#pragma once #include "ZRoom/ZRoomCommand.h" #include "ZTextureAnimation.h" class SetAnimatedMaterialList : public ZRoomCommand { public: SetAnimatedMaterialList(ZFile* nParent); void ParseRawData() override; void DeclareReferences(const std::string& prefix) override; std::string GetBodySourceCode() const override; RoomCommand GetRoomCommand() const override; std::string GetCommandCName() const override; private: ZTextureAnimation textureAnimation; };