#ifndef OBJECTS_OBJECT_MS_H #define OBJECTS_OBJECT_MS_H 1 #include "align_asset_macro.h" #define dgBeanSalesmanSkel "__OTR__objects/object_ms/gBeanSalesmanSkel" static const ALIGN_ASSET(2) char gBeanSalesmanSkel[] = dgBeanSalesmanSkel; #define dgBeanSalesmanLeftUpperArmDL "__OTR__objects/object_ms/gBeanSalesmanLeftUpperArmDL" static const ALIGN_ASSET(2) char gBeanSalesmanLeftUpperArmDL[] = dgBeanSalesmanLeftUpperArmDL; #define dgBeanSalesmanLeftForearmDL "__OTR__objects/object_ms/gBeanSalesmanLeftForearmDL" static const ALIGN_ASSET(2) char gBeanSalesmanLeftForearmDL[] = dgBeanSalesmanLeftForearmDL; #define dgBeanSalesmanLeftHandDL "__OTR__objects/object_ms/gBeanSalesmanLeftHandDL" static const ALIGN_ASSET(2) char gBeanSalesmanLeftHandDL[] = dgBeanSalesmanLeftHandDL; #define dgBeanSalesmanHeadDL "__OTR__objects/object_ms/gBeanSalesmanHeadDL" static const ALIGN_ASSET(2) char gBeanSalesmanHeadDL[] = dgBeanSalesmanHeadDL; #define dgBeanSalesmanMouthDL "__OTR__objects/object_ms/gBeanSalesmanMouthDL" static const ALIGN_ASSET(2) char gBeanSalesmanMouthDL[] = dgBeanSalesmanMouthDL; #define dgBeanSalesmanBodyDL "__OTR__objects/object_ms/gBeanSalesmanBodyDL" static const ALIGN_ASSET(2) char gBeanSalesmanBodyDL[] = dgBeanSalesmanBodyDL; #define dgBeanSalesmanBeanbagDL "__OTR__objects/object_ms/gBeanSalesmanBeanbagDL" static const ALIGN_ASSET(2) char gBeanSalesmanBeanbagDL[] = dgBeanSalesmanBeanbagDL; #define dgBeanSalesmanTLUT "__OTR__objects/object_ms/gBeanSalesmanTLUT" static const ALIGN_ASSET(2) char gBeanSalesmanTLUT[] = dgBeanSalesmanTLUT; #define dgBeanSalesmanBackOfHandTex "__OTR__objects/object_ms/gBeanSalesmanBackOfHandTex" static const ALIGN_ASSET(2) char gBeanSalesmanBackOfHandTex[] = dgBeanSalesmanBackOfHandTex; #define dgBeanSalesmanTattooTex "__OTR__objects/object_ms/gBeanSalesmanTattooTex" static const ALIGN_ASSET(2) char gBeanSalesmanTattooTex[] = dgBeanSalesmanTattooTex; #define dgBeanSalesmanMouthTex "__OTR__objects/object_ms/gBeanSalesmanMouthTex" static const ALIGN_ASSET(2) char gBeanSalesmanMouthTex[] = dgBeanSalesmanMouthTex; #define dgBeanSalesmanEarTex "__OTR__objects/object_ms/gBeanSalesmanEarTex" static const ALIGN_ASSET(2) char gBeanSalesmanEarTex[] = dgBeanSalesmanEarTex; #define dgBeanSalesmanNoseTex "__OTR__objects/object_ms/gBeanSalesmanNoseTex" static const ALIGN_ASSET(2) char gBeanSalesmanNoseTex[] = dgBeanSalesmanNoseTex; #define dgBeanSalesmanEyeTex "__OTR__objects/object_ms/gBeanSalesmanEyeTex" static const ALIGN_ASSET(2) char gBeanSalesmanEyeTex[] = dgBeanSalesmanEyeTex; #define dgBeanSalesmanPantsTex "__OTR__objects/object_ms/gBeanSalesmanPantsTex" static const ALIGN_ASSET(2) char gBeanSalesmanPantsTex[] = dgBeanSalesmanPantsTex; #define dgBeanSalesmanShoeTex "__OTR__objects/object_ms/gBeanSalesmanShoeTex" static const ALIGN_ASSET(2) char gBeanSalesmanShoeTex[] = dgBeanSalesmanShoeTex; #define dgBeanSalesmanSkinGradientTex "__OTR__objects/object_ms/gBeanSalesmanSkinGradientTex" static const ALIGN_ASSET(2) char gBeanSalesmanSkinGradientTex[] = dgBeanSalesmanSkinGradientTex; #define dgBeanSalesmanBeanbagTex "__OTR__objects/object_ms/gBeanSalesmanBeanbagTex" static const ALIGN_ASSET(2) char gBeanSalesmanBeanbagTex[] = dgBeanSalesmanBeanbagTex; #define dgBeanSalesmanEatingAnim "__OTR__objects/object_ms/gBeanSalesmanEatingAnim" static const ALIGN_ASSET(2) char gBeanSalesmanEatingAnim[] = dgBeanSalesmanEatingAnim; #endif // OBJECTS_OBJECT_MS_H