#ifndef OVERWORLD_SPOT20_SCENE_H #define OVERWORLD_SPOT20_SCENE_H 1 #include "align_asset_macro.h" #define dgLonLonRanchIntroCs "__OTR__scenes/nonmq/spot20_scene/gLonLonRanchIntroCs" static const ALIGN_ASSET(2) char gLonLonRanchIntroCs[] = dgLonLonRanchIntroCs; #define dgLonLonRanchDayWindowTex "__OTR__scenes/nonmq/spot20_scene/gLonLonRanchDayWindowTex" static const ALIGN_ASSET(2) char gLonLonRanchDayWindowTex[] = dgLonLonRanchDayWindowTex; #define dgLonLonRangeNightWindowsTex "__OTR__scenes/nonmq/spot20_scene/gLonLonRangeNightWindowsTex" static const ALIGN_ASSET(2) char gLonLonRangeNightWindowsTex[] = dgLonLonRangeNightWindowsTex; #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" static const ALIGN_ASSET(2) char spot20_sceneCollisionHeader_002948[] = dspot20_sceneCollisionHeader_002948; #define dspot20_sceneTex_00D9E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00D9E0" static const ALIGN_ASSET(2) char spot20_sceneTex_00D9E0[] = dspot20_sceneTex_00D9E0; #define dspot20_sceneTex_00D1E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00D1E0" static const ALIGN_ASSET(2) char spot20_sceneTex_00D1E0[] = dspot20_sceneTex_00D1E0; #define dspot20_sceneTex_0069E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0069E0" static const ALIGN_ASSET(2) char spot20_sceneTex_0069E0[] = dspot20_sceneTex_0069E0; #define dspot20_sceneTLUT_005DB0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTLUT_005DB0" static const ALIGN_ASSET(2) char spot20_sceneTLUT_005DB0[] = dspot20_sceneTLUT_005DB0; #define dspot20_sceneTex_0067E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0067E0" static const ALIGN_ASSET(2) char spot20_sceneTex_0067E0[] = dspot20_sceneTex_0067E0; #define dspot20_sceneTex_00F9E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00F9E0" static const ALIGN_ASSET(2) char spot20_sceneTex_00F9E0[] = dspot20_sceneTex_00F9E0; #define dspot20_sceneTex_00C9E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00C9E0" static const ALIGN_ASSET(2) char spot20_sceneTex_00C9E0[] = dspot20_sceneTex_00C9E0; #define dspot20_sceneTex_00BBE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00BBE0" static const ALIGN_ASSET(2) char spot20_sceneTex_00BBE0[] = dspot20_sceneTex_00BBE0; #define dspot20_sceneTex_00BDE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00BDE0" static const ALIGN_ASSET(2) char spot20_sceneTex_00BDE0[] = dspot20_sceneTex_00BDE0; #define dspot20_sceneTex_0091E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0091E0" static const ALIGN_ASSET(2) char spot20_sceneTex_0091E0[] = dspot20_sceneTex_0091E0; #define dspot20_sceneTex_0071E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0071E0" static const ALIGN_ASSET(2) char spot20_sceneTex_0071E0[] = dspot20_sceneTex_0071E0; #define dspot20_sceneTex_005FE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_005FE0" static const ALIGN_ASSET(2) char spot20_sceneTex_005FE0[] = dspot20_sceneTex_005FE0; #define dspot20_sceneTex_00ABE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00ABE0" static const ALIGN_ASSET(2) char spot20_sceneTex_00ABE0[] = dspot20_sceneTex_00ABE0; #define dspot20_sceneTex_009BE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_009BE0" static const ALIGN_ASSET(2) char spot20_sceneTex_009BE0[] = dspot20_sceneTex_009BE0; #define dspot20_sceneTex_00E9E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00E9E0" static const ALIGN_ASSET(2) char spot20_sceneTex_00E9E0[] = dspot20_sceneTex_00E9E0; #define dspot20_sceneTex_00E1E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00E1E0" static const ALIGN_ASSET(2) char spot20_sceneTex_00E1E0[] = dspot20_sceneTex_00E1E0; #define dspot20_sceneTex_00C1E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00C1E0" static const ALIGN_ASSET(2) char spot20_sceneTex_00C1E0[] = dspot20_sceneTex_00C1E0; #define dspot20_sceneTLUT_005FB8 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTLUT_005FB8" static const ALIGN_ASSET(2) char spot20_sceneTLUT_005FB8[] = dspot20_sceneTLUT_005FB8; #define dspot20_sceneTex_0093E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0093E0" static const ALIGN_ASSET(2) char spot20_sceneTex_0093E0[] = dspot20_sceneTex_0093E0; #define dspot20_sceneTex_00F1E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00F1E0" static const ALIGN_ASSET(2) char spot20_sceneTex_00F1E0[] = dspot20_sceneTex_00F1E0; #define dspot20_sceneTex_010BE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_010BE0" static const ALIGN_ASSET(2) char spot20_sceneTex_010BE0[] = dspot20_sceneTex_010BE0; #define dspot20_sceneTex_010E20 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_010E20" static const ALIGN_ASSET(2) char spot20_sceneTex_010E20[] = dspot20_sceneTex_010E20; #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948" #endif // OVERWORLD_SPOT20_SCENE_H