#ifndef Z64MAP_MARK_H #define Z64MAP_MARK_H #include "ultra64.h" #define MAP_MARK_NONE -1 #define MAP_MARK_CHEST 0 #define MAP_MARK_BOSS 1 typedef struct { /* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room /* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture } MapMarkPoint; // size = 0x3 typedef struct { /* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none /* 0x01 */ u8 count; // number of icons to display /* 0x02 */ MapMarkPoint points[12]; } MapMarkIconData; // size = 0x26 typedef MapMarkIconData MapMarkData[3]; // size = 0x72 extern MapMarkData* gMapMarkDataTable[]; #endif