#ifndef OBJECTS_OBJECT_TRAP_H #define OBJECTS_OBJECT_TRAP_H 1 #include "align_asset_macro.h" #define dgSlidingBladeTrapTex_0000 "__OTR__objects/object_trap/gSlidingBladeTrapTex_0000" static const ALIGN_ASSET(2) char gSlidingBladeTrapTex_0000[] = dgSlidingBladeTrapTex_0000; #define dgSlidingBladeTrapBoltsTex "__OTR__objects/object_trap/gSlidingBladeTrapBoltsTex" static const ALIGN_ASSET(2) char gSlidingBladeTrapBoltsTex[] = dgSlidingBladeTrapBoltsTex; #define dgSlidingBladeTrapGradientTex "__OTR__objects/object_trap/gSlidingBladeTrapGradientTex" static const ALIGN_ASSET(2) char gSlidingBladeTrapGradientTex[] = dgSlidingBladeTrapGradientTex; #define dgLandmineBillboardTex "__OTR__objects/object_trap/gLandmineBillboardTex" static const ALIGN_ASSET(2) char gLandmineBillboardTex[] = dgLandmineBillboardTex; #define dgSlidingBladeTrapDL "__OTR__objects/object_trap/gSlidingBladeTrapDL" static const ALIGN_ASSET(2) char gSlidingBladeTrapDL[] = dgSlidingBladeTrapDL; #define dgLandmineBillboardDL "__OTR__objects/object_trap/gLandmineBillboardDL" static const ALIGN_ASSET(2) char gLandmineBillboardDL[] = dgLandmineBillboardDL; #define dgUnusedSpikeDL "__OTR__objects/object_trap/gUnusedSpikeDL" static const ALIGN_ASSET(2) char gUnusedSpikeDL[] = dgUnusedSpikeDL; #endif // OBJECTS_OBJECT_TRAP_H