#ifndef Z_BG_HAKA_ZOU_H #define Z_BG_HAKA_ZOU_H #include "ultra64.h" #include "global.h" struct BgHakaZou; typedef void (*BgHakaZouActionFunc)(struct BgHakaZou*, GlobalContext*); typedef struct BgHakaZou { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgHakaZouActionFunc actionFunc; /* 0x0168 */ s8 requiredObjBankIndex; /* 0x0169 */ u8 switchFlag; /* 0x016A */ s16 timer; /* 0x016C */ ColliderCylinder collider; } BgHakaZou; // size = 0x01B8 #endif