20A = 1; } } s32 EnMa3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { EnMa3* this = (EnMa3*)thisx; Vec3s vec; if ((limbIndex == MALON_ADULT_LIMB_LEFT_THIGH) || (limbIndex == MALON_ADULT_LIMB_RIGHT_THIGH)) { *dList = NULL; } if (limbIndex == MALON_ADULT_LIMB_HEAD) { Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY); vec = this->unk_1E0.unk_08; Matrix_RotateX((vec.y / 32768.0f) * M_PI, MTXMODE_APPLY); Matrix_RotateZ((vec.x / 32768.0f) * M_PI, MTXMODE_APPLY); Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY); } if (limbIndex == MALON_ADULT_LIMB_CHEST_AND_NECK) { vec = this->unk_1E0.unk_0E; Matrix_RotateY((-vec.y / 32768.0f) * M_PI, MTXMODE_APPLY); Matrix_RotateX((-vec.x / 32768.0f) * M_PI, MTXMODE_APPLY); } if ((limbIndex == MALON_ADULT_LIMB_CHEST_AND_NECK) || (limbIndex == MALON_ADULT_LIMB_LEFT_SHOULDER) || (limbIndex == MALON_ADULT_LIMB_RIGHT_SHOULDER)) { rot->y += Math_SinS(this->unk_212[limbIndex].y) * 200.0f; rot->z += Math_CosS(this->unk_212[limbIndex].z) * 200.0f; } return false; } void EnMa3_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnMa3* this = (EnMa3*)thisx; Vec3f vec = { 900.0f, 0.0f, 0.0f }; OPEN_DISPS(globalCtx->state.gfxCtx); if (limbIndex == MALON_ADULT_LIMB_HEAD) { Matrix_MultVec3f(&vec, &this->actor.focus.pos); } if ((limbIndex == MALON_ADULT_LIMB_LEFT_HAND) && (this->skelAnime.animation == &gMalonAdultStandStillAnim)) { gSPDisplayList(POLY_OPA_DISP++, gMalonAdultBasketDL); } CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnMa3_Draw(Actor* thisx, GlobalContext* globalCtx) { static void* sMouthTextures[] = { gMalonAdultMouthNeutralTex, gMalonAdultMouthSadTex, gMalonAdultMouthHappyTex }; static void* sEyeTextures[] = { gMalonAdultEyeOpenTex, gMalonAdultEyeHalfTex, gMalonAdultEyeClosedTex }; EnMa3* this = (EnMa3*)thisx; Camera* camera; f32 someFloat; s32 pad; OPEN_DISPS(globalCtx->state.gfxCtx); camera = GET_ACTIVE_CAM(globalCtx); someFloat = Math_Vec3f_DistXZ(&this->actor.world.pos, &camera->eye); func_800F6268(someFloat, NA_BGM_LONLON); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthIndex])); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, EnMa3_OverrideLimbDraw, EnMa3_PostLimbDraw, this); CLOSE_DISPS(globalCtx->state.gfxCtx); }