#ifndef OBJECTS_OBJECT_SKJ_H #define OBJECTS_OBJECT_SKJ_H 1 #include "align_asset_macro.h" #define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300" static const ALIGN_ASSET(2) char object_skjTex_005300[] = dobject_skjTex_005300; #define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500" static const ALIGN_ASSET(2) char object_skjTex_005500[] = dobject_skjTex_005500; #define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700" static const ALIGN_ASSET(2) char object_skjTex_005700[] = dobject_skjTex_005700; #define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900" static const ALIGN_ASSET(2) char object_skjTex_005900[] = dobject_skjTex_005900; #define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00" static const ALIGN_ASSET(2) char object_skjTex_005B00[] = dobject_skjTex_005B00; #define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80" static const ALIGN_ASSET(2) char object_skjTex_005B80[] = dobject_skjTex_005B80; #define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80" static const ALIGN_ASSET(2) char object_skjTex_005D80[] = dobject_skjTex_005D80; #define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0" static const ALIGN_ASSET(2) char object_skjTex_005DA0[] = dobject_skjTex_005DA0; #define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL" static const ALIGN_ASSET(2) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL; #define dgSkullKidSkullMaskDL "__OTR__objects/object_skj/gSkullKidSkullMaskDL" static const ALIGN_ASSET(2) char gSkullKidSkullMaskDL[] = dgSkullKidSkullMaskDL; #define dgSkullKidSkel "__OTR__objects/object_skj/gSkullKidSkel" static const ALIGN_ASSET(2) char gSkullKidSkel[] = dgSkullKidSkel; #define dgSkullKidLeftUpperLegDL "__OTR__objects/object_skj/gSkullKidLeftUpperLegDL" static const ALIGN_ASSET(2) char gSkullKidLeftUpperLegDL[] = dgSkullKidLeftUpperLegDL; #define dgSkullKidLeftLowerLegDL "__OTR__objects/object_skj/gSkullKidLeftLowerLegDL" static const ALIGN_ASSET(2) char gSkullKidLeftLowerLegDL[] = dgSkullKidLeftLowerLegDL; #define dgSkullKidLeftFootDL "__OTR__objects/object_skj/gSkullKidLeftFootDL" static const ALIGN_ASSET(2) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL; #define dgSkullKidRightUpperLegDL "__OTR__objects/object_skj/gSkullKidRightUpperLegDL" static const ALIGN_ASSET(2) char gSkullKidRightUpperLegDL[] = dgSkullKidRightUpperLegDL; #define dgSkullKidRightLowerLegDL "__OTR__objects/object_skj/gSkullKidRightLowerLegDL" static const ALIGN_ASSET(2) char gSkullKidRightLowerLegDL[] = dgSkullKidRightLowerLegDL; #define dgSkullKidRightFootDL "__OTR__objects/object_skj/gSkullKidRightFootDL" static const ALIGN_ASSET(2) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL; #define dgSkullKidChestAndClothesDL "__OTR__objects/object_skj/gSkullKidChestAndClothesDL" static const ALIGN_ASSET(2) char gSkullKidChestAndClothesDL[] = dgSkullKidChestAndClothesDL; #define dgSkullKidNeckDL "__OTR__objects/object_skj/gSkullKidNeckDL" static const ALIGN_ASSET(2) char gSkullKidNeckDL[] = dgSkullKidNeckDL; #define dgSKullKidHeadAndFaceDL "__OTR__objects/object_skj/gSKullKidHeadAndFaceDL" static const ALIGN_ASSET(2) char gSKullKidHeadAndFaceDL[] = dgSKullKidHeadAndFaceDL; #define dgSkullKidUpperHatDL "__OTR__objects/object_skj/gSkullKidUpperHatDL" static const ALIGN_ASSET(2) char gSkullKidUpperHatDL[] = dgSkullKidUpperHatDL; #define dgSkullKidLeftShoulderDL "__OTR__objects/object_skj/gSkullKidLeftShoulderDL" static const ALIGN_ASSET(2) char gSkullKidLeftShoulderDL[] = dgSkullKidLeftShoulderDL; #define dgSkullKidLeftArmDL "__OTR__objects/object_skj/gSkullKidLeftArmDL" static const ALIGN_ASSET(2) char gSkullKidLeftArmDL[] = dgSkullKidLeftArmDL; #define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_skj/gSkullKidLeftHandAndFluteDL" static const ALIGN_ASSET(2) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL; #define dgSkullKidRightShoulderDL "__OTR__objects/object_skj/gSkullKidRightShoulderDL" static const ALIGN_ASSET(2) char gSkullKidRightShoulderDL[] = dgSkullKidRightShoulderDL; #define dgSkullKidRightArmDL "__OTR__objects/object_skj/gSkullKidRightArmDL" static const ALIGN_ASSET(2) char gSkullKidRightArmDL[] = dgSkullKidRightArmDL; #define dgSkullKidBackflipAnim "__OTR__objects/object_skj/gSkullKidBackflipAnim" static const ALIGN_ASSET(2) char gSkullKidBackflipAnim[] = dgSkullKidBackflipAnim; #define dgSkullKidShootNeedleAnim "__OTR__objects/object_skj/gSkullKidShootNeedleAnim" static const ALIGN_ASSET(2) char gSkullKidShootNeedleAnim[] = dgSkullKidShootNeedleAnim; #define dgSkullKidPlayFluteAnim "__OTR__objects/object_skj/gSkullKidPlayFluteAnim" static const ALIGN_ASSET(2) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim; #define dgSkullKidDieAnim "__OTR__objects/object_skj/gSkullKidDieAnim" static const ALIGN_ASSET(2) char gSkullKidDieAnim[] = dgSkullKidDieAnim; #define dgSkullKidHitAnim "__OTR__objects/object_skj/gSkullKidHitAnim" static const ALIGN_ASSET(2) char gSkullKidHitAnim[] = dgSkullKidHitAnim; #define dgSkullKidLandAnim "__OTR__objects/object_skj/gSkullKidLandAnim" static const ALIGN_ASSET(2) char gSkullKidLandAnim[] = dgSkullKidLandAnim; #define dgSkullKidLookLeftAndRightAnim "__OTR__objects/object_skj/gSkullKidLookLeftAndRightAnim" static const ALIGN_ASSET(2) char gSkullKidLookLeftAndRightAnim[] = dgSkullKidLookLeftAndRightAnim; #define dgSkullKidFightingStanceAnim "__OTR__objects/object_skj/gSkullKidFightingStanceAnim" static const ALIGN_ASSET(2) char gSkullKidFightingStanceAnim[] = dgSkullKidFightingStanceAnim; #define dgSkullKidWaitAnim "__OTR__objects/object_skj/gSkullKidWaitAnim" static const ALIGN_ASSET(2) char gSkullKidWaitAnim[] = dgSkullKidWaitAnim; #define dgSkullKidWalkToPlayerAnim "__OTR__objects/object_skj/gSkullKidWalkToPlayerAnim" static const ALIGN_ASSET(2) char gSkullKidWalkToPlayerAnim[] = dgSkullKidWalkToPlayerAnim; #define dgSkullKidSkullMaskTex "__OTR__objects/object_skj/gSkullKidSkullMaskTex" static const ALIGN_ASSET(2) char gSkullKidSkullMaskTex[] = dgSkullKidSkullMaskTex; #define dgSkullKidSkullMaskTeethTex "__OTR__objects/object_skj/gSkullKidSkullMaskTeethTex" static const ALIGN_ASSET(2) char gSkullKidSkullMaskTeethTex[] = dgSkullKidSkullMaskTeethTex; #define dgSkullKidSkullMaskNoseTex "__OTR__objects/object_skj/gSkullKidSkullMaskNoseTex" static const ALIGN_ASSET(2) char gSkullKidSkullMaskNoseTex[] = dgSkullKidSkullMaskNoseTex; #define dgSKJunaccounted_52C "__OTR__objects/object_skj/gSKJunaccounted_52C" static const ALIGN_ASSET(2) char gSKJunaccounted_52C[] = dgSKJunaccounted_52C; #define dgSKJunaccounted_E20 "__OTR__objects/object_skj/gSKJunaccounted_E20" static const ALIGN_ASSET(2) char gSKJunaccounted_E20[] = dgSKJunaccounted_E20; #define dgSKJunaccounted_EAA8 "__OTR__objects/object_skj/gSKJunaccounted_EAA8" static const ALIGN_ASSET(2) char gSKJunaccounted_EAA8[] = dgSKJunaccounted_EAA8; #define dgSKJunaccounted_ED94 "__OTR__objects/object_skj/gSKJunaccounted_ED94" static const ALIGN_ASSET(2) char gSKJunaccounted_ED94[] = dgSKJunaccounted_ED94; #define dgSKJunaccounted_7138 "__OTR__objects/object_skj/gSKJunaccounted_7138" static const ALIGN_ASSET(2) char gSKJunaccounted_7138[] = dgSKJunaccounted_7138; #define dgSKJunaccounted_8184 "__OTR__objects/object_skj/gSKJunaccounted_8184" static const ALIGN_ASSET(2) char gSKJunaccounted_8184[] = dgSKJunaccounted_8184; #define dgSKJunaccounted_8BAC "__OTR__objects/object_skj/gSKJunaccounted_8BAC" static const ALIGN_ASSET(2) char gSKJunaccounted_8BAC[] = dgSKJunaccounted_8BAC; #define dgSkullKidUnkLimb_5E2CDL_0036A0 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E2CDL_0036A0" static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUnkLimb_5E2CDL_0036A0; #define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48" static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48; #endif // OBJECTS_OBJECT_SKJ_H