#ifndef TEXTURES_VR_LHVR_STATIC_H #define TEXTURES_VR_LHVR_STATIC_H 1 #include "align_asset_macro.h" #define dgLinksHouseBgTex "__OTR__textures/vr_LHVR_static/gLinksHouseBgTex" static const ALIGN_ASSET(2) char gLinksHouseBgTex[] = dgLinksHouseBgTex; #define dgLinksHouse2BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse2BgTex" static const ALIGN_ASSET(2) char gLinksHouse2BgTex[] = dgLinksHouse2BgTex; #define dgLinksHouse3BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse3BgTex" static const ALIGN_ASSET(2) char gLinksHouse3BgTex[] = dgLinksHouse3BgTex; #define dgLinksHouse4BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse4BgTex" static const ALIGN_ASSET(2) char gLinksHouse4BgTex[] = dgLinksHouse4BgTex; #endif // TEXTURES_VR_LHVR_STATIC_H