#ifndef TEXTURES_VR_CLOUD0_STATIC_H #define TEXTURES_VR_CLOUD0_STATIC_H 1 #include "align_asset_macro.h" #define dgSunriseOvercastSkybox1Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox1Tex" static const ALIGN_ASSET(2) char gSunriseOvercastSkybox1Tex[] = dgSunriseOvercastSkybox1Tex; #define dgSunriseOvercastSkybox2Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox2Tex" static const ALIGN_ASSET(2) char gSunriseOvercastSkybox2Tex[] = dgSunriseOvercastSkybox2Tex; #define dgSunriseOvercastSkybox3Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox3Tex" static const ALIGN_ASSET(2) char gSunriseOvercastSkybox3Tex[] = dgSunriseOvercastSkybox3Tex; #define dgSunriseOvercastSkybox4Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox4Tex" static const ALIGN_ASSET(2) char gSunriseOvercastSkybox4Tex[] = dgSunriseOvercastSkybox4Tex; #define dgSunriseOvercastSkybox5Tex "__OTR__textures/vr_cloud0_static/gSunriseOvercastSkybox5Tex" static const ALIGN_ASSET(2) char gSunriseOvercastSkybox5Tex[] = dgSunriseOvercastSkybox5Tex; #endif // TEXTURES_VR_CLOUD0_STATIC_H