#ifndef TEXTURES_VR_FINE1_PAL_STATIC_H #define TEXTURES_VR_FINE1_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgDaySkyboxTLUT "__OTR__textures/vr_fine1_pal_static/gDaySkyboxTLUT" static const ALIGN_ASSET(2) char gDaySkyboxTLUT[] = dgDaySkyboxTLUT; #endif // TEXTURES_VR_FINE1_PAL_STATIC_H