#ifndef TEXTURES_VR_KKRVR_PAL_STATIC_H #define TEXTURES_VR_KKRVR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgCarpentersHouseBgTLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBgTLUT" static const ALIGN_ASSET(2) char gCarpentersHouseBgTLUT[] = dgCarpentersHouseBgTLUT; #define dgCarpentersHouseBg2TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg2TLUT" static const ALIGN_ASSET(2) char gCarpentersHouseBg2TLUT[] = dgCarpentersHouseBg2TLUT; #define dgCarpentersHouseBg3TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg3TLUT" static const ALIGN_ASSET(2) char gCarpentersHouseBg3TLUT[] = dgCarpentersHouseBg3TLUT; #define dgCarpentersHouseBg4TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg4TLUT" static const ALIGN_ASSET(2) char gCarpentersHouseBg4TLUT[] = dgCarpentersHouseBg4TLUT; #endif // TEXTURES_VR_KKRVR_PAL_STATIC_H