#ifndef TEXTURES_VR_FINE1_STATIC_H #define TEXTURES_VR_FINE1_STATIC_H 1 #include "align_asset_macro.h" #define dgDaySkybox1Tex "__OTR__textures/vr_fine1_static/gDaySkybox1Tex" static const ALIGN_ASSET(2) char gDaySkybox1Tex[] = dgDaySkybox1Tex; #define dgDaySkybox2Tex "__OTR__textures/vr_fine1_static/gDaySkybox2Tex" static const ALIGN_ASSET(2) char gDaySkybox2Tex[] = dgDaySkybox2Tex; #define dgDaySkybox3Tex "__OTR__textures/vr_fine1_static/gDaySkybox3Tex" static const ALIGN_ASSET(2) char gDaySkybox3Tex[] = dgDaySkybox3Tex; #define dgDaySkybox4Tex "__OTR__textures/vr_fine1_static/gDaySkybox4Tex" static const ALIGN_ASSET(2) char gDaySkybox4Tex[] = dgDaySkybox4Tex; #define dgDaySkybox5Tex "__OTR__textures/vr_fine1_static/gDaySkybox5Tex" static const ALIGN_ASSET(2) char gDaySkybox5Tex[] = dgDaySkybox5Tex; #endif // TEXTURES_VR_FINE1_STATIC_H