#ifndef Z_KALEIDO_SCOPE_H #define Z_KALEIDO_SCOPE_H #include #include "global.h" extern u8 gAmmoItems[]; extern s16 D_8082AAEC[]; extern s16 D_8082AB2C[]; extern u8 gEquipAgeReqs[][4]; extern u8 gSlotAgeReqs[]; extern u8 gItemAgeReqs[]; extern u8 gAreaGsFlags[]; #define MAP_48x85_TEX_WIDTH 48 #define MAP_48x85_TEX_HEIGHT 85 #define MAP_48x85_TEX_SIZE ((MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT) / 2) // 48x85 CI4 texture #define AGE_REQ_ADULT LINK_AGE_ADULT #define AGE_REQ_CHILD LINK_AGE_CHILD #define AGE_REQ_NONE 9 #define CHECK_AGE_REQ_EQUIP(i, j) (CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0) || (gEquipAgeReqs[i][j] == AGE_REQ_NONE) || (gEquipAgeReqs[i][j] == ((void)0, gSaveContext.linkAge))) #define CHECK_AGE_REQ_SLOT(slotIndex) (CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0) || (gSlotAgeReqs[slotIndex] == AGE_REQ_NONE) || gSlotAgeReqs[slotIndex] == ((void)0, gSaveContext.linkAge)) #define CHECK_AGE_REQ_ITEM(itemIndex) (CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0) || (gItemAgeReqs[itemIndex] == AGE_REQ_NONE) || (gItemAgeReqs[itemIndex] == gSaveContext.linkAge)) void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx); s32 KaleidoScope_UpdateQuestStatusPoint(PauseContext* pauseCtx, s32 point); void KaleidoScope_DrawDebugEditor(PlayState* play); void KaleidoScope_DrawPlayerWork(PlayState* play); void KaleidoScope_DrawEquipment(PlayState* play); void KaleidoScope_SetCursorVtx(PauseContext* pauseCtx, u16 index, Vtx* vtx); void KaleidoScope_DrawItemSelect(PlayState* play); void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX, s16 animY); void KaleidoScope_UpdateItemEquip(PlayState* play); void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx); void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx); void KaleidoScope_UpdatePrompt(PlayState* play); Gfx* KaleidoScope_QuadTextureIA4(Gfx* gfx, void* texture, s16 width, s16 height, u16 point); Gfx* KaleidoScope_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, u16 point); void KaleidoScope_MoveCursorToSpecialPos(PlayState* play, u16 specialPos); void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point); void KaleidoScope_ProcessPlayerPreRender(); void KaleidoScope_SetupPlayerPreRender(PlayState* play); void KaleidoScope_DrawCursor(PlayState* play, u16 pageIndex); void KaleidoScope_UpdateDungeonMap(PlayState* play); void PauseMapMark_Draw(PlayState* play); void KaleidoScope_UpdateCursorSize(PauseContext* pauseCtx); void KaleidoScope_ResetItemCycling(); #endif