#ifndef OBJECTS_OBJECT_OA10_H #define OBJECTS_OBJECT_OA10_H 1 #include "align_asset_macro.h" #define dobject_oA10_Skel_00000260 "__OTR__objects/object_oA10/object_oA10_Skel_00000260" static const ALIGN_ASSET(2) char object_oA10_Skel_00000260[] = dobject_oA10_Skel_00000260; #define dobject_oA10_DL_00001878 "__OTR__objects/object_oA10/object_oA10_DL_00001878" static const ALIGN_ASSET(2) char object_oA10_DL_00001878[] = dobject_oA10_DL_00001878; #define dobject_oA10_DL_00001990 "__OTR__objects/object_oA10/object_oA10_DL_00001990" static const ALIGN_ASSET(2) char object_oA10_DL_00001990[] = dobject_oA10_DL_00001990; #define dobject_oA10_DL_00001AE0 "__OTR__objects/object_oA10/object_oA10_DL_00001AE0" static const ALIGN_ASSET(2) char object_oA10_DL_00001AE0[] = dobject_oA10_DL_00001AE0; #define dobject_oA10_DL_00001D48 "__OTR__objects/object_oA10/object_oA10_DL_00001D48" static const ALIGN_ASSET(2) char object_oA10_DL_00001D48[] = dobject_oA10_DL_00001D48; #define dobject_oA10_DL_00001E68 "__OTR__objects/object_oA10/object_oA10_DL_00001E68" static const ALIGN_ASSET(2) char object_oA10_DL_00001E68[] = dobject_oA10_DL_00001E68; #define dobject_oA10_DL_00001F50 "__OTR__objects/object_oA10/object_oA10_DL_00001F50" static const ALIGN_ASSET(2) char object_oA10_DL_00001F50[] = dobject_oA10_DL_00001F50; #define dobject_oA10_DL_00001FF8 "__OTR__objects/object_oA10/object_oA10_DL_00001FF8" static const ALIGN_ASSET(2) char object_oA10_DL_00001FF8[] = dobject_oA10_DL_00001FF8; #define dobject_oA10_DL_00002088 "__OTR__objects/object_oA10/object_oA10_DL_00002088" static const ALIGN_ASSET(2) char object_oA10_DL_00002088[] = dobject_oA10_DL_00002088; #define dobject_oA10_DL_00002170 "__OTR__objects/object_oA10/object_oA10_DL_00002170" static const ALIGN_ASSET(2) char object_oA10_DL_00002170[] = dobject_oA10_DL_00002170; #define dobject_oA10_DL_00002220 "__OTR__objects/object_oA10/object_oA10_DL_00002220" static const ALIGN_ASSET(2) char object_oA10_DL_00002220[] = dobject_oA10_DL_00002220; #define dobject_oA10_DL_000022B8 "__OTR__objects/object_oA10/object_oA10_DL_000022B8" static const ALIGN_ASSET(2) char object_oA10_DL_000022B8[] = dobject_oA10_DL_000022B8; #define dobject_oA10_DL_000023A0 "__OTR__objects/object_oA10/object_oA10_DL_000023A0" static const ALIGN_ASSET(2) char object_oA10_DL_000023A0[] = dobject_oA10_DL_000023A0; #define dobject_oA10_DL_00002448 "__OTR__objects/object_oA10/object_oA10_DL_00002448" static const ALIGN_ASSET(2) char object_oA10_DL_00002448[] = dobject_oA10_DL_00002448; #define dobject_oA10_DL_000024D8 "__OTR__objects/object_oA10/object_oA10_DL_000024D8" static const ALIGN_ASSET(2) char object_oA10_DL_000024D8[] = dobject_oA10_DL_000024D8; #define dobject_oA10_DL_000025C0 "__OTR__objects/object_oA10/object_oA10_DL_000025C0" static const ALIGN_ASSET(2) char object_oA10_DL_000025C0[] = dobject_oA10_DL_000025C0; #define dobject_oA10_Tex_00002670 "__OTR__objects/object_oA10/object_oA10_Tex_00002670" static const ALIGN_ASSET(2) char object_oA10_Tex_00002670[] = dobject_oA10_Tex_00002670; #define dobject_oA10_Tex_00002770 "__OTR__objects/object_oA10/object_oA10_Tex_00002770" static const ALIGN_ASSET(2) char object_oA10_Tex_00002770[] = dobject_oA10_Tex_00002770; #define dobject_oA10_Tex_000027F0 "__OTR__objects/object_oA10/object_oA10_Tex_000027F0" static const ALIGN_ASSET(2) char object_oA10_Tex_000027F0[] = dobject_oA10_Tex_000027F0; #define dobject_oA10_Tex_00002830 "__OTR__objects/object_oA10/object_oA10_Tex_00002830" static const ALIGN_ASSET(2) char object_oA10_Tex_00002830[] = dobject_oA10_Tex_00002830; #define dobject_oA10_Tex_00002930 "__OTR__objects/object_oA10/object_oA10_Tex_00002930" static const ALIGN_ASSET(2) char object_oA10_Tex_00002930[] = dobject_oA10_Tex_00002930; #define dobject_oA10_Tex_00002D30 "__OTR__objects/object_oA10/object_oA10_Tex_00002D30" static const ALIGN_ASSET(2) char object_oA10_Tex_00002D30[] = dobject_oA10_Tex_00002D30; #define dobject_oA10_Tex_00002DB0 "__OTR__objects/object_oA10/object_oA10_Tex_00002DB0" static const ALIGN_ASSET(2) char object_oA10_Tex_00002DB0[] = dobject_oA10_Tex_00002DB0; #define dobject_oA10_Tex_00002E30 "__OTR__objects/object_oA10/object_oA10_Tex_00002E30" static const ALIGN_ASSET(2) char object_oA10_Tex_00002E30[] = dobject_oA10_Tex_00002E30; #endif // OBJECTS_OBJECT_OA10_H